Standard Introduction
I have been
writing about Dungeons and Dragons semi-regularly this year and in the course
of writing those I found a 30-day blog challenge. As I have done those a couple times before it
seemed remiss not to jump on this one.
If you want
here is a link to my 30-day
challenge on Disney Movies, here is a link to my 30-day
challenge on Video Games, and here is a comically out of date 30-day
challenge on Movies (it is old and the writing is rubbish).
Day 16- My Favorite Humanoids and Giants
There are
10,000 monsters in this gods damned game.
Expect several top 5 lists this week as there are not too many specific
“favorites” more like “preferred”. Today
is Humanoids and Giants.
I have
already talked about giants a bit back in my extra-long discussion about
“Exotic Monsters” and how I prefer to see them as elemental beings. Pointing to the oft maligned 4th
edition as having the best giants compared to the 3rd and 5th
editions might rob me of some credibility in the eyes of readers. Truth be told that edition had plenty of good
ideas that are getting overlooked because people have a hard time parsing good
ideas from bad ones.
Eat your vegetables and one day you'll be a TITAN! |
Humanoids
have been mentioned in the context of “My Favorite Fantasy Races”. Since we don’t really need me talking about
how cool Warforged are again I will try and keep things fresh. What is a good way to spin this? How about “Best Evil Fantasy Races”
Let’s go.
#6: Orcs
I mentioned
how you might change Orcs to make them more objectively monstrous back in my
“Exotic Monsters” blog. I pointed to the
Orks of “Warhammer 40k” as an example of how it might work. The typical Orc in Dungeons and Dragons I
feel has become really old hat.
Am I supposed to be viewing this image as if it were at some kind of Dutch-Angle? Cause it looks like the two on the left are about to fall over. |
As is, Orcs
are not inhuman enough, nor complex enough, to work for me as bad guys unless
they are in the very narrow role of goon.
I think the black-white-silver color scheme is also a strong factor in their success. Color theory in regards to character design is a topic worthy of more discussion. |
Another
group (I think) that has been done to death.
At the very least they do it better than Orcs. They have all the smarts, arrogance, and
elegance of an elven race, while being coupled with monstrous elements like an
insane god (Lloth), creepy sidekick monster (spiders), and an exotic location
(Underdark).
I can’t
deny the popularity of the race and I would be stupid to deny the appeal of
Drizzt Do’Urden which has become the quintessential example of heroic outsider
(he is beaten out in name recognition only by characters like Ben Grimm or the
Incredible Hulk for heroes who have sad music playing for them about the tragedy of their situation).
Really my
distaste for them comes more from seeing them so much. Kind of like how I used to really like
certain songs… Till they were the song I heard everywhere and eventually they
lost all appeal. It is just a matter of
overplay. The fantasy equivalent of the
Chainsmokers.
“So, baby, pull me closer
“In the backseat of your Rover
“That I know you can't afford
“Bite that tattoo on your shoulder
“Pull the sheets right off the corner
“Of the mattress that you stole
“From your roommate back in Boulder
“We ain't ever getting older”
Maybe I just think of these guys as assholes because "The Lion King" was big when I was growing up. |
#4: Gnolls and Animal People
I think I
might be the only person who is open to more animal-people being put into
Dungeons and Dragons. Aside from Gnolls
and the occasional Jackal Headed humanoid in an Egyptian style area there aren’t
any I can readily think of. Rakshasa
maybe, but they are so powerful they don’t get played by players. Lizardmen, Dragonborn, and Minotaur I guess
too. Though I think Minotaur were only playable
in 4e, the Bermuda Triangle of good ideas.
Maybe there
is some kind of stigma against it. Maybe
there aren’t enough of that type of fantasy race in conventionally Western
folklore/mythology for it to be seen as a necessary aspect of the game. Pathfinder was better at this I think. Grippli and Vanara had great art in their
Advanced Races Guide. This section is
turning into “My Favorite Fantasy Races” blog entry. Let’s just move on.
I want to emphasize the version on the left. Which I have dubbed, "the good version". |
Much like
Orcs I talked about Goblins in my “Exotic Monsters” blog entry with an emphasis
on making them more like a manufactured race of creatures. I also made fun of how unremarkable the
yellow versions of the race were in 5th edition (I stand by
that). No, the Goblins I really like are
the Pathfinder Goblins, which are as Ugly-Cute as a pug dog and pretty much the
mascot of their whole game.
This is the
sort of fun emphasis I really like and sometimes feel goes
underappreciated. They are vile and
dangerous, but they are so goofy looking and acting, that aspect of them livens
the game up, and creates more of an impact when things do take a turn for the
serious. Right now, with the possible
exception of the Flumph (who are good guys), there doesn’t seem to be too many
silly monsters running around in Dungeons and Dragons. Pathfinder does not have that problem.
We have complex tactics by the standard of 4th edition, and compared to 5e we are intensely interesting. |
#2: Kobolds
I talked
about these guys and how I see them at length in another Blog entry. My feelings toward them haven’t changed, so I
will reference that and say only this, “Another thing that 4th
edition did right were the Kobolds.”
This was a magazine cover. It is pretty rad. |
#1: Githyanki
These guys,
aside from a brief collaboration between Dungeon Magazine and Dragon Magazine
back when magazines were still a thing, are under used. They have a cool back story as the first race
of humanoids enslaved by the Mindflayers.
They have cool surrounding lore, in that they live in the Astral Plane
on the corpse of a dead god; have a pact with Red Dragons for mutual
cooperation; they are part of a splintered society with their cousins the
Githzerai living in the plane of Limbo as peace seeking monks; and they are
ruled by a Lich Queen who eats the souls of any member of their society who
grows too powerful.
Look at this fucking thing. It is amazing. |
I feel that
if you enjoy using Drow in your games that you may want to give more time
toward these guys should you ever want to expand your games to the multiverse
rather than staying on the material plane.
It will take more work, because their lack of use means you will find
fewer premade dungeons and stat blocks, but you might not feel weighed down by
expectations and still able to throw some curveballs in regards to behavior and
locations.
Coming Tomorrow
Tomorrow I
am going to talk about Dragons.
You knew
they would eventually make an appearance.
______________________________
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