"Spec Ops: The Line" is a video game I had 70% spoiled before I played it, I knew there were going to be instances in which I would face a hard decision and then another, and nothing gets better from that point on. I heard about the symbolism and the complex nature of the problem. I heard about depth and how the game goes meta, changing how the player visualizes and experiences what is going on.
|Spoilers for this game are sort of everywhere online.|
The art looks good. Each character suffers degrade from the injuries they have taken, making the damage done to you and the crew very visible reminders of the violence done to an by the player. The music is classic and evokes that anti-war protest tradition that was not as popular in its heyday as the country has been lead to believe.
I typically do not play shooters, I know when the controls are a little too loose but while I have been told that "Spec Ops" is not an ideal shooter gameplay experience I liked it a lot, there are very few points in which I felt the gameplay was too difficult or sticky for what I had to work with. I like that the ammo was not pouring out of every vending machine and that the limited weapon selection meant that I had to work on my aim a bit, a big departure from "Saints Row the Third" which had me spraying bullets like mad to take down any one target.
Overall this game really delivered, while the gameplay is fun I really appreciated the dark subject matter and the condemnation of war and the glorification of war that has become so prevalent in our culture. Violence has weight. Violence has visible effect. Shit goes down.
If you haven't played this and you have any disposition to play a violent game that ridicules violent games it is shockingly cheap to pick up and well worth the time to play. I would go so far as to make sure you play it first, then watch the videos I linked to in my first paragraph to make sure you get everything you can out of it.