Standard Introduction
I have been
writing about Dungeons and Dragons semi-regularly this year and in the course
of writing those I found a 30-day blog challenge. As I have done those a couple times before it
seemed remiss not to jump on this one.
If you want
here is a link to my 30-day
challenge on Disney Movies, here is a link to my 30-day
challenge on Video Games, and here is a comically out of date 30-day
challenge on Movies (it is old and the writing is rubbish).
Day 25- Magic as Technology
Generally
speaking, I like my magic to be goofy and unpredictable. The idea that power is not only corrupting
(look at yesterday’s entry on “Cursed Items” for that) but can also be hard to
understand, hard to use, and just a source of chaos and disruption is (in
theory) a good metaphor for knowledge in a culture. This is basically anti-intellectual horseshit
when you give it any real thought. I
regard knowledge as the cure to ills not the cause of them.
Magic as a
metaphor for technological advancement is a popular one, I think “Conan” is the
perfect example of that. Civilization is
seen as an unnatural and corrupting force and magical powers are almost always
the unnatural element holding such social orders together. “The Tower of the Elephant” stands as a
symbol of wealth and power because of the secret magical knowledge that rests
within.
This is arguably the best of the original Robert E Howard "Conan" stories. Especially as a source of inspiration for gaming groups. |
I also
think that metaphor, that “magic = technology” is mostly wrong. Technology is not mysterious, it can be
complicated, but it exists as a consistent and ubiquitous way for normal people
to harness the forces of nature and turn them toward producing something
more. To build and repair technology you
do need information or training, but that knowledge is readily available in
manuals, schools, or internet tutorials.
Magic is not like that by flavor or design.
Magic is
magic, it is not harnessing natural forces, it is manipulating and violating
those forces. It is not information that
is readily available, it is arcane, mysterious, or lost to the mists of
time. Magic is not facilitating civilization,
it is compelling it. When a
technological society collapses, the “magic items” left behind don’t work
because the infrastructure that made the batteries or ammo for them to function
no longer exist. When a magic society collapses,
the items left behind are the same stuff that is produced readily by nearly any
blacksmith, except slightly better.
My Favorite Magic Item
My favorite
magic item is the Rod/Wand of Wonder. It
is a silly, damn near useless item that gives me the opportunity to roll
percentile dice (which is pretty rare) and is just goofy. I like that magic can be playful in a game,
rather than a strictly calculated element with range, area, casting time, chance
of failure, and any number of other subsections.
I have a
chart, I point the silly looking stick, and it might shoot butterflies or turn
me purple. I like it.
Coming Tomorrow
Tomorrow I
am going to talk about my favorite spell.
______________________________
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