Saturday, March 24, 2018

Dungeons and Dragons, "Steel City"


            I have previously written about how orcs are different in my campaign world.  That their culture is most defined by their belief in a single God that created the universe, and who is a cruel tormentor of the mortal races that the orcs wish death upon.
As that entry proved to be rather popular I decided to do a sequel to it to emphasize other aspects of orc culture.  This entry, however, is heavily inspired by the play style of one of my players, who liked the Maltheistic religion of the orcs, and a couple other elements of the lore in my world, so he integrated himself into it rather nicely.  He then proceeded to be the team’s Hulk, a fun character that had certain traits start to boil up to the surface.
Before long I wanted to do a series of adventures based around each of the characters in the party, the dashing swordsman learned who his real father is, the druid resettled her people who had been displaced by war, and Jif the Thousand Faced Hero, Slayer of the Leviathan, the Sixth Finger, King of all Orcs got his turn.
To help me make the adventure more about him he gave me some of his personal history and I then used how he played his character to extrapolate a culture from it.  Here is the history of Ugmund Ka, also known to the world as “Steel City”.


The Grey Devils
            The company known as the Grey Devils, was the power behind the throne in the orc city of Ugmud Ka, or as it is commonly known to outsiders, “Steel City”.  Pressing the orc population into a state of wage slavery, they built a trade empire emulating the style of the Coal Dwarves, mass producing cheap and interchangeable goods.
            While they could never match the market share of the Coal Dwarves they did grow wealthy off the exploitation of the orcs.
            Strangely, the Grey Devils are in many ways responsible for the second most defining feature of Orc culture on the continent, their shockingly over the top self-aggrandizing.  For decades the Grey Devils built an entire social order around the idea of bragging of one’s own accomplishments and personal honor… While sitting on top of that social order and allowing no social mobility what so ever.
Every Orc was the absolute best wage slave ever and would compete to produce more product than their coworkers, even as they were all paid the same hourly wage.


Xoruk
            When the legendary Orc craftsman, and now secular saint, Xoruk, discovered what has now been dubbed “The Riddle of Steel” allowing for the highest quality of steel manufacturing currently known, the Grey Devil’s social order turned against them.
Orcs previously taking pride in how many cheap swords they could quickly hammer out instead shifted back to emphasizing personal touches and craftsmanship.  Now that their weapons were made to last they needed to look good enough that people would want them around for much longer.


The Legacy of Xoruk and the Grey Devils
            The Devils were never able to unravel the Riddle of Steel.  Shortly after its discovery they faced a worker uprising and were forced out of the city by their own social order.  Orcs in a constant state of trying to out do one another pushed product quality to new heights and Orcs who were not craftsmen were now able to fan out as warriors with fantastic weapons.
            New crusades against mad cults and divine influences were stamped out and as those deeds spread so did the commercial opportunities.  Endorsements from Orcs like Randal the Savage, Pompous, and Macho sold more and more weapons but also an image of orc culture that was powerful, flashy, and loud.
            This has also given rise to a new Orc “Government”.  1-part meritocracy, 1-part carnival, and 2-parts caste system, Orcs everywhere participate to make the best stuff, tell the best stories, daring the best do, and generally being the best around, allowing no one to ever bring them down.  The mightiest warriors and the best craftsmen formed twisting alliances pointing to each other’s great works and endorsements as evidence of each other’s greatness.
 
"Yeah...."
The State of Things
            The Coal Dwarves have declared war on the city of Ugmud Ka.  Presumably this is to either learn the Riddle of Steel, or to simply destroy the city in hopes of rubbing out the competition in the manufacturing business.
            The Coal Dwarves are utilizing an army of crystal-men, marching out of their mountain fortresses and firing (an admittedly beautiful) barrage of lasers.

Inspirations and Uses
            As you can see, creating an entire culture of warriors that dress flamboyantly and never stop talking about how awesome they are could only resemble one thing, Professional Wrestling.  I also threw in some Karate Kid and Conan the Barbarian, because Jif was also a gladiator/barbarian and those fit well.
Making Jif into the reluctant face in a story was an interesting turn.  He had previously been a gladiator and right-hand hatchet man to a leader in the campaign.  Now he was being called out by another orc with a laundry list of titles and accomplishments to complete a heroic quest and be crowned High King.
            Andre, Hogan, and Duggen showed up at Jif’s door and told him that he was to gather up a team of adventurers (the party), go into the heart of the Coal Dwarves territory, and somehow defeat the invaders and their magical foes.  All the while an unseen rival orc was gathering up resources to commit the deed and claim the title himself.

"No one in this world can you trust..."
Conclusion
            This is a great example of how a player can give a DM a huge amount of material and together can create something new and fun.  He developed the names of the city, the Grey Devils, and Xoruk.  He came up with the ideas of the orcs making the best materials.  And thru his play style presented a race that is obsessed with titles and honors and not afraid to walk around wearing a garish magic crown that everyone just shrugs and says, “sure he is wearing that, he is an orc gladiator.”
            If you are a DM, don’t be afraid to let your players give you write ups for cities and cultures.  In fact, leave space on the map (or just off the map) for all this stuff to go.  Then add spins to them based on whether you think your player should be typical or oddball in his own culture or place of origin.  It adds a dimension to the creative process, and also saves the DM from having to build the ENTIRE world.

Other stuff
            I asked, and my player doesn’t have a twitter or blog to follow, but feel free to compliment him in the comments.
If you want to read more stuff by me, this week has been a good cross sample of the stuff I do on this blog.  I wrote a book review for the book “Ready Player One”, I wrote two quick movie reviews for “It” and “Blade Runner 2049”, and I did a re-write of a poem.  If you want more DnD stuff, I also continued on my rather ancient quest to write a character for every class/background combo in the Players’ Handbook.

______________________________
            If you like or hate this please take the time to comment, +1, share on Twitter (click that link to follow me), Tumblr, or Facebook, and otherwise distribute my opinion to the world.  I would appreciate it.

No comments:

Post a Comment