|"Just eyeball it, I want to play!"|
Narrative thru lines are (again, to me) another easier element. Giving a bad guy with a clear motivation, minions that follow him for a discernable reason, people who will be victimized by his actions, and rewards for defeating the cad. Players often have to bring their own motivations for the WHY they are participating in the story, you can’t control everything, but this is the bare bones of what you need. Greater complexity to the whys and hows come with time, but judging by many video game stories the only motivation the villain needs by most player’s perceptions is this, “He’s just an asshole”.
|"Clang! Clang!"|They do always get gold standard artist talent when presenting this place.