I finished playing "Fallout:
New Vegas" the other week. It is the 2nd time I have played thru it and I
played all of the DLC. I decided to play "Skyrim" a bit and it is
good, but I miss playing Fallout. It is just a more interesting universe. Fallout, for those who do not know is a dark
comedy action RPG, it is set in a post-atomic war wasteland, but contains
technology that is akin to a 1950’s vision of the future, personal computers
that have black and green displays, robot security guards that look like Robbie
the Robot of “Forbidden Planet”, an emphasis on the “Golly Gee” era of
television, and Norman Rockwell like fashion.
Fallout has laser weapons straight
out of sci-fi b movies of the 1950’s, and it makes lots of commentary on social
engineering, forms of government, and perceptions of who people are, what they
believe, and why they believe it. While
the 1950’s is key to its foundations the post-apocalypse angle is also at the
forefront as ruins dot the wasteland of the old world, most of civilization is
based around scraping together resources from the past, and making due with
what they have (for instance, the currency of the wasteland is Bottle Caps,
because they last for a long time, and are difficult to replicate).
Until the
upcoming “Fallout 4” due later this year, I guess I will just talk about the
four DLC adventure packs for the last game with each of their positives and
negatives, because none of them are flawless… And some of them are more slag
than ore.
Let’s have some categories for evaluation:
Story (which considering how this is an RPG and writing is probably the biggest
draw, it is pretty important), Environment & Characters (because Fallout
has always been about exploration), Enemies and Loot (who do you kill and what
do you get from their corpse), and lastly any Gameplay issues (cause it is a
game and that is a big deal).
"Honest Hearts": Make of it what you will. |
Story:
You are
left alone in Utah after a trade caravan you are traveling with is slaughtered
by a war tribe called the White Legs.
Managing to hitch your wagon to a pair of honorable tribes, the Dead
Horses and the Sorrows, you must help them fight back against the White Legs
and then get the hell out of Utah and back to Vegas.
As far as
stories go it is a good adventure outside of the urban and into the wild world,
the emphasis being less on politics and a more straightforward good vs evil
conflict. Of the four, “Honest Hearts”
is the straightforward DLC Narrative, and that sort of simplicity can be appreciated,
the first time I played “New Vegas” the dizzying levels of choice available
caused me to quit the game (4 years ago) and this provides a respite from that.
Sometimes it is good to have a world worth fighting for. |
Environment & Characters:
I liked
this environment. Canyons with rivers,
trees, bridges, and a sense of not-being-a-wasteland-beyond-saving. There are views that were graphically very
pretty when the game was released, now they are merely good. I like how much of the game is exploration of
old camp grounds, encountering wild animals, and looking into caves. Reading Gary Paulson survival fiction when I
grew up fostered an affection for these types of stories. It is also cool to see an area of Fallout
that is made up of Indian tribes, tourists and campers, and survivalists that
evolved into a new society in the isolation of the canyon. It also has one of the coolest characters
learned about only via lore and reading journals, Randall “The Father in the
Cave” Clark who is just such a bad ass.
"Saw to the old couple. Sat them up against car, let them hold and comfort each other. Told them I was going to get help, everything be okay. One bullet through both heads. Instant." |
The 4
prominent characters to the story are each interesting, one is a young tribal
scout who wants to see the world, another is a tribal warrior and mother who
just wants to get back to her family in a new home safe from the White Legs,
but the last two are where the narrative shines. One is David, a Mormon missionary that
presents something you don’t see a lot of in Fallout, religious conviction that
isn’t presented ironically or subversively. David legitimately wants to help people as an
act of faith in god, but is also wracked with guilt for all of the other tribes
that the White Legs destroyed and the loss of his home this puts him in
contrast to the best character, Joshua “The Burned Man” Graham.
Graham is a
former general of Caesar (the biggest villain in the main game), he is wrapped
in bandages after having been burned alive as part of a failed execution by
Caesar. Joshua is a fiercely intelligent
psychopath who sees himself as an instrument of divine wrath and has been
evading assassins since his escape from execution. Joshua has become a legend in Vegas, and
seeks to use his skills to destroy the White Legs, in contrast to Daniel who
wants to flee to safety. You ultimately
have to decide between the two’s methods, either brutal enough fighting to win,
or crafty enough evasion to get away.
Enemies and Loot:
While the
White Leg tribals are the primary antagonists there is also a lot of giant
lizards, mutant bears, big bugs, and killer plants. Things are colorful, bright, and at times
weird in a fun way. For instance, one
mission has you get high on sacred fruit and fight monstrous flaming bear so
that you can fashion a claw weapon from one of its paws. The Mutant Bears are established from the
series’ canon and are the most difficult things you will fight, so be aware of
that.
There are
lots of guns and tribal gear, but there is also a variety of poison to use and
a number of weapons, like the bear claw and a type pf war club. Joshua has a signature pistol that is
actually pretty nice in that it has easy to use sights. I can’t classify the loot as a draw of the game,
just that it is adequate for the game.
"Drink. Tea is strong. Tea is bitter. Wisdom is strong. Wisdom is bitter. You see?" |
Gameplay:
This is a
little mixed, often enemies will spawn in areas like a Dungeon Master rolling
dice on a random encounters sheet, “Let’s see, two giant mantises, a giant cazador,
a trio of baby giant geckos, and one White Leg warrior with a 9mm machine
gun.” Or you will just be ambushed by
encounters that are obnoxious, “Oh you thought the last encounter was silly,
okay tough guy how about three giant killer mutant bears!?”
The
companion abilities are lame, which is to be expected, they are meant to be
used for a little bit and then forgotten about, they can only be used in this
little adventure, so rather than having broad utility powers they have
abilities that are contextual to Utah.
Ultimately
the final mission is too long, stretching to areas all over the map it feels
decompressed, and when I got to the end and found out I had missed a group of
survivors I was supposed to save… I just shrugged my shoulders and left them to
die because going back meant walking so far thru uninteresting fights.
Lots of
perks can be useful in this area, the variety of animals and insects along with
all of the tribal opponents, and the number of literal camp sights and need for
rapid movement all indicate some useful abilities. “Hunter”, “Animal Friend”, “Travel Light”,
“Entomologist”, “Home on the Range”, “Tribal Wisdom”, and my favorite “Sneering Imperialist” which gives some condescending speech options with your enemies
and allies.
"By the rivers of Babylon, there we sat down, yea, we wept, when we
remembered Zion. Remember, O Lord, The Children of Edom in the day of Jerusalem
who said, "Raze it, raze it, even to the foundation." O daughter of
Babylon, who art to be destroyed. How happy shall he be, that rewardeth thee as
thou hast served us. Happy shall he be, that taketh and dasheth thy little ones
against the stones."
Overall Final Verdict:
It might
prove to be too straightforward considering how open the environment is. Kind of a paradox. You can go anywhere, but there seems to be no
option to join the White Legs and sell out the good guys. Considering you can be a villain in the main
area of New Vegas, the idea that you are a good guy here by default is a little
thin in the story department. There are
bad endings and you can be a foe to everyone if you want, but that limits the
story even more.
If you like the environment you can
walk back to the area where a chest full of all the unique guns and costumes
will be waiting for you, which sort of cheapens your efforts to get treasure
and participate in the world. You also
can’t tell Caesar about Joshua because Caesar can’t acknowledge that Joshua is
still alive… it would be to admit weakness, you see, and a violent dictator
can’t do that. So even with a story that
is kind of tied into Vegas well, it also has no impact. At the very least you should get to keep 1 or
2 of your companions to go back to Vegas with, but no you don’t get that. “Honest Hearts” is fun enough, but is simple
and lacks impact. Make of that what you
will.
______________________________
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