My blog is mostly movie reviews and whatever random story idea I post a chapter at a time. Though sometimes I also talk about politics, my dreams, or anything else on my mind.
I started
writing this review before I even finished “Stranger in a Strange Land” because
there is one LOOMING criticism that I keep seeing in a lot of old and new
reviews of the book. Some variation of
the phrase, “it meanders”. Yeah, it
really does, but that is because this is not really one book. It is 2 short books that were wielded
together and each is weaker because of it.
I am generally disappointed with the fan-art community.
This is a sci-fi classic and there is nothing out there.
This is just the most recent book cover.
The Plot Goes Thusly
You know
what, I need to explain my chief criticism of the book via the plot, so let’s
just say the plot is, “Valentine Michael Smith is Space Jesus. He founds a church and sometimes he is a
carney.”
Critique
You could
snap this book over your knee and you would get “Stranger of Mars” and
“Stranger of Earth”. The first story is
a quasi-spy thriller about finding a man who has inherited a mountain of a
fortune from parents he never knew, inherited a governmental authority over
Mars because of a legal knot, and he has super powers because of his time spent
with the Martians. He is important on
multiple levels.
This first story
ends with a big confrontation between the Man from Mars and his entourage of
sympathetic humans versus the governments of Earth, and it is resolved
peacefully with the entrusting of the fortune, a strange divestment of the
accidental government authority, and his fantastic powers being kept secret.
That would
be a solid novel. Valentine Michael
Smith’s abilities as the Man from Mars and his worldview are interesting. These ideas are explored with real stakes
hanging overhead. There is tension as
you feel the government closing in on them, Mike’s growing awareness of the
world and increasing care and concern for his friends, and the oncoming
collision the two worlds. All of this
gets resolved in a satisfactory way without a massive shedding of blood, that
is unique… And then the book keeps going.
The Second
part of “Stranger” is its own story and could have easily been stretched out
into a full novel, what I would like to call “Stranger of Earth”. This story is about the Man from Mars finding
religion and explaining how his powers work as a reflection of his alien
mindset and philosophy. The Martians who
raised him taught him how to tap into a greater power within himself and now
Mike is going to teach everyone the Martian ways as a path to peace and
enlightenment.
Space Jesus
is hardly an unknown idea in fiction, this is a quintessential example of it. I would kind of like to see Mike debate Ender
from “Ender’s Game” about their conflicting theological nit-picks. Ender would probably turn into a psychic
ghost in a couple hours because of his superhuman intellect and empathy. But, I digress.
Ender had another advantage in that the Aliens he interacted with were vividly described.
Martians have only the vaguest of descriptions, 3 legs and big as a ship. Rather weak.
While you
could complain that the first story is padded by too many conversations about
moral relativism, lampooning astrology, and hanging out by the pool, this story
is starving for attention. Whole action
sequences involving escape from prison, the firebombing of his temple, and the
Martians having used Mike as a spy for their interests are all talked about but
not shown. What could have been an
action packed tale of religious persecution is talked about almost academically
until the final scene.
SPOILERS
The last
scene is a jarring turn into graphic murder.
As the Man from Mars allows himself to be martyred to serve as a figure
head for his religion. The reason he
needs to do this is Earth is now on a countdown. Martians see Earth as a threat and are
preparing to collectively use their telepathic powers to rip the planet to
bits. They won’t do this for centuries,
maybe even a 1,000+ years, but if the people of Earth don’t learn Mike’s
psychic abilities to fight back then we are all toast.
MORE SPOILERS
Turns out
that Angels are real, and occasionally incarnate on Earth to create new
religions to help humanity in times of extremely dire circumstances. Mike is the archangel Michael and he is
starting his religion to save Earth from Martians. WHAT!?
END SPOILERS- You can start reading again
So here is
my biggest criticism of this book: it is not 1 book, it is 1 book, a stripped
down manuscript for a second book, and NO THIRD BOOK. This thing needed a third book to take place
resolving the dangling threads of Mike’s church and the Martians’ ultimate
decision about Earth. Where is the
“Revelations” part of the thing? When
Mike comes back centuries later with greater powers to combat the stars falling
to lead humanity to some final salvation?
Too much is just left hanging.
Rumors
I have read
that this book started out as a bet between Heinlein and L. Ron Hubbard to see
who could create a functioning religion, but that Heinlein backed out when shit
got too real. You know what? That is a plausible urban legend. “Stranger” has a functional world view even
if the psychic powers are a complete fiction.
Free love,
communal ownership and cooperation, a belief that all people are aspects of
god… All of this stuff is a cohesive religious philosophy. Rewrite this narrative so that it was beamed
to the author by some alien mind and that all of this took place on Earth
thousands of years before Rome and bam, you have a religion and mythos.
Recommendation?
This book
is hard to recommend. I tend to judge
books on different criteria, “do I like the subject matter?”, “does the writing
from page to page have good flow and word usage?”, “does the book have good
structure?” each of these things is present and to me gaugeable.
Subject
matter: I liked it. The idea of how
would a quasi-modern world deal with Space Jesus from Mars and his new church
is a good place to start a story. The
few action sequences we get or scenes of them testing his abilities are
interesting.
Writing
flow: I loved the dialogue 90% of the time.
It gets a little misogynistic at points (it was written in the 50’s, by
the standards of the time it was exceptionally progressive, but by modern
standards it is still too conservative in some areas but hyper-liberal in
others), conversations can get a little long, and some words get over used; but
taken as a whole there is a good rhythm.
Exposition (the bane of genre fiction) is done in funny ways, explaining
legal questions is done while characters argue over who is cooking diner, that
is cute and natural.
Structure:
This baby has bone cancer. As I
mentioned it is a three-part story missing the third part and the second part
is malnourished. There are long sections
of things taking trips to literal carnivals to perform magic shows. What?
What?
I do not
regret listening to this. And the book
that has to follow it, “Neuromancer” is already suffering from the comparison
as it is heavy with lingo and jargon but lacks the easy going dialogue and
relaxed ruminations of “Stranger”.
If you like
dialogue driven stories with a loose fitting narrative that is more about
hammering out ideas (like Plato writing down Socrates’ methods for teaching)
then this book will work for you… Mostly.
But I imagine you will end up having my same issues as it gets overlong
and under-punch.
Voice Acting
I should
note that the voice acting for this book was solid. There are a dozen speaking roles and each is
done with enough distinctiveness that I was able to keep them all separate in
my mind. The only ones I would have
difficulty telling apart would be the extremely late characters or tertiary
presences like Ruth, Dawn, or the other astronauts from the Mission to Mars
that brought Mike back to Earth.
______________________________
If you like or hate this please take
the time to comment, +1, share on Twitter, Tumblr, or Facebook, and
otherwise distribute my opinion to the world. I would appreciate it.
I have
played Dungeons and Dragons for more than 15 years. Lately, I have not had access to any other
players and so I have just been kicking around ideas that normally would be in
a game and instead I am just going to post them on my blog. This is going to be a reoccurring thing as I
just keep hammering out things and not all of them can be turned into elements
in my “random fantasy novel ideas” folder.
Last week I talked about the concept of a “common” language that appears in Dungeons and
Dragons and how that might reflect on the game world. The fictional country I created was actually
a massive metaphor for the game of Dungeons and Dragons itself. I am clever.
This week I
want to focus on something that is more rules based, which is going to make
this pretty inaccessible to anyone who wants to read just for the “how to write
fantasy” aspects… Anyway, I want to talk
about healing and game flow.
What Have I Got: Injuries
Most of my
experience playing Dungeons and Dragons (like 90%) is in 3rd or 3.5
edition. In 3rd edition
healing is slow, expensive, and resource intensive. I hate it.
At low levels, games quickly get bogged down as each room of a dungeon
could potentially kill the entire party. An Orc with a great sword and a single level
of warrior has an attack that is likely to hit and likely to incapacitate. Here is some math! (This is perhaps the boringest part of this
whole thing… I regret putting it here at the front).
The orc
gets +1 for being a level one fighter type class, +3 from his strength score
with is likely either 16 or 17, but could be higher if they are an elite enemy,
and +1 from the weapon focus feat. That
is a +5, assuming the orc has no allies granting a flanking bonus (+2), or a
slightly better weapon or spell helping (+1), or maybe they are just charging
(+2).
The orc is
going to certainly hit the wizard AC11, 70% of the time, and will probably have
no issue hitting the high dexterity rogue AC17, 40% of the time. And at low levels those guys are toast. Because the orc will deal 2d6+4 damage. The highest health you can really expect from
a wizard is 9 hit points if they decided to toss away a feat on Toughness.
Curing the
damage caused by even a single hit by this orc (and remember, there is a
dungeon/camp/waaargh-party of these guys hanging around waiting to hit too),
just this one guy will eat up one of these three resources.
1)Time. “We will
barricade the room so that we can rest up for the night and recover health
before continuing.” And resting is a
shit way to recover, 1 hit point for your level and 1 additional hit point for
your Constitution modifier. And that
assumes you can find a place to rest. I
once had a team hold up in a secure location, only one entrance to secure, when
they woke the next morning they found the door barred from the other side, the
kobolds had bricked them up inside. This
method stops the game cold, and is insane in the context of the world; you are
going to break camp inside the enemy stronghold?
2)Spells. “The
cleric can burn off one of their fun spells like- Hahaha…. I couldn’t even
finish that sentence, Cleric spells are all boring protective wards, cook one
off and use the spell for healing.”
Cleric spells are boring, and the role of the character in the party of
adventurers/players is to heal (more than anything else, paradoxically they and
Druids are considered the strongest classes) so this doesn’t really feel like
much of a loss, but there are not a lot of spells to go around at low levels,
each heal is a substantial resource lost.
3)Items. Scrolls,
potions, and wands are all present early in the game, but they are kind of
pricey. Maybe this is supposed to be
some kind of sub textual bit of commentary on how expensive healthcare is in
real life? But, why in heaven’s name
does a potion that cures 1d8+1 hit points cost so much? Imagine if healing magic existed in the real
world and you could bottle a healing potion that would never expire and be in
constant demand, why would this shit not be bottled like Coca-Cola? People would be sprinkling it on their
food. And don’t give me that, “XP cost”
BS, the Spice Must Flow!
More like, "Blood must flow! Am I right?" All orc comedy is about bloodshed, it is not very funny.
I am also
going to point out how worthless I think the Heal skill is as I know of
it. Skills are a not-that-fun aspect of
3rd edition, but Heal is actually so useless that it gives new
players misconceptions about what they can do with it. At best it should be called First Aid and
should be a skill for people who have no access to healing magic.
So what do
I think should be the solution? How can
you speed up healing to keep the pace of the game going but not incur expenses
that will screw up the game’s economy?
Well, I said that most of my DnD experience was with 3rd, but
the rest was with 4th edition, and for all the faults that game had,
healing was a lot faster, and the game was a smoother experience for it. Beyond that, let’s look at some video games
and I can complain about “Skyrim” a whole bunch.
4th Edition and “World of Warcraft”: Healing
Surges and Sitting on Your Butt
The idea
behind healing surges was to take healing systems like those in World of
Warcraft and adapt them to Dungeons and Dragons. In WoW you regenerate health after each combat
encounter. You are sacrificing time (a
few seconds) to get back to your starting point and then you can get on with
slaughtering boars and kobolds. The game
flow is interrupted, but that can be sped up by eating food and drinking
beverages which shorten the recovery process.
You effectively have infinite health, just not all at once. And charging people money for small amounts
of food allows them to pull some money out of the bloated WoW economy. WoW has lots of ways to heal, but they are thoroughly restricted for game balance.
The 4th
edition of Dungeons and Dragons took that concept and adapted for a tabletop
game which lacked the luxury of having actual time happening. 4E just said that your characters could
recover back to full health via short rest periods several times each day, and
several abilities could recover from these short rests as well, essentially a
breather after each fight to gain one’s bearings and ready yourself for the
next conflict.
There was
still a limit on how many times you could do this each day as a function of
class and ability scores, these still served as a slight interruption to the
gameplay (but not nearly the flow destruction of 3rd edition), and
some abilities required a night’s rest to get back which when coupled with the
limited amount of surges meant the players still eventually ran out of
resources.
Each of
these systems means that the players only had enough for any given encounter
while simultaneously having enough for many encounters. Healing Surges have a good balance, and had
they included things like potions to restore daily abilities it really would
have worn the fact it was borrowing from WoW on its sleeve. Got milk?
The great
thing about every video game grafting RPG element into them is how it can illustrate
which mechanics work and which that don’t in a variety of ways. “Bloodborne”, to me at least, is a hack and
slash game. If the game just gave you a
small incremental increase in health, stamina, and damage each time you beat a boss
you really could pack in most of the other elements of the game’s leveling up.
I am sure
there are many people who love the insanity of trying to optimize builds in the
game and the “Dark Souls” series overall, and those fans of the series are
calling for my head reading this, but I actually find the system too arcane to
use (and I say that as someone who has power gamed the hell out of DnD, mostly
because I find that system modular and accessible). Regardless of this I like the “Bloodborne”
healing system.
Healing
potions, “Blood Vials” are common with nearly every goon in the game dropping
them and you can regain health by counter attacking enemies that have just hit
you. The game keeps up its pace and
rewards being aggressive.
How would
that adapt to Dungeons and Dragons? The
game is punishingly difficult, has limited team work opportunities, and death
is a built in mechanic. This seems like
a hard thing to lift from the game and put on to another system right? I don’t think so.
It is also a single player experience (for the most part), so its mechanics might not work for large parties.
Make
healing potions super common and cheap as hell.
But also make them less effective.
Instead of 50 gold for a standard healing potion, have the healing
potions cost 5 gold, and have the players find them on bad guys who will use
them if they have the opportunity to (make them easier to use, a move action or
maybe even a free action if the player has the Quick Draw feat). The new drawback would be this: the potions
expire.
“Bloodborne”
has death as a core part of gameplay, and since that is not going to be taken
over too, and you can’t cap the number of healing vials the players in DnD will
carry (there are portable holes and bags of holding for reasons, namely that
players like endless piles of stuff that they never use), so the only way to
get rid of an endless supply of inexpensive healing items that the players
would be willing to stockpile is to make the things only good for a short time.
Have it so
they can’t be found in ancient dungeons because they would have all gone bad,
much like cough syrup they just don’t work after a certain half-life, or can
even become poisonous. They are common
and useful in living civilizations but they are medicine produced to be used
and only stored for protracted periods of time under special circumstances
(perhaps there will be a bag of refrigerated holding).
The healing
potions, Blood Vials, would be not too expensive so they can be stocked up on
before a big adventure, but if they are not consumed in a short enough period
of time (3-5 days) they will spoil, so you don’t have to worry about the
players splurging on 100 potions all at once and destroying all tension to any
individual encounter.
And you
might be saying that this system will make the Cleric’s healing ability a lot
less worthwhile, and by extension all healing magic will be less
meaningful. Yes. Yes, that is the case. I consider that a good thing. Maybe then the players will be willing to let
the cleric cast some wards around them so they don’t need the healing as
often? And the player with the cleric
character can do something other than make everyone else not dead.
“Skyrim”: An Example of What Doesn’t Work
The economy
of Skyrim is broken and unbalanced. It
is possible to have money coming out of your ears in no time and there is
nothing that serves as a drain on that system.
I blame their healing system.
Let’s see,
1)You get fully healed from sleeping.
2)You can just stand still in a safe location for a while
and you will heal.
3)If you want to hurry things along you can cast a
healing spell you get for free at the start of the game.
4)You heal to full when you gain a level.
5)There are potions you can buy or make yourself from
free ingredients that are everywhere.
6)And there is a ton of food which is so ineffectual it
is rendered meaningless almost instantly, but it is there and thus should be
mentioned. HEY GUYS, if cooking requires
a lot of butter and salt, maybe make those things super cheap, super common,
and make food somehow functionally better than the potion which has the same
weight, otherwise it isn’t worth the trouble.
You can
also remove all diseases by touching a holy shrine or if you are in the middle
of something just swallow a potion.
Though I found myself walking thru hours of game without noticing my
diseased self because the effects are often to negligible and there is no
indication of illness on your heads-up-display.
This is poor design. But, let’s
stay on Healing.
"You look rather pale."
"Shut Up."
"You'll find tonics,
salves, poultices and potions on my shelves. Browse to your heart's
content."
"SHUT UP!"
All of these
things together add up to too much.
Healing could easily serve as a pressure release on the world’s economy
if healing cost more money. But healing
really doesn’t cost much, or anything.
Not having to manage your health in a game like this sucks a lot of the
challenge out of the game, and a lot of the use for money goes out the window
too.
Sure even
somewhat useful magic items cost a fortune and in theory they could serve to
take some of your money, but who buys those?
Really, who buys items in Skyrim?
I buy raw materials, but more often than not (before installing a mod
that just gave all the merchants more money) the hardest part of Skyrim was
finding a place to sell shit to accumulate more and more nearly-useless currency.
Adjusting
the Healing system could have solved that.
Get rid of the WoW-esc “heal by standing still” method. You have to cast a spell, take a potion, or
rest (like in 3rd edition Dungeons and Dragons) but make the potions
cheaper so that people will be more inclined to buy a bunch and use them with
impunity. Suddenly this system means
food will remain useful longer, as it will provide a slight, but present,
source of health on the run, all those set tables in dungeons full of Bandits
will serve as hubs of quick recharging to continue on the mission.
This video
game is one of the many that does not benefit from recharging health but I
think it was included because its first person perspective made it expected. This complaint is more about fixing their
busted economy than healing itself. I
keep finding myself stocked up on potions and money in the late game and that
is not good. Cause you need
tension. Hell, “Skyrim” doesn’t even put
a limit on how many potions you can take in a single fight, WoW does that.
This system
would still have regenerating health (in a way), because mana still
regenerates, but it would require that extra step of actually casting the
spell. This actually is an instance in
which making things more like 3rd Edition Dungeons and Dragons would
benefit the game because of the minor differences in Skyrim that are harder to
transplant back into the system: spells are less of a massive resource because
of mana regenerating, resting is a more substantial because it is solidly a
game feature, and the existence of food as another inexpensive source of
healing.
So what
should you do for your game? You can
probably already tell what I would be my preferred method to slide into a
game. Either healing surges so that you
have limited health per encounter but plenty of health over the course of the
day, or cheap and plentiful Blood Vials that provide enough help to push
forward but a supply that will eventually run out so as to require thought and
management.
The system
for 3rd edition now is excessively resource consuming and the system
for Skyrim is not consuming enough. The
first leads to characters getting bogged down and being too careful because
loosing health is expensive, the other leads to your pants being pulled down
from the weight of unused money.
If you want
to go with the Healing Surges method I would have it work like this, each
player gets a number of healing surges equal to 5 plus their constitution
modifier and each is worth ½ their full hit point total. With feats like Endurance, Great Fortitude,
and Toughness providing an additional healing surge to make those feats more
attractive to the players. Cause
Endurance is pretty boring as is. You
might also give additional Surges to Barbarians and Paladins, or the ability to
swap out unused Surges for additional uses of a class abilities like Rage or
Healing Hands.
If you want
to go with the Blood Vials method make all healing potions cost 10% of their
current price, and whenever players fight humanoid or other intelligent
creatures (like giants, though they would be using stronger stuff) roll 1d6-4
(or 1d6-3 if you want to be generous) to see how many healing items they have
on them. You could also introduce a few
feats that make the individual items more effective on the player than they
otherwise would be, like the Fast Healer feat.
If you want
further restrictions on Blood Vials, making it so the players can only use a
few during any given encounter and need a short rest (5 minute) before using
more, would limit their use in each encounter to prohibit the game from
dragging out as players just keep healing themselves rather than taking risks
to end the fight.
The truth
of the matter is that most of this discussion is probably moot. 5th edition is where a lot of new
players are right now, and unless you like reading about game design and
adapting it to your own game this will have little relevance. But maybe, if you think your games have been
a little slow consider adapting a system like this to play, maybe it will speed
things up a bit.
Whatever works.
Future Dungeons and Dragons Discussion
I am unsure
how to install a poll function in this blog.
But if you have a topic you would like to see someone else talk about in
the context of Dungeons and Dragons (or just in the context of writing fantasy
stuff) write it in the comments.
I think the
next thing will be about Alignment. It
will probably have to be a 10,000 entry series on the subject matter that has
all the depth of a teaspoon and more debate among players than ANY OTHER THING
IN GAMING.
The Beg for Attention
If you
enjoyed reading about this, please say so in the comments. If you think I am off base about
“Bloodbourne” please tell me in the comments.
If you have had your own issues with healing in video games or Dungeons
and Dragons, share in the comments. If
you think I contradicted myself somewhere, criticize me in the comments. Thank you for reading.
______________________________
If you like or hate this please take
the time to comment, +1, share on Twitter, Tumblr, or Facebook, and
otherwise distribute my opinion to the world. I would appreciate it.
I am lucky that my ancestor, Szimon Winokur, came here in 1925. I am also lucky that he was white. If he had been Chinese, the Chinese Exclusion Act of 1923 would have kept him out.
He brought his family here. One of his sons, my grandfather, was a small business owner. His son, my father, received a free education in New York, then went to Caltech. My father was, until his retirement, a doctor in a small town in Texas. He has six children - One is a Christian pastor. One is an executive director at a medical technology company. One is a conservative political philosopher, one is a chief technical officer in silicon valley, and my little sister is a doctor in Louisiana. I’m the one black spot on this record because I write books for a living.
We are all here, all contributing to this country because in 1925, a boat passed Ellis Island and nobody told the ill-clad funny-accented people in it to turn around because they were too poor or not Christian enough, or that they hadn’t been vetted properly. You all know the poetry - give us your tired, your poor, your huddled masses, yearning to breathe free. The green lady’s tablet doesn’t say a thing about whether those huddled masses were Chinese or Muslim or Jew or Arab. And, it specifically enjoins us to take those who yearn for freedom. It doesn’t say take a highly educated European or Indian on an H1-B visa. It doesn’t say take a Christian or a rich business owner or a diplomat.
But, look east, and you can see Libertas shrugging. There are weights around her robes, and her torch is flickering in New York Harbor.
And the politicians who had the poverty of spirit to diminish her poem by knicks and cuts, and now slashes, could at least have the honesty to add their caveats and fears to the tablet she carries before it sinks to the bottom.
This nation is supposed to have been founded by pioneers. People like Franklin, who defied a Crown. People like Lewis and Clark who went west, not knowing exactly what they’d eat or what they’d find. People like Teddy Roosevelt, who took a bullet, then smiled through a speech.
We’re supposed to be a culture of people who are rugged and risky and independent. And yet, when you are more likely to be killed by a shark attack than a terrorist, we are told that we need protection. We are told we should be afraid. And the people who are telling us we need to be afraid are the very people who benefit most from our fear. Fear is their currency. Don’t make a deposit.
I want to quote at length from the book The Moon is Down, by Steinbeck, written in the midst of World War 2. This passage is from the end of the book, when Mayor Orden is going to be executed for not capitulating to the conquering authority. The people of the conquered city have gotten access to explosives from the British, and the conquering enemy (in the person of Colonel Lanser) wants the mayor to tell his people not to use them.
The Mayor spoke proudly. "Yes, they will light it. I have no choice of living or dying, you see, sir, but - I do have a choice of how I do it. If I tell them not to fight, they will be sorry, but they will fight. If I tell them to fight, they will be glad, and I who am not a very brave man will have made them a little braver." He smiled apologetically. "You see, it is an easy thing for me to do, since the end for me is the same."
Lanser said, "If you say yes, we can tell them you said no. We can tell them you begged for your life."
Doctor Winter broke in angrily, "They would know. You do not keep secrets. One of your men got out of hand one night and he said the flies had conquered the flypaper, and now the whole nation knows his words. They have made a song of it. The flies have conquered the flypaper. You do not keep secrets, Colonel."
From the direction of the mine a whistle tooted shrilly. And a quick gust of wind sifted dry snow against the windows.
Orden fingered his gold medallion. He said quietly, "You see, sir, nothing can change it. You will be destroyed and driven out." His voice was very soft. "The people don't like to be conquered, sir, and so they will not be. Free men cannot start a war, but once it is started, they can fight on in defeat. Herd men, followers of a leader, cannot do that, and so it is always the herd men who win battles and the free men who win wars. You will find that is so, sir."
Lanser was erect and stiff. "My orders are clear. Eleven o'clock was the deadline. I have taken hostages. If there is violence, the hostages will be executed."
And Doctor Winter said to the colonel, "Will you carry out the orders, knowing they will fail?"
Lanser's face was tight. "I will carry out my orders no matter what they are, but I do think, sir, a proclamation from you might save many lives."
Madame broke in plaintively, "I wish you would tell me what all this nonsense is."
"It is nonsense, dear."
"But they can't arrest the Mayor," she explained to him.
Orden smiled at her. "No," he said, "they can't arrest the Mayor. The Mayor is an idea conceived by free men. It will escape arrest."
Steve Bannon, who is now inexplicably advising the president on matters military, reportedly said he wanted to bring our entire system crashing down. But our system - our system of free people who do not want or need to be ruled - is like Mayor Orden. It can’t be destroyed, because you can’t destroy an idea. The idea may be silenced. It may leave its home, for a time. But, as long as people can think, no idea can die.
The Statue of Liberty may step down from her podium, she may sink below the surface, but will still be there. And, when the moon is up, you will see her shining through a rippling surface, ready to stand again.
I should end on that note, but I want to close with something pragmatic, because this can’t all just be talk. Barney Frank - the first openly gay congressman in US history - gave an interview to New York Magazine shortly after he retired. He said something that I’ve never forgotten:
I believe very strongly that people on the left are too prone to do things that are emotionally satisfying and not politically useful. I have a rule, and it’s true of Occupy, it’s true of the gay-rights movement: If you care deeply about a cause, and you are engaged in an activity on behalf of that cause that is great fun and makes you feel good and warm and enthusiastic, you’re probably not helping, because you’re out there with your friends, and political work is much tougher and harder. And I think it’s now clear that it is the disciplined political work that we’ve been able to do that’s won us victories. I am going to write about the history of the LGBT movement partly to make the point that, in America at least, this is the way you do progressive causes.
For a lot of us, in recent times politics has gotten a lot less fun and a lot more scary. I know we have to buoy each other up, but I say this as a professional writer of jokes - let’s take politics to an even less fun place.
When I heard about the immigration ban, the first thing I did was to order 400 sheets of paper, a giant roll of stamps, and a bulk box of envelopes. I will be writing letters as frequently as possible to all of my representatives. And, if they do not stand against this prodigy of indecency, I will personally donate to whoever opposes them. And, if Trump defies a federal judge’s order, I will join those calling for an impeachment.
You cannot arrest the mayor.
Zach Weinersmith
January 29, 2017
PS: I’m declaring this document public domain. Feel free to share any way you like.
I have been playing Dungeons and
Dragons for 15 years now. I started
shortly after I began playing Magic: The Gathering and aside from each being a
creative outlet that helped me develop an almost instinctive understanding of
statistics they have been (more importantly) a lot of fun.
In lieu of anything else to write
about at the moment I figured I would make a few things for use with Dungeons
and Dragons and try and take you all thru my creative method in hopes that you
might apply this knowledge to your own creative endeavors both in the game and
outside of it.
I will also use this as an
opportunity to criticize little issues I have had working with the system all
these years, looking back on it with all I have learned playing it, and what I
have learned playing other games like “Dark Souls”, “The Elder Scrolls”,
“Fallout”, and the trillion other RPG’s and management simulations I have
played.
This is going to be a reoccurring blog-type as I just keep hammering out things and not all of them can be turned into
elements in my “random fantasy novel ideas” folder.
It is
difficult to be creative, more difficult to be original. Often times original concepts are too different
for players (or readers if you are writing a fantasy book) to take hold of or
take seriously. How does a government
work? What are some cultural traditions
or taboos? What are the races? What are the languages?
In real
life countries are incredibly complex entities, the idea of the Nation-State is
less than 200 years old, an idea spun out of several world events, Otto Von Bismarck
uniting the various German states, the restoration of the Emperor and
modernization of Japan, and the United States' Civil War. Prior to these events the idea of an Empire
on the large scale, community on the small scale, and a crown head of state in
the middle defined how “countries” interacted.
The idea of
a nation, of a single larger body politic that was both responsible to the will
of the people and united by a common boarder was a newer concept that was put
to the test with the creation of Turkey after WWI and India and Pakistan after
WWII. What it meant to be a part of a national history or people is constantly evolving, so how do you reflect that in
the fictional world in a way that feels real?
For me I
looked at something from history and used it as best as I could to help explain
something that appears often in Dungeons and Dragons that DOES NOT EXIST in the
real world. The thing that doesn’t exist? The “Common” language.
The Common Tongue
There are
two ways to use the idea of a common language in the game of Dungeons and
Dragons. #1 is that it is the language
of trade.
Common in
this instance is not the language of a country, but the language of tradesmen,
people who move between countries or who interact with those who do need to
have certain terms and symbols that everyone can understand to facilitate the
exchange of goods. Words for numbers, colors,
sizes should all be present. Words that
describe types of materials, cloth, metal, porcelain, and the quality of each
(though all good traders selling will say, “it’s the best” and everyone who is
buying will say, “It’s the worst” so you need words for best/worst/most/least).
English
actually serves this function in a lot of the real world, mostly for three
reasons, 1) there are English speaking communities in every hemisphere because
of the British, 2) the US dollar is the base currency of the world with all
other currencies pinned to its value, and 3) the United States is the largest
economy in the world and uses English in all its deals. But English was unmistakably the language of
a people before it became the language of trades people which takes us to the
second potential role of the language of “Common”, that it is the language of a
particularly powerful/wealthy/communal country, and everybody uses it because
they are kind of stuck with it.
So here is
an example of a country founded on the idea of making “Common” something that
used to be hectic. Feel free to change
the names of anything to fit into your own campaign world, I typically use my
own pantheon of gods and decided to use the Greyhawk gods for this example.
The Kritarchy of Xeer
(And yes, “Kritarchy” is a real type of government, and for
that matter, so is “Xeer”)
Capital: Moot’s Keep
Symbol/Flag: Blue text on a white background (“The Law”)
Highest Office: Chief Justice
Government Structure: Kritarchy (an order of Judges and
Barristers dubbed, The Moot)
Racial Demographics: Halfling, Human, Orc
Religious Demographics: Kord is the most popular god
Motto: “Thru trial and hardship we stand together”
History:
In the past
dozens of tribes were held in a perpetual state of feuding over hunting and
water rights in the Golden Plains. These
tribes would clash, form alliances, schism, and be assumed within each other
generation to generation. Banners
changed color, war paint styles changed pattern, fighting styles, tactics,
cooking, and fashion swirled between them.
At year
zero, Kombi Salax, an advisor and wise man for one of the larger tribes
invented a system of writing and arithmetic that could be used to communicate
between the tribes and to record the history and traditions of the tribes that
previously had only used an Oral tradition.
This is the origin of what people now call the “Common” language.
Common allowed
for a vast and comprehensive history to be recorded, cultural traditions to be
codified into what was dubbed “What is Known”.
A council of wise men chosen from each tribe were brought together to
make a single great code that cited “What is Known” to make a single
all-encompassing societal structure, “The Law”.
Kombi is
seen as the supreme founder of the nation of Xeer, and the title of Judge is a
position of great prestige, and is exceptionally hard to attain. Having mastery of the language, a deep and
broad knowledge of history, and knowing how to reference and cite the Law to
maintain order.
In a community there is a chief and
officers of the chief who enforce the law, and judges and advocates that seek
to ensure that those accused of violating the law are protected from false
persecution and given a fitting punishment.
As to whether a chief is a hereditary position, appointed by a council,
or elected varies from community to community, but the ultimate power is a
council of Judges which reside at Moot’s Keep, keeping a vast library of
historical texts and record of criminal offenses while constructing treaties
and new laws as needed to fit within the bounds of their internal codes.
The national military is feudal in
system, with chiefs drawing upon their own men to band into larger military
units, which would be a difficult to manage mess if not for numerous rules that
help to regulate how soldiers should be trained, how chains of command work,
and obligations an individual tribe has to contribute to the defense of other
tribes.
While the
days of tribal warfare are over, inter tribe rivalry still exists and is mostly
settled on the sports’ fields.
Athleticism, sportsmanship, and a commitment to pushing one’s limitations are all high virtues in Xeer society. Personal honor and commitments to higher
causes are seen as laudable and more Paladins and Monks come from Xeer than any
other nation. This is seen as ironic
because the single most popular god is Kord, god of strength and athleticism.
Alignment, Roleplaying Citizens, and Treasures
There is a
natural tension in the country between seeing rules as the basis for just
competition, but at the same time a looseness to how the systems function in
practice with the constant jockeying for position in the overall hierarchy of
prestige and honor. If looked at from
the outside their propensity toward law would cause them to be seen as
“Lawful”, but from within, the number of laws that have to be drawn up to cover
the numerous situations and to settle the conflicting cultural traditions and
establish a peace, the citizens would see themselves as “Chaotic”.
The truest
statement in regards to their alignment is that towards “good”. They are generous because they see generosity
as noble, they are athletic because they see that competition brings out the
best in each other and themselves, the follow the rules because they see rules
as beneficial to the communities, they break rules if they feel the rules are a
detriment to communities. The do not see
a rule as important intrinsically, and is only worth keeping and enforcing if
it is noble or beneficial, conversely they do not see rules as intrinsically
wrong nor “freedom” as always the best state of being as too much freedom
detracts from community.
Xeer is a
nation of people who are confident, combative, but as always a good sport about
it all. They should be seen as fast to
be friends and fast to challenge people to competitions, boasting of victory
and cheering on those who have defeated them.
They always start out by reviewing the rules so that everyone knows
them, but if a rule is hard to understand or is making the game less fun they
will re-write the rules to everyone’s liking and remember the changes to
suggest to others in the future.
Treasure
found in their territory will by and large have more championship belts, laurel
headbands, and rings as status symbols.
Their dungeons and keeps will have lots of murals to sporting events and
statues of great athletes. Trophy halls
filled with little statues made of precious metals or engraved stones will be
common.
Future Dungeons and Dragons Discussion
I have
plans to talk about other things in the future, maybe something as broad as, “Currency
in Dungeons and Dragons” and something as specific as, “Here is an NPC I Made”. If you have any suggestions or questions on
writing for Dungeons and Dragons leave a comment and I will probably get back
to you as few people comment and I like the attention.
These
updates will be infrequent and random.
Probably. I don’t know.
The Beg for Attention
If you like or hate this please take
the time to comment, +1, share on Twitter, Tumblr, or Facebook, and
otherwise distribute my opinion to the world. I would appreciate it.
I keep
hearing/reading a certain analogy in regards to President Trump. And in a way I see the appeal of the
analogy. It goes something like this.
“The
President is sort of like the pilot of the great big plane we are all flying
in. Much like you wouldn’t like the idea
of a pilot failing (even if you do not like them as a person) you should not
want President Trump to fail, or hope for that to happen.”
And to a
degree I agree. BUT, this analogy is
imperfect and works under certain assumptions.
1)The flight in question is not a voluntary experience
for most of the people on this plane.
The only way off the flight is to “jump off” which would probably
analogize to your death.
2)I and many others did not want him to be the pilot, so
I am going to complain about it at least as much as the guy who got the wrong
in flight meal would complain. I think
that is fair.
4)This also assumes Trump is not going to just fly the
plane up to a cruising altitude, sabotage the thing, and then parachute out so
as to collect on some insurance scam.
Which sounds plausible.
5)Lastly, this also assumes President Trump is not some
agent of a foreign power who is going to fly the plane to the middle of nowhere
so everyone on board can be taken as political prisoners. And that place rhymes with Prussia.
Hoping for
someone to succeed is generally a good thing, but only when they
are aiming to do something kind to the rest of us. And beyond that they have to be able to
demonstrate both the mental faculties to accomplish that thing, and you have to
trust what they are saying by looking at their past actions and words.
When
President Obama took office various flavors of deplorable people said he was
going to take away everyone’s guns, declare Sharia Law, institute death panels
that would process the old and sick into early graves, and/or be a dick to
people. None of that came true, but it
is important to note that President Obama never said that he would do those
things.
President
Obama was accused of wanting to do those things by people who are racist. His name is Obama, so of course he is out to
destroy America. I never saw any
reasoning or proofs that went beyond that, and I still do not see any evidence
that would make people think it was true.
We have video of people saying he is a Muslim tyrant out to destroy
America, and no evidence for why these people think the way they do.
Let me
contrast this behavior.
When I
speak out against President Trump, I am quoting his own words. In context.
I am pointing to things he did or did not do. I am looking at evidence, some of it too sketchy to base a solid opinion off of, but I am looking for and at EVIDENCE. I disagree with and am judging President
Trump by HIS WORDS AND DEEDS.
I am not making
up wild conspiracies. I am not protesting an empty chair. I look at a person who has been a public
figure for 40+ years who has stated goals that I disagree with and have
EVIDENCE to back up why I feel the way I feel and think the way I think.
If you want
to cheer for President Trump because his success is “our” success that is your
business. But if you expect me to cheer
with you, to “give him a chance”, or even to just stop speaking against him. YOU NEED TO GIVE ME EVIDENCE AS TO WHY I
SHOULD DISCARD ALL THEHORRIBLE THINGSHE HAS SAIDAND DONE.
Right now,
there are people calling for the barring of refugees from our country because
they share the faith of some terrorists.
These human beings are children who have watched their world burn, women who
have seen their families die, men who do not want to be drafted into an army
that will kill innocent people, and some of them are probably rotten assholes
because there is never a short supply of those.
But right now people are calling for homeless and stateless refugees not
to come to the US because they look like someone we dislike.
I am speaking
against a man who has shown himself to be rotten. I do not want him to succeed because his
duplicitous behavior has shown him to be untrustworthy. I feel his success is
our plight. And I am basing this not off
racism, not off fear of a religious group, not off of jingoism, I am basing my
opinion off of what I know about him.