Showing posts with label Religion. Show all posts
Showing posts with label Religion. Show all posts

Wednesday, August 16, 2017

Dungeons and Dragons, "Religion of Orcs"

            In the past, I have talked about Orcs in the context of Dungeons and Dragons and how underwhelming they are as a culture.  I understand why that is, their place in fantasy mythology is that of the barbaric horde which seeks to pillage, rape, destroy, and dominate.  They are all things ugly, dumb, uncultured, and held together only by strength and are always the minions of some greater and more mindful evil, your Dark Lord Sauron or Duke Igthorn and the like.
            I find this boring, and between the presence of Gnolls, Goblinoids, and numerous other evil humanoids I feel that an opportunity was lost to give some dimension to Orcs in more recent editions of Dungeons and Dragons.  It is not like it can’t be done, “Warcraft” has done a lot to flesh out their orc culture and “Warhammer 40k” has at the very least made them alien/other enough that their silly-violence makes them distinct within the setting.
 
What is the value of a bad guy who is just a bad guy?
My Change to Orcs: Maltheism
            Orcs are too often portrayed as accepting their role in the world as being the followers of Gruumsh, the orc god who got his eye poked out by the god of the elves starting the whole enmity between the two groups.  This compounds an issue I have with Dungeons and Dragons views on religion in that everyone seems to acknowledge the existence of all the gods and races other than humans have gods tied to them in particular.
            Here is my first change, Orcs are Monotheistic.  They believe in only one god, all other gods are either fictions made up to deceive people, or are powerful outsiders capable of great things that gain power via being worshiped and give out power to certain followers to prove their benevolence.  But, none of these pretenders are the one true god.  Orcs know that there is only one god and they hate that guy.
            They see God as a cruel being.  Pitting people and races against one another, creating monsters and storms to break those who would otherwise live peacefully, and touching many with madness and disease to keep them low and in pain.  God is evil, and the Orcs want to kill God.

I think "Wondermark" is the most underrated webcomic out there.
            Orcs fight and build strength, keeping their minds clear with the purpose of destruction so that when they are faced with god in the afterlife they can attack and hopefully defeat him.  Not all Orcs are warriors, and they too contribute to the effort, an entire army of souls exist waging war on God in hopes of finally ending that bastard’s hold over everyone, to create a world free of calamity and mistrust, and to build an afterlife worth going to.
            Orcs dislike temples and places of worship, seeing them at best as comfortable delusions to keep the masses from seeing the bitter reality, and at worst they see them as tools for God to sow sorrow, mistrust, and false hope.  God pretends to be different deities to send followers to war against people who are deluded by a different pretend god.  Be it Bane or Pelor all “gods” are just God, and he is making everyone hate each other.
            Cults and Temples that use religion to harm people outright, via human sacrifice or oppressive social structures and stigmas are the worst villains in the eyes of the Orcs and are to be destroyed.
 
"Yep, gonna have to take care of this infestation before it starts to spread." -Thori, Orc Warrior
Spiritual Strength
            Orcs believe in the value and power of nature and Druidic tradition permeates their day to day life.  Stone circles which they call Ley Wells draw on and concentrate the power of nature to grant them bountiful harvests and gentle storms, protecting them from a wrathful god.
            Orc clerics do exist, but they are seen as stealing power from God, taking from the malign deity the power to do harm and turning it to good ends.  Eyes of Gruumsh are not God’s chosen in orc culture, but instead are the orcs who saw a vision of God and were able to curse him before the vision passed.
            There are always those who do not follow the path, many orcs find religion outside of their home culture, and some Orc tribes see a pantheon of gods as a likely state of cosmic affairs.  There are also those who are considered the worst of heretics, “True Believers” those orcs who not only believe in God’s evil, but wish to spread it by being a tool of the dark one’s malign whims.
 
"This shit is unacceptable and needs to be dealt with." -Thori, Orc Warrior
Virtues
            Orc culture favors certain key virtues.
            Honor, that is being direct and honest with one’s actions; generally speaking, lies and deception are seen as wastes of effort, being forthright with what they want and how much they are willing to pay for it saves them time.
            Valor, which they see as akin to improving one’s self, this also applies for setting goals and having the drive to attain them; this is not limited to combat, a person who takes risk in one’s job, romances, or exploration is seen as noble.
            Glory is when Valor pays off via talent and ability.  While it is noble to take risks, it is Glorious for those risks to find reward.  Orc paladins are often called “Glory Seekers” for their desire to attain a particular goal.
            Dominance is the final virtue, this is the ability to not only be good at what you do but to challenge others to be better.  Competition between individuals who seek to be the best and fending off challenges to one’s title is seen as a natural part of orc culture.  You cannot win one battle and rest on your laurels till passing in your sleep, you must continue to seek out battles to Dominate your profession.  Not enough to write one book or paint one mural, you must invite comparisons between your works and the works of others and continue to produce work in attempts to produce better and better products.
 
"For the Glory of the Mortal races I shall defeat the cultist chef Guy Fieri."
"Guy Fieri isn't a cultist, he is just a chef."
"Bullshit.  No one would wear their hair like that unless it was the will of their mad god."
            Too often Orc culture becomes consumed with combat.  It is hard to look at the world and see it as being controlled by a giant evil entity that seeks to make you suffer and be driven to do anything other than want to fight back.  There are orc communities that do escape such cycles of violence, those that wish to battle God with works of art that venerate the mortal will to survive and overcome, those that wish to heal the sick and infirm, or those who wish to build structures that can stand against the raging winds and crashing storms of God.
            Orcs are not just barbarians.

(I wrote all this as a sort of break from all the political stuff I have been consuming too much of.  If you would like to read some of my thoughts on current events, here are links to things on Net Neutrality, Immigration, and the events in Charlottesville.)
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Sunday, May 21, 2017

Dungeons and Dragons, "Setting" part 3

            I have played Dungeons and Dragons for more than 15 years.  Lately, I have only just started playing again with any regularity, but I still have numerous ideas and want to use my blog as a creative outlet.  This is going to be a reoccurring thing as I just keep hammering out things and not all of them can be turned into elements in my “random fantasy novel ideas” folder.

What Have I Got: What a Wonderful World
            Last time I talked about borrowing from history.  That the eras as we think of them today were vast, both in length of time and in how big the area they refer to could be and to adapt them with that in mind.  What you consider the core or best aspects of a historical era might not even register with someone else.
            I also talked about the importance of ambiguity.  When introducing characters, places, and events to your world you want different people in the world to have different assumptions and dispositions toward those elements.  Maybe no one knows exactly what happened or why, only that the fallout from the events was so bad that everyone forgot what started it.
            The idea here is sort of a continuation from those in part one, when I talked about using published campaign settings and borrowing elements from other areas of fiction for adaptation.  All of this is very top down and broad strokes.  So, let’s look at something specific, Religion.
            I should warn you, occasionally this blog reads like the mad ramblings of someone who has tried to condense the topic of religion into less than 2,500 words.  Cause it is that.



Wrath of the Gods: Getting by with the Bare Minimum
            Dungeons and Dragons, in its most common incarnations embraces the idea of a pantheon of gods.  A collection of powerful entities that either created the universe or embody aspects of it.  This is in the same concept as the religious traditions of Ancient Greece, Ancient Egypt, the Norse, and even Modern Hinduism to an extent.
            In many ways, the game is set up for this sort of thing.  Having a collection of very real and very personal gods that regularly interact with mortals, jockey for position against each other, form alliances and break them with aplomb, all of this is the sort of classic drama that forms… Well, the Classics.
            In many stories of heroism or tragedy in Ancient Greek plays gods would appear, cause trouble or instigate a conflict, watch as it played out picking favorites and twisting circumstances, and often the power of the gods was what ultimately settled many conflicts.  The literary term “Deus ex Machina” means “God from the Machine” and refers to a literal crane used to lower an actor or statue playing the “god” onto stages back in Greece so that the character of Zeus of Athena could use their power and wisdom to resolve the play’s conflict and deliver the moral.  By modern conventions I imagine many of these plays to be kind of shit.



            Much of what we understand about heroic adventures (at least in Western Civilization) comes from stories taken from Greece.  The search for the Golden Fleece, with prominent supporting character of Hercules; the defeat of the Sphinx and subsequent mother sexing by Oedipus, caused by trying to thwart prophecy; and the supreme mother of all heroic epics in the West, the Iliad in which numerous demi-gods, numerous gods, and numerous mortal heroes and heads of state clash because of events set into motion over a beauty contest held by the gods.
            Gods, insane with power and capricious in their dealings with mortals are a big part of how heroic fantasy is conceived of and having a handful of these guys floating around to use as quest givers, reasons for cults, patrons for Paladins and Clerics, or just to have something to write parables about is important for how the world works.
            You can have a world in which no one is a demi-god and no one has ever seen a god face to face (welcome to Earth), but people will still believe in something.  It is human nature.  Better to have this kind of idea spelled out ahead of time instead of just trying to wing it, religious improve can be all over the place and have questionable continuity that can lead to conflict (again, welcome to Earth).

           You’ll need a gaggle of Gods.  That sounds silly, because the term for a large group of gods is “host” not gaggle.  Let’s move forward with these small assumptions, “There is a pantheon,” “The pantheon is all inclusive,” “There is no monotheism or other system of belief that denies the existence of any particular god,” and “Different groups emphasize the worship of different particular gods”.


The Gods Must be Crazy: Using What You Know
            This is where you have a choice to make, much like with using published materials in the Forgotten Realms or Greyhawk it is very easy to just pick a real-life Pantheon (I recommend using something that is not currently being worshiped to avoid offending someone who thinks you are making fun of their faith) and going with that.
            It is easy to say GREEK and everyone role with Zeus and Co.  You have plenty of legends you can work from and bend them to your own understanding.  You can do what Hollywood has been doing with them for years via scraping the bottom of the Public Domain barrel.

I am going to link to where I got this image, which is a blog about mythology.
However, this image is taken from the 3rd edition of "Deities and Demigods", a Dungeons and Dragons manual.
           Maybe you want Zeus to be past the horny days of his youth and looking to act more as a wise mentor to the younger gods who are coming into their own.  Maybe Zeus has left Olympus and now a divine civil war might break out between Athena and Poseidon over who is the new head of heaven.  Maybe you want things to be early in the timeline, and you want the Titans to be in charge, in which case you are going to have to explain why humans are not in their pre-Prometheus state of having four arms, four legs, and two faces.
            Maybe a reinterpretation is all the fun a creative exercise you want, but you might run into a player who is a Classics nerd who wants you to stick to the legends and might get cross when you don’t, the same sort of argumentative BS I mentioned as a potential issue with published campaign settings only in miniature.
            In all honesty, this can be plenty of fun and if your campaign world all takes place in an area that is a tight grouping of city states like the Greek Islands were, each with a patron god and all pushing to be king of the hill this will save you a lot of time.  It can also be a lot of fun when taken out of that setting.  Imagine Ancient Greek Gods but during a different era of history, I do not know how the Protestant Reformation would look different with the Greek Pantheon as the point of contention, but just that sentence alone could spawn a series of fantasy/alternate history novels.


Going a Step Further: Making Stuff Up
            If the easiest thing you can do is take a something that already exists and squish it up to your heart’s content so that it feels like your own, please do.  That’s what Rome did with the Greek Gods and people didn’t needle them about it.  But let’s try and do something that is both easier and more difficult, making up your own stuff.
            It is surprisingly easy to make up names for gods, Grisonant, Malpropre, Cul, Putain, and Autres.  You can just put a word into a translator and pick French to kick out some “names” that will have a vague context but be exotic enough to sound like… something.
            I would recommend having at least 5 gods, especially if you are going to be using the Alignment axis for morality in the world.  A god for each of the corners and the center square will allow any Cleric in Third edition to play any alignment and have clear guidance as to who they want to follow.  Here are five Greyhawk gods to serve as examples: Heironeous-LG, Kord-CG, Hextor-LE, Lolth-CE, and Boccob-N.
            You can then differentiate locations and nations by the names they use for the gods, sure Heironeous is called that in your campaign’s Paris-espy, but in London-espy they refer to Heironeous as Uther, and in Amsterdam-espy they call him Vangaret, and in Spain-espy he is Cid.  Whatever your starting point, no matter how few gods there are, people will still go to war about what the “right” name is, the proper headgear to be worn during services, or whether the Sabbath in on Saturday or Sunday.
            It is easy to create tension between the gods; it is perhaps even easier to create conflict within individual churches or fine details.
 
Honestly, you could create an entire pantheon based off of the Warcraft art you find by googling random fantasy names.
            Much like covering the basics of the alignment chart there is also the issue of covering lots of different things in the world.  God of Mountains, God of Time, God of Doors, God of Poetry, God of Fishermen, God of Fire, God of War, God of guys named Terry.  You can make as many gods as you want, but with fewer gods it might be best to make big ideas the baseline.
            Mother Nature could be a god of seasons, wild animals, trees, and fertility.  Dagon, god of the oceans, storms, secrets, and omens.  Moloch, god of war, fire, metalwork, and passion.  Discord, god of madness, humor, entropy, and dreams.  Cronus, god of time and space.  Think of all the things covered with just those 5 names.  Did anything feel left out?  Did anything feel incongruous?  Did anything feel unnecessary?  Are you offended that I listed Discord as a patron of dreams instead of Princess Luna?
 
"Oooh, Dream Weaver, I believe you can get me thru the night!"


            Gods are allowed to seem strange, they are gods.  They are big and powerful and jealous of everything.  They snap up being gods of anything and everything because they want power.  You might have a god of trickery, who is also the god of mice, odd numbers, clowns, and other useless shit.
            Those stupid little bends can be a lot of fun and add a lot of funny little chuckles at the game table, for instance: In a post-apocalyptic world, there is a shrine to a god of the woodlands, his symbol and form are of an unassuming mythical creature, they were called “squirrels” … or maybe it is “ducks” which is the word for a reptile with a shell on its back?  Not that it matters, they are all gone now.
 
The god of the "squirrels" or possible "ducks".

One Step Forward and One Step to the Side
            Rather than make a whole new pantheon whole cloth let’s instead do a combination of both borrowing and building.  There are numerous cultural figures that people see in Americana, we see them as symbols or totems in displays of strength and wisdom, but if we were to find these statues in the ruins of an ancient civilization we would label them gods without question.  Let me throw out some.
            Let’s take a quick moment to say, Abraham Lincoln, Thomas Jefferson, George Washington, and Teddy Roosevelt have their faces carved into a mountain.  A mountain that was considered a holy place centuries before the US ever existed.  They’re deified to a comical extent, let’s move past that though, because that might cause some uncomfortable reflecting on the absurd levels American Exceptionalism operates on.  So, let’s exclude real people.
 
People make jokes that there is no more room on Mount Rushmore.
I always took that statement too literally and replied with, "Yes, there is, it is a huge god damn mountain".
            Lady Liberty is the largest statue in the world.  She is not a real person, but never the less has a decree written in giant letters and carries a symbol of what she is and does.  She is a God.
            Justice, a blind woman waving around a sword in a courthouse is not a real person, but (and here is a fun thing) aside from being a woman and representing Justice, she is totally different than the Greek gods of Themis and Dike whom she was originally based.  For instance, American Justice is only blind because she was drawn that way to mock how ineffective the Justice system is, and somehow that was taken as part of the package and sold as a positive!?
            Though I suppose Justice’ blindness could be a direct subversion as the Ancient Greeks had the belief that beautiful people were chosen by the gods and thus “proved” their moral superiority by stripping in court, so they would sometimes have the equivalents of judges and juries look away to keep their objectivity.

Symbolism.
            Uncle Sam is a combination of multiple figures in Americana, mostly Lincoln obviously, but he is effectively a god, especially when he is explored in DC comics as having magical powers tied to idealized notions of America, like living in a mythical extradimensional place called “the Heartland”.
            How about the Eagle we see everywhere?  With a shield, an olive branch, and a claw full of arrows?  Nobody want to call that a symbol of divinity?
            Let’s move beyond the positive ones, how about Slender Man?  An otherworldly terror that hunts children in the night and has no face but many hands?  Sounds like something from mythology.
            Then there are figures like the Man in the Moon, Santa Claus, or the Grim Reaper.  All of these things have domains over the night, generosity and good cheer, or freaking DEATH.  How about Lady Luck?  Or Bigfoot?  His symbol of course being a plaster cast of a really big footprint.

            The question of, “What strange fictional characters keep showing up in our culture that could be reverse engineered into a mythology?”  You know, like how Abraham Lincoln fought vampires, freed the slaves, and then died for our sins; that is why they rebuilt a wonder of the world with Lincoln in the place of Zeus.
 
Seriously, this is meant to evoke the Statue of Zeus, one of the original 7 Wonders of the World.

The Future: I have to write a more dedicated series on this
            I have plenty of ideas of how to outline and develop more substantive religious material in a fantasy setting, I will write about that down the line in what will perhaps be far too long a series of blogs.  If this entry has been a little lacking on the nuts and bolts that is by design, this is more about ruminating on the basics of drawing inspiration and seeing how you could borrow and adapt existing stuff or make subtle permutations to ideas you have.

The Beg for Attention:
            This is an incredibly shallow look at the topic of religion, this is done deliberately.  Religion as it is depicted in fantasy gaming could be several blog entries all its own (I have already started kicking around a better plotted series of entries for just that purpose).  As someone who owns a copy of “God’s Breath” and has had my entire adult life affected by people’s incredibly poor grasp of religion, I prefer to keep it shallow.
            Real life religion is a lightning rod for misinterpretation and crazy.  To me, it doesn’t matter what you believe, so long as you follow some variation of the Golden Rule, and it is important to know, that no matter how black and misery inducing any act of heresy is derided for being, some asshole is going to go whole hog into the practice of worshiping it.
            Real life religion is complex, deep, arcane, and keeping this topic light is key to enjoying it in the context of a game.  Keep it light and have fun.


First Impressions 5th Edition
            Since we are talking about religion I thought I would point to a monster that is all about starting strange cults to gods that do not exist and somehow still getting super powers from doing so, the Kuo Toa.  Why did I want to focus on them and not something more substantive like demons?  Because this picture of the default Kuo Toa is adorable.
 
"Welcome to weekend cult services.  Can I interest you in a Sprite?  It is my favorite soda."


            Because of the necklace and face things I keep thinking he is giving me some thumbs up.  To see if I was alone in this common mistake I did another facebook poll of a RPG group I belong to and see if anyone else shares my illusion about this Fish Man being so encouraging.  Apparently, they can at least see where I am coming from.




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Thursday, February 9, 2017

Audible Review, "Stranger in a Strange Land"

            I started writing this review before I even finished “Stranger in a Strange Land” because there is one LOOMING criticism that I keep seeing in a lot of old and new reviews of the book.  Some variation of the phrase, “it meanders”.  Yeah, it really does, but that is because this is not really one book.  It is 2 short books that were wielded together and each is weaker because of it.
 
I am generally disappointed with the fan-art community.
This is a sci-fi classic and there is nothing out there.
This is just the most recent book cover.
The Plot Goes Thusly
            You know what, I need to explain my chief criticism of the book via the plot, so let’s just say the plot is, “Valentine Michael Smith is Space Jesus.  He founds a church and sometimes he is a carney.”

Critique
            You could snap this book over your knee and you would get “Stranger of Mars” and “Stranger of Earth”.  The first story is a quasi-spy thriller about finding a man who has inherited a mountain of a fortune from parents he never knew, inherited a governmental authority over Mars because of a legal knot, and he has super powers because of his time spent with the Martians.  He is important on multiple levels.
            This first story ends with a big confrontation between the Man from Mars and his entourage of sympathetic humans versus the governments of Earth, and it is resolved peacefully with the entrusting of the fortune, a strange divestment of the accidental government authority, and his fantastic powers being kept secret.
            That would be a solid novel.  Valentine Michael Smith’s abilities as the Man from Mars and his worldview are interesting.  These ideas are explored with real stakes hanging overhead.  There is tension as you feel the government closing in on them, Mike’s growing awareness of the world and increasing care and concern for his friends, and the oncoming collision the two worlds.  All of this gets resolved in a satisfactory way without a massive shedding of blood, that is unique… And then the book keeps going.

            The Second part of “Stranger” is its own story and could have easily been stretched out into a full novel, what I would like to call “Stranger of Earth”.  This story is about the Man from Mars finding religion and explaining how his powers work as a reflection of his alien mindset and philosophy.  The Martians who raised him taught him how to tap into a greater power within himself and now Mike is going to teach everyone the Martian ways as a path to peace and enlightenment.
            Space Jesus is hardly an unknown idea in fiction, this is a quintessential example of it.  I would kind of like to see Mike debate Ender from “Ender’s Game” about their conflicting theological nit-picks.  Ender would probably turn into a psychic ghost in a couple hours because of his superhuman intellect and empathy.  But, I digress.

Ender had another advantage in that the Aliens he interacted with were vividly described.
Martians have only the vaguest of descriptions, 3 legs and big as a ship.  Rather weak.
            While you could complain that the first story is padded by too many conversations about moral relativism, lampooning astrology, and hanging out by the pool, this story is starving for attention.  Whole action sequences involving escape from prison, the firebombing of his temple, and the Martians having used Mike as a spy for their interests are all talked about but not shown.  What could have been an action packed tale of religious persecution is talked about almost academically until the final scene.

SPOILERS
            The last scene is a jarring turn into graphic murder.  As the Man from Mars allows himself to be martyred to serve as a figure head for his religion.  The reason he needs to do this is Earth is now on a countdown.  Martians see Earth as a threat and are preparing to collectively use their telepathic powers to rip the planet to bits.  They won’t do this for centuries, maybe even a 1,000+ years, but if the people of Earth don’t learn Mike’s psychic abilities to fight back then we are all toast.

MORE SPOILERS
            Turns out that Angels are real, and occasionally incarnate on Earth to create new religions to help humanity in times of extremely dire circumstances.  Mike is the archangel Michael and he is starting his religion to save Earth from Martians.  WHAT!?

END SPOILERS- You can start reading again
            So here is my biggest criticism of this book: it is not 1 book, it is 1 book, a stripped down manuscript for a second book, and NO THIRD BOOK.  This thing needed a third book to take place resolving the dangling threads of Mike’s church and the Martians’ ultimate decision about Earth.  Where is the “Revelations” part of the thing?  When Mike comes back centuries later with greater powers to combat the stars falling to lead humanity to some final salvation?  Too much is just left hanging.

Rumors
            I have read that this book started out as a bet between Heinlein and L. Ron Hubbard to see who could create a functioning religion, but that Heinlein backed out when shit got too real.  You know what?  That is a plausible urban legend.  “Stranger” has a functional world view even if the psychic powers are a complete fiction.
            Free love, communal ownership and cooperation, a belief that all people are aspects of god… All of this stuff is a cohesive religious philosophy.  Rewrite this narrative so that it was beamed to the author by some alien mind and that all of this took place on Earth thousands of years before Rome and bam, you have a religion and mythos.

Recommendation?
            This book is hard to recommend.  I tend to judge books on different criteria, “do I like the subject matter?”, “does the writing from page to page have good flow and word usage?”, “does the book have good structure?” each of these things is present and to me gaugeable.
            Subject matter: I liked it.  The idea of how would a quasi-modern world deal with Space Jesus from Mars and his new church is a good place to start a story.  The few action sequences we get or scenes of them testing his abilities are interesting.
            Writing flow: I loved the dialogue 90% of the time.  It gets a little misogynistic at points (it was written in the 50’s, by the standards of the time it was exceptionally progressive, but by modern standards it is still too conservative in some areas but hyper-liberal in others), conversations can get a little long, and some words get over used; but taken as a whole there is a good rhythm.  Exposition (the bane of genre fiction) is done in funny ways, explaining legal questions is done while characters argue over who is cooking diner, that is cute and natural.
            Structure: This baby has bone cancer.  As I mentioned it is a three-part story missing the third part and the second part is malnourished.  There are long sections of things taking trips to literal carnivals to perform magic shows.  What?  What?

            I do not regret listening to this.  And the book that has to follow it, “Neuromancer” is already suffering from the comparison as it is heavy with lingo and jargon but lacks the easy going dialogue and relaxed ruminations of “Stranger”.
            If you like dialogue driven stories with a loose fitting narrative that is more about hammering out ideas (like Plato writing down Socrates’ methods for teaching) then this book will work for you… Mostly.  But I imagine you will end up having my same issues as it gets overlong and under-punch.

Voice Acting

            I should note that the voice acting for this book was solid.  There are a dozen speaking roles and each is done with enough distinctiveness that I was able to keep them all separate in my mind.  The only ones I would have difficulty telling apart would be the extremely late characters or tertiary presences like Ruth, Dawn, or the other astronauts from the Mission to Mars that brought Mike back to Earth.
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Sunday, January 29, 2012

I Hate Prophecy


            I hate prophesies, or prophecy dependent on whether you think there is one for everyone or only one for everyone, which I guess is the same thing.  The only reason there is a plural is because of the competing prophets who say they have the answer.  You ever think maybe that if enough prophets began spouting off at the same time for long enough, saying whatever came to mind, whatever they could dream, they would fill up all the possible outcomes, they would be right in a sense?  They predicted what would happen because they covered all the contingencies, I guess 99.99999... and so forth percent would be wrong, but those guys guesses would be edited out, the good bits about all the various signs and portents would be kept, all the auguries that were read that ran contrary to what ended up would be blamed on the readers who discredited would disappear into history as the nameless boobs and hopeless rejects that followed lost causes, they would be branded heretics.

What do you mean?  It is plane as day.
             And then, everyone who called it as it was would put down their signs and taboos, the methods they use to predict what would happen, none of which would be lucky, they would just be that good, all deserving of praise and wonderment, all their methods would be written into law, because they were right that one time and so they are the authority on what was right, and so it is only logical that they remain the authority forever.  When people in following generations get shoddy predictions that fail to give them an advantage they will be blamed, I mean... they worked that one time, so the fault must be in the newer practitioners, must be in their liberal interpretations, their desire to do things their own as if they knew anything better than those one guys who got it right that one really important time.  It must be the new guys, because if the methods proved right that one time over all the other methods then they must be right, and the people who are giving you bad portents those are the guys who are failing to live up to the record, so they need to be taught a lesson.  Heresy means they go to the torch, incompetence means they get ostracized.

            And then the records get damaged, and some get lost, and the few that remain are deconstructed, and there are schisms and sects, cults and more bloody rules because new prophets with new methods start to crop up on the edges and they are getting things right with new methods, so lets write their stuff into the record too, and make sure those are followed with the old, and just for good measure we'll write down all the best methods for punishing those who don't use these new and old methods, don't want any new cults and sects to mess up the clean little lists.

            And why not, they worked that one time.  Couldn't just be luck... Right?

Right?