"Spec Ops: The Line" is a video game I had 70% spoiled before I played it, I
knew there were going to be instances in which I would face a hard decision and
then another, and nothing gets better from that point on. I heard about the symbolism and the complex
nature of the problem. I heard about
depth and how the game goes meta, changing how the player visualizes and
experiences what is going on.
Spoilers for this game are sort of everywhere online. |
The art
looks good. Each character suffers
degrade from the injuries they have taken, making the damage done to you and
the crew very visible reminders of the violence done to an by the player. The music is classic and evokes that anti-war
protest tradition that was not as popular in its heyday as the country has
been lead to believe.
I typically
do not play shooters, I know when the controls are a little too loose but while
I have been told that "Spec Ops" is not an ideal shooter gameplay
experience I liked it a lot, there are very few points in which I felt the
gameplay was too difficult or sticky for what I had to work with. I like that the ammo was not pouring out of
every vending machine and that the limited weapon selection meant that I had to
work on my aim a bit, a big departure from "Saints Row the Third"
which had me spraying bullets like mad to take down any one target.
Overall
this game really delivered, while the gameplay is fun I really appreciated the
dark subject matter and the condemnation of war and the glorification of war
that has become so prevalent in our culture.
Violence has weight. Violence has
visible effect. Shit goes down.
If you
haven't played this and you have any disposition to play a violent game that
ridicules violent games it is shockingly cheap to pick up and well worth the
time to play. I would go so far as to
make sure you play it first, then watch the videos I linked to in my first
paragraph to make sure you get everything you can out of it.
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