You are now
playing as John's son, who much like the dead uncle is a boring and annoying
character who is defined mostly as being a wimp and a fool. The game fast forwards to him being a weary
and angry adult. John's wife then dies off
camera years after John's death, and the Son now goes out for vengeance.
The Son
finds and murders the Government Agent which tasked John with finding the
gang. The government agent who
ultimately betrayed and killed John.
Here is the problem: that agent was totally right in what he did and was
acting with legal authority.
The Son is
just a murderer, plain and simple. This
is not a good message to go out on. It
is basically saying that Justice is a lie and that violence is the ultimate
authority. If the Son had instead talked
with and ultimately forgiven the Agent for doing what he did, in so doing
bringing an end to the cycle of violence then the ending would have been more
hopeful though sad and hard. Instead the
game wraps on the weakest and darkest of all three possible endings.
Also, the Son is just not as interesting. |
Final Thoughts
I don't really like this game, and by the end felt like I was doing a chore. It doesn't help that Redemption is incredibly
long and linear. Its length is not in
gameplay either but in padded world crossing.
You will ride a horse for hours and hours from one map marker to the
next and deciding which to do first or last will have little if any impact on
how the story unfolds. It is spread so
wide and thin.
You have a
series of missions which run you across vast empty expanses on a slow moving
horse, back and forth. Once you finish
the missions in an area you are shuffled to a new area, in which you go back
and forth completing missions, going from place to place on a slow moving
horse. At a point I just wanted to go
from mission to mission and finish the game, I dreaded having to cross the
Mexican desert AGAIN, for the sake of doing a mission that I thought was stupid
to help a group of people I disliked on what seemed like an entirely unnecessary
side quest.
Here is a
crazy thought, why didn't they just have three protagonists. John hunts Bill. Another guy (there is a perfect candidate for
this in the game too, a retired gunfighter who teaches John how to perfect his
quick draw technique, an event which happens so far into the game it is
insulting) fights the Mexican Revolution.
And a third guy is a government agent (again, there are candidates in
the game) fights Dutch and the Indians.
You wouldn't have to shoehorn in John into a bunch of places he has no
business being, and he doesn't have to interact with people he has no business
suffering.
I imagine
this thought occurred to Rockstar studios, the makers of the game. Their latest soon to be out game, "Grand
Theft Auto V" has three different protagonists in it, with stories that
weave in and out of each other. That
sounds like a good fix.
Also driving through a city is just more interesting than riding a horse through a desert. |
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