Showing posts with label Fate Zero. Show all posts
Showing posts with label Fate Zero. Show all posts

Tuesday, October 1, 2013

My Thoughts on "Fate/Zero"

(A short while ago I did a first impressions at JACT, an anime club at Florida State University, and we watched some of "Fate/Zero"; last weekend we watched a little more and this is my thoughts on that...)

            "Fate/Zero" is by no means the MOST baffling of anime I have ever seen but it have so many problems layered on top of one another the thing starts to break down just halfway through the cold opener of the pilot and does not build up steam enough to escape the event horizon of my apathy.
            I will however complain about lots of stuff that I identified as issues in the first 3 episodes, the maximum amount of time I was given to let this thing impress me.  It failed, it is dead to me, and here is the autopsy.

            1) The loads and loads of cryptic info dumps.  This is an egregious problem with genre shows and if I had to point to an example of what to follow, "Witch Hunter Robin".  In the first episode a fish out of water main character is drafted into a secret society of magic users that police witches.  They have cool weapons (that we see in use) each of the main protagonists interact to show off in efficient ways their personalities in regards to one another, nothing is too term heavy, and visual depictions of things move the story forward.
            In "Fate/Zero" long conversations referring to any number of cryptic terminology and arcane political minutia make it impossible to follow in medias res.  What is more, the nature of the show makes it impossible to see the principle characters interact with one another in any substantive way.  There is no main character to whom things are explained and demonstrated, there is no haunting nursery rhyme to allude to the various mystical elements that come later, and there is very little clean displays of rules in action.  Everything has to be explained, explained again, and explained again, never getting clearer.

            2) Good God, the cast is gigantic.  This would actually be less of an issue if each cast member was as physically and emotionally distinct as they could be, but if you were to stand 4 out of the 7 wizards next to one another I couldn't tell you which was which.  There are 7 wizards competing in the show for the Grail, they in turn have 7 very distorted historical figures to work with, they also have at least one supporting cast member though sometimes 3 or more, that means there are upwards of 30 characters introduced in the first 3 episodes.  "Game of Thrones" wasn't so intense with introductions.
            Compare this to a show like "Bleach" or "Naruto" in which the first 3 episodes have maybe 6-8 characters in total focused primarily on the main character and his supporting cast.  Those worlds even had mythologies that were a lot more original and used a vocabulary that was clear, and lended itself toward explanation rather than being cryptic or trying to sound epic, even now that both those shows have dozens of characters, each character has visual personality and their introductions were paced out to allow each time to plant themselves in the minds of the audience.  "Fate/Zero" jumps into the deep end of its own story, as if you were starting 30 episodes into a normal series.

Yeash...
            3) "Fate/Zero" is studded with "MEANING".  Studded is a derogatory term I use for stories which have imagery from myths and history, but those things do not in anyway add to the story, what those things serve to do is add a layer of fake legitimacy to the work.  "Fate/Zero" throws around terms like Grail, and names like Bluebeard or C'thulhu without giving any of those terms the respect they disserve. 
            For instance, an objective is to summon the spirit(?) or manifestation of a famous historical sword fighter to serve as a servant in an upcoming grand battle, like Pokemon but with Historical figures.  They ask for and get King Arthur, who was apparently a woman the whole time.  Why they chose to do this I have no idea, if they wanted a prominent female warrior to serve in this battle there is no reason to alter the gender of an established figure, instead just get Joan of Arc or Boudica.  Instead they throw out Arthur cause... Reasons?

            4) Who are these people?  Alexander the Great of Macedon is a character in this series, and takes on the visage of an 8 foot tall red haired behemoth riding a chariot, several things wrong with that, as Alexander was Macedonian, and thus was ethnically Serb/Slav/Greek, not a lot of groups known for their red hair.  Then you have Gilgamesh portrayed as a blonde Adonis, even though he was Sumerian and is shown standing in front of pictures of tan skinned and dark haired Sumerians, highlighting the shows lack of research on the people they are presenting.  All of it is like this.
            You might say in rebuttal, "it is a cartoon, who cares if they have Arthur as a woman or if they have a blonde middle easterner?"  I care.  It goes back to the idea of this thing being studded with meaning, these names and titles, totems and symbols are all supposed to make us think something profound or interesting is happening... It isn't, it is a trick.  They are using these characters to trick your brain into thinking there is something important going on, when really it is just a very generic anime action series plot, with slow pacing and stilted dialogue.
 
Gilgamesh portrayed as a Sumerian.
Gilgamesh as presented by "Fate/Zero", and probably how Neo-Nazis like to think of him.

            What is more, I can explain what is going on faster than the show can.  There is a society of mages, divided by class and breeding.  The noble houses of this society gather every so many years to compete for the Grail, a powerful item which will bestow one wish to the victor.  These mystics fight with the souls of legendary beings, generals, kings, soldiers, and rogues (though I still find it stupid to have "caster" be a summon able thing by a wizard, it would be like having "human" as you power animal/spirit guide).  Each competitor is chosen at random and each has their own goals, supporting casts, knowledge base, and tactics.  Hell, I wrote a poem:

Seven will come so fast
to dance the dance of death
From Heaven descend breath
Of life of legends past
Wishes from Chalice lips drips
to quench the breadth of thirst
For power, chaos, conquest
Marks call souls to unrest


            But there is no clever presentation, the characters all look alike and sound alike, they all have the same jargon heavy dialogue, the few who stand apart do so mostly because of the "historical" figures they conjure.  The pacing of this show is a disaster, information should be woven into the narrative, not read to the audience like encyclopedia entries.

Sunday, September 15, 2013

Anime Season for JACT, part 1

            I belong to JACT, a club at Florida State University based around watching Anime.  The full title is "Japanese Animation Club Tallahassee".  I cannot call myself a fan of anime, because anime is not a genre, it is an amorphous and arbitrary grouping of animation from Japan (though seeming all animated in Korea), and I mostly watch it when I am looking for a show that has very uncommon subject matter (uncommon for an American, in Japan this stuff could be seen as an everyday thing).
            Last night was the first meeting of the club and they previewed 7 different shows, the first episodes of their respective series and everyone voted on which they would like to see more of (the 7 were chosen by the club officers).  I have chosen to give my two cents here because I didn't bother to go to Chili's after the meeting so as not to spend money.
           

Attack on Titan (Shingeki no Kyojin)
            This is the biggest pop culture thing in Anime since "Full Metal Alchemist".   "Titan" was a popular choice to display, and I will give it this credit: SHIT HAPPENS.  In the first episode the series establishes the cultural dynamics, some religion, some politics, and some allusions to deeper mysteries, then the 200 foot tall skinless monster blows through the defenses and unleashes an army of creepy faced, people eating giants on the denizens we spent the last 15 minutes getting to know.
            Complaints: This show has a problem with pacing, the first thing shown in the entire show is the giant skinless monster, the second thing shown is one of the smaller (but still giant) creepy faced people eaters.  When making a monster movie/show, you don't immediately show the monster, you build to the revelation, showing it off the bat has the same issue as premature ejaculation, the monster is the money shot, you don't start with the money shot.

This is like the first thing you see.
            Also the first episode has five episodes worth of material in it and the condensing robs a lot of what happens of its dramatic weight.  A person's legs are crushed by a falling building and the heroes have to be pulled away from trying to save this person, if we had spent more than one scene with this person (no exaggeration, she was there and her next scene is being crushed) then her death at the hands of a creepy faced giant would have been shocking on an emotional level rather than just gore soaked (she could have been the Ned Stark of the series).
            In sum: poorly paced but never the less intriguing introduction I want to watch more.  Kind of reminds me of the movie "Starship Troopers".  And it is a keeper, JACT will be watching an episode a week for the semester along with the other regulars (only three of the initial seven become regulars).

Bullet Rebuttal (Dangan Ronpa)
            Based on a videogame, this is a "Battle Royal" knock off in which all of the victims look like they were stolen from either a terrible "StreetFighter" rip off, or possibly an episode of "YuGiOh!" (Look at the hair).  The villain of the story communicates with the victims via a robotic teddy bear.  For the most part each "character" acts in accordance with how they should act, the thug threatens, the fighter picks his punches, and the fat guy is an asshole.

I guess when you have 15 characters your designs have to move past the usual, Green, Red, Blue hair coding.
            Complaints: real problem is, they are not characters, they are arch-types, at least at first, I am sure the show and game flesh them out. Since the main character of the show is based of the main character of the game, the player, he is a blank slate openly telling the audience through voice-over that he is not special in anyway.  The art style as I mentioned is really over the top to the point of self parody, and the premise has become too commonplace in pop culture that this seems like a tremendous waste as it does nothing interesting with the concept to call its own.  Think about this, the concept of children being confined and forced to murder each other has become too prevalent in pop culture for me to find it intriguing.
            In sum: it looks bad, is overshadowed in its premise, its characters are one note by design, and while it might have worked as a game allowing the interactive element to explore things give it a gimmick to break out, this is just a show that has to boil down the concept out of necessity.  Unfortunately it is one of the shows JACT voted to keep watching.

            The logo looks like "Final Fantasy XIII", and... This show is a mess.  The first episode is actually 47 minutes long so for the sake of time we only watched the first half of it, so it is possible the second half makes it come together better, but what I saw had unnecessary and distracting flashbacks, pretentious dialogue, and it explained both way too much and way too little.  There was a glimmer of hope for this series when it focused on a student character, that was basically arguing for the overthrow of the aristocratic/old-money themes that the world endorses, but that is swept away for a gloomy protagonist whose story is convoluted and very poorly presented.

Look at this Logo.
Notice any similarities?

            More Complaints: the blocking on this show is insanely incompetent.  Massive rooms in which the main character stands at the center (I am not joking this next part literally happens) two characters then walk circles around him for no reason while they explain to him the gargantuan blocks of text that are the rules of this setting, dropping terms and nomenclature that mean nothing to the audience and explaining nothing in any way that can be understood, humans don't behave like this.  The scene actually shows chairs and a table that they could comfortably sit and explain things maybe with cut-away visuals to epic magic battles or still images of what they are talking about, you know, visual storytelling.  Instead the "camera" focuses on one guy as he walks and talks, then the other guy walking and talking, then on the protagonist who doesn't move or say anything and is unnaturally still.
            In sum: maybe the budget for the show's animation was trim and they needed to save it for the things they allude to but it is boring to watch, confusing and boring to listen to, and when it was over I did not miss it.  It was not voted to be kept.  (We watched a bit more, and it did not improve the experience, here is a much more lengthy review.)