Introduction
Hello, I am
a Dungeons and Dragons player. On this blog, more and more frequently I have
been discussing
Dungeons and Dragons (DnD) because I like to write and I often can spare
time to write about one of my favorite hobbies.
While I am professionally qualified to talk about politics and world
events… I do that professionally and need a break from that.
Recently, I
moved to Arlington, just south of the Pentagon.
This move, coupled with the change of career, has left me with little
time to play DnD, so I suspect I will just be writing about it from time to
time on here till I can find a group again.
You might
be wondering why I am telling you this when the title to this blog is so harsh. “Bullshit?
Why that sounds rather derogatory.
What do you mean by that?” Well,
to be clear, I am not calling the game “Bullshit”. In spite of it being a game and gigantic time
sink, the fact is any and all downsides to playing the game are invariably off
set by the educational, social, and creative benefit its players gain by learning
the mechanics and making the most of their time playing it. I know that I am better at math, writing, and
history all as a result of playing DnD.
“Bullshit” in this instance, refers
to something that shows up in the game that players complain about, but I have
to tell them… it is not going to go anywhere, and they should be glad.
This is going to be a bit rambling. Hopefully it is entertaining
enough to justify hanging in there and opening a dialogue. Let me get into
this.
To listen to while reading maybe? |
Players Versus the DM
DnD is a “game” in that you play it. But much like a creative writing exercise
there really is no “winning”. You win by
having fun. Facing challenges, playing a
character, learning about and influencing a fictional world, and spending time
with fellow players.
Certainly there are instances in
which “victory” can be achieved. Getting
past a puzzle, convincing a non-player character (NPC) to do something, beating
a bad guy, and all the other tasks the players can do in order to progress the
story.
Unfortunately, players come to see
the DM, the person constructing these challenges as an adversary. They are not the guy who takes hours each
week to think up stories, traps, and encounters… they are the guy trying to kill
the players. In this mindset the DM is
not the person dispensing fun, they are an obstacle to fun.
Conversely, DM’s often run into
situations where they put in a lot of effort to make sure that the game is
optimized when played a certain way. Here
is a fun combat encounter, here is a fun riddle, here is a cool NPC… They are
trying to make a game world that is fun to play in, but the players are trying
to defeat for the pleasure of ‘victory’.
Players might come up with an interesting way to bypass encounters, they
might kill the cool NPC, they might not be interested in the story at all. AND THAT IS FRUSTRATING.
Speaking as someone who has DM’ed many
more times than he has been a player, the fun part is giving your players something
fun to do… THAT IS THE GOAL OF DM’ING.
But when you put in a lot of work (or buy a supplement) that has well
designed elements and the players do not encounter those elements you feel (for
lack of a better word) betrayed. That
the fun of seeing this thing you spent time making or learning is going to
waste. That way leads to madness and to wanting
to punish the players for behavior like creative problem solving… or discretion.
These two big elements “Players
wanting to Win” and “DM’s wanting to Show Their Work” begin to bang into each
other and that is where “Bullshit” starts to creep in. The DM starts to push the players in a
certain path. NPC’s keep bringing up the
same plot hooks, combat encounters outside of the “good” one become punishing,
the bad guy always manages to get away before the killing blow can be
struck. It is nearly tantric in how it
keeps the players from experiencing what they want from the game, to “beat” the
DM.
And let me be clear, DM’s
can be awful when it comes to hammering players into doing things the “right”
way. But there has to be some
allowances for the DM to show off the cool thing he created otherwise the
players are kind of cheating the DM out of a lot of the fun the DM gets out of
DM’ing. DM’ing is often hard.
“Beating” the DM
Beating the DM in the context of
the game is impossible by the very nature of DnD. Dungeons and Dragons is an asymmetrical game. Players cannot “beat” the DM.. in the game.
The DM has infinite resources. They
can create whatever trap or challenge that they want. Therefore, they will
always "win" because they can create unwinnable scenarios.
The objective for the DM is to
create scenarios that are fun to play, thru a combination of creativity,
challenge, and story value. A confrontation with an NPC or group of NPC's that
is in a unique area, with strange powers, and for a good reason is the ideal…
and if the players are trying to “beat” the DM by just not engaging with the
story, with the encounters, with the material that he is giving them… EVERYONE
LOSES.
Conversely, DM’s who come to resent
the players, and just keep hammering them with encounters that are too hard,
NPC’s that are too stubborn, or environments that are too narrow and dull, then
the DM is only defeating themselves.
DM's "win" when everyone,
including themselves, is having fun. If you only have fun by utilizing your
infinite power to slam the player’s, then you are not winning. If you are trying to “win” by playing less,
then you are defeating yourself.
What is Bullshit?
I am an intensely intelligent
person. I am not going to run down my credentials
in the real world because having lots of degrees is not guarantee that someone
is smart, and it just comes off as bragging.
But believe me when I say, “I am smart”.
That being said, I do not have a “20”
in Intelligence. I am not Doctor Doom. I can only devout so much time and mental
resources to a game, even a game I love like DnD. I do not have every scenario planned out that
Doctor Doom would have in an encounter with the heroes, let alone the wisdom of
ages that an immortal multispatial cosmic power has. If I am roleplaying as Baccob,
god of Knowledge and Magic… Expect me to still be me, just more cryptic.
When players seek to thwart me with
some clever use of the rules (and when it comes to 5e, I am still learning the
rules… 3.X is still sitting heavy on my brain) I may end up with my 20 intelligence
wizard being caught off guard by something that a super intelligent mad wizard
would have planned for.
When that happens I have two
options, 1) have the big bad taken out by something he would have seen coming,
or 2) have the clever use of the rules get thwarted with the understanding that…
it is a super-wizard, they would have had something prepared.
What is fun is, 5e knows this is a
thing. Legendary Resistance, the ability
for boss monsters to automatically
make saves is a stand in for DM’s inability to think of anything ahead of
time. This represents the Boss’ ability
to have some unseen backup plan that keeps them from losing to something that
would have taken out a less prepared individual.
But then, you are destined to hear
the words, “That is such Bullshit.”
And it is. It is bullshit. It is the same thing that happens when you
play a strategy game and turn up the difficulty settings, the game’s AI is not
getting “smarter” it is just getting stat boosts to give it an edge because
creating a thinking computer capable of playing the “Civilization” series better
than a person would be insanely complex.
The answer is giving the AI more money and production to make up for the
game being pretty dumb. It is bullshit.
But it is a necessary part of the
game and DM’s might have to use bullshit more often than just Boss Fights. They might have to give more clues or weaker
clues, they might have to make the cliffs harder to climb or the river harder
to fjord, they might have to make teleport or fly not work, or they might want
to make it so your character is not pulverized immediately in the first round
of combat… Because sometimes restrictions have to be put out into the world to keep
one’s sanity.
I can’t plan for everything; therefore
I might just say, “That doesn’t work and you can’t figure out why”.
The Problem
The real thrust
of this whole long diatribe comes here: if you are a good DM that is winning by
doing what I mentioned above, “…to create scenarios that are fun to play, thru
a combination of creativity, challenge, and story value…” then players will
understand the Bullshit you have just utilized has a point and is not a cheat.
If you have
an adversarial relationship with your players, then they
will see it as a cheat, and the game might very well enter a death spiral. It will diminish people’s fun if you use your
infinite resources to jerk the players around.
It will diminish your fun to have to do that. You will “lose” Dungeons and Dragons.
Another way to lose at DnD is to be the only member of your friends who is really into it. |
A Solution?
I do not
have a solid answer for this.
The best
thing I can offer is this: explain to your players that while DnD is an open
ended game, that you (the DM) are a finite, mortal person who can only think of
so many things and that sometimes the bad guy will have an escape plan that WILL
WORK, because the bad guy did not get to be the bad guy without that kind of
thing being in his repertoire.
Tell them, “roll
with it, it is part of the game.”
Beyond trusting
your players to forgive you fudging the numbers against them from time to time,
I suggest the other kind of bullshit… Narrative Bullshit.
Here is one
I really like, “The villain has a dampening field for magic in his tower, but
it is limited, it only blocks certain types of elements or schools and not
others… But he keeps changing it. There
is a strong chance that if you go there, that resources you have come to rely
on might not work at all or backfire and you won’t know till you get there.”
It adds an inherently
unfair advantage to the bad guy. Just to
be clear tho, don’t have him throw a fireball if you have already said, “no fireballs”. Like, have a couple different lists of spells
that you can jump between to keep things consistent… or just have the bad guy
be a fighter who has found a magic do-dad that cancels magic and he is clever
enough to use it like that.
Comment
I don’t
know.
This kind
of meandered around a lot more than I anticipated. I mean, look at how long this blog entry is,
and it is mostly just talking about how players should be more forgiving of DM’s
and DM’s should be more willing to cheat because the
standards of “Good DM” are just too high.
I am sure that will win me lots of friends from the “play
what is rolled” crowd.
What do you
think? If you have a blog of your own on
the topic, by all means, link it.
______________________________
Dungeons and Dragons - forcing socially inept nerds and geeks to socialize since 1970-something, with varying levels of disaster and success
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