Gods of Dungeons and Dragons
I really liked writing up my
unique take on Orcs a while back, that their society has a different take
on religion that I think makes them more interesting than the simple brutal
monsters they are often portrayed as.
I also never really went anywhere
with my
discussion of Religion as an aspect of settings that I wrote about months
before that.
To that end I figured I would write
up some of my stranger and off the beaten path religious aspects of my own campaign
world and see what people think.
The Five
The five
are a Pantheon of gods that work in concert with one another, they each seen as
aspects of a larger concept, the Cycle of Life.
None of them are in conflict and followers of the religion do not
acknowledge the existence of other gods/faiths.
The Five are worshiped as a pantheon by most, but there are Exemplars
(Acolytes) that specialize in one of the Five and seek to embody that aspect
(Exemplars are not always Clerics).
"Is Mother Nature ever a MILF?" "I guess if you are, like, Zeus or something." |
Holy Symbol:
Pentagon (Faith as a Whole)
Mother
Nature: Circle
Father
Time: Hour Glass
Ladies of
Fate: Triangle
Thousand
Faced Hero: Sword
Grim
Reaper: Scyth
Cleric Domains:
When worshiped as a Pantheon, the
Life domain is preferred, as it encapsulates the entirety of the religions
aspects. Much like the symbols Exemplars
specialize in particular domains.
Mother
Nature: Nature
Father Time:
Knowledge
Ladies of
Fate: Trickery
Thousand
Faced Hero: War
Grim
Reaper: Death
"I have no idea what I set this alarm for. Why did I make it such a catchy song? Was that a clue?" |
World View &
Mythos:
There are five wise and powerful
beings that like the facets of a gem, are each a part of the larger whole of
Life itself. These beings help and guide
the mortal races, each of these five in turn having domain over an aspect of
the mortal realm.
The first
is the life-giving power of Mother Nature, she is the keeper of life, the earth
upon which all else rests.
The second
is Father Time, animating the universe, shifting between possibilities, and
possessing the great knowledge of the future and wisdom of the ages. Like the air he is all about us unseen, and
like smoke and steam cloud our vision, uncertainty clouds our view of the
future and our understanding of the past.
Third is
the Ladies of
Fate, or the Three as One, those who weave into their designs a place and
calling for all people, they are the water of the tide, to which all inevitably
surrender.
Fourth is
the Thousand
Faced Hero. Not one being but all
beings who face challenges and thru strength or guile persevere, he is the fire
that tempers our souls.
Last is the
Grim Reaper, the final end to all things. Bringing closure and rest to those who have
passed thru the world, the Reaper is the void and aether from which nothing
returns.
Beliefs:
The universe is made of many
different energies and forces that work in concert. All of these things play their parts and have
place. Life springs forth, moves thru
the ages, facing conflict as it goes, fulfills its destiny, and then passes on.
While each
of these parts deserves its own ruminations and there are innumerable virtues
that can be embodied by any one person, it does not change the fact that all of
these five parts are necessary for the world to exist.
I have written about this cartoon. Have I reached a point where I have enough blog entries that I can regularly reference my deeper thoughts on various inspirations? Maybe? |
Practices:
This faith
is most commonly known for its monasteries.
Spotting the map, they serve as way points for pilgrims and travelers
form all over the country. Harvest
festivals, historical remembrances, star gazing, tournaments, and funerary
services are provided by the faithful, and their monasteries often have large
tombs or graveyards.
As the
faith, by their own thinking, has aspects in every facet of life they provide
numerous services that tie into community life.
Superstitions and
Taboos:
Being
rather disparate, the monasteries have no unifying set of superstitions or
taboos. They are big believers in
hospitality, and that everything happens for a reason, so they do not put much
stock in luck, but instead in the value of people doing positive things for one
another, like feeding the hungry, giving compliments and encouragement, or just
giving clear instructions.
I think a better illustration of this concept exists. I just couldn't find one. |
Social Organization:
There is no
single unifying church hierarchy. While
each cloister varies and has its own local flavor, they tend to be broken into
two major camps, the contemplative, those that ponder the meaning of life often
writing long philosophical treatise, and the communal, those that emphasize
working with communities and providing a variety of services in exchange for
donations and help around the monastery.
Cults & Heretics:
While most
other religions have a diametric opposite, by simply flipping the dogma from kindness
to hate, freedom to tyranny, or life to Death,
the Five do not suffer from this. While
they are not the state religion of any kingdom they are also not aggressive
with their missionary work, so they are not seen as a threat. No one persecutes followers of the Five, and
they have no equivalent to “Satan worshipers”.
The closest
thing to heresy is that some orders believe that other gods exist and
incorporate them into worship in a variety of ways, celebrating their holidays,
incorporating the imagery into their burial grounds and structures, or citing
their religious texts in their writings.
I liked this image of Death so much from my blog on "Celestial Warlock Patrons" that I am using it again. |
Inspiration
There are three
pop culture inspirations for this religion.
The first is the Color Wheel from
Magic the Gathering. I tried to make
each of the Five line up to a color, Green (Nature), Blue (Time), White (Fate),
Red (Heroism), and Black (Death). It is
perhaps not a perfect line up, and some bleed between the elements because
White, Black, and Green tend to not have elements tied to them. I first started coming up with this idea for
a religion when I wrote about Magic
the Gathering’s color wheel being a better Alignment system.
Speaking of elements here is the other
thing that inspired the Five, “Captain Planet and the Planeteers”. I think it might be an odd choice for me to
replace Heart with Death… I think I need to write something about the
Planeteers in the future. They are easy
to mock, but as an adult I have seen new value it what the show was about, and have
referenced it before.
Where is my dark and cynical reboot of this? Where Hoggish Greedly is president and the fucking world is coming to an end? |
Lastly, I was inspired by Piers Anthony’s
“Incarnations of Immortality” series.
Each of the Five is taken right from that series, except he had War
instead of the Hero with 1,000 faces.
While I do feel that conflict makes sense as a key aspect of the Five
(his was really 7, as God and Satan are also in there), War just seems to inherently
negative a concept. To me, war is not an
inevitable aspect of life, it is an unfortunate event that most people avoid
direct contact with. Heroism, which can
be embodied in a number of ways felt like a more universal idea. (I
have mentioned this series before.)
What Do You Think
Would this
religion fit in your game world? Do you think
that the aspects are too generic and require sprucing up? Would you like to see more detail about each
of the Five?
Feel free
to put a link to your own fantasy faiths in the comments for contrast. I am curious about how other people stretch
things in their worlds away from the more common, “chose one from the list” style
of pantheons in other games.
And have
fun.
______________________________
If you like or hate this please take
the time to comment, +1, share on Twitter (click that link
to follow me), Tumblr, or Facebook, and
otherwise distribute my opinion to the world. I would appreciate it.
No comments:
Post a Comment