When I
covered the topic of the Undying
Patron, a path for the Warlock class that included making a deal with a
powerful undead in exchange for power, I mentioned a Warlock path that I found
“… totally out of place that I want to complain about it too.” Today I do just that.
I rather
consider it to be a complete betrayal of what Warlocks are supposed to be in
the context of Dungeons and Dragons. On
another level it seems to not entirely grasp what “Goodness” is either.
Without
further prattle, I present this ball of wrongheadedness, the Celestial Warlock.
This is not the image of a Celestial Warlock from "Xanathar's". Somehow that image is not online yet. |
What is a
Celestial Warlock?
“Your patron is a powerful being of the Upper
Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, or
unicorn or to another entity that resides in the planes of everlasting bliss.
Your pact with that being allows you to experience the barest touch of the holy
light that illuminates the multiverse.
“Being connected to such power can cause changes in your behavior and
beliefs. You might find yourself driven to annihilate the undead, to defeat
fiends, and to protect the innocent. At times, your heart might also be filled
with a longing for the celestial realm of your patron, a desire to wander that
paradise for the rest of your days. But you know that your mission is among
mortals for now and that your pact binds you to bring light to the dark places
of the world.” -Unearthed
Arcana: Revised Class Options, pg4
When reading this, and you might
think I am crazy, I kept thinking of Jimmy
Olsen. Jimmy is a young
reporter/photographer who is a protégé to Clark Kent and best pal of
Superman. Because of Jimmy’s good nature
Superman has entrusted him with a signal watch that allows Jimmy to call the
big blue boy-scout should the young journalist ever find himself in extreme
danger.
The virtues that earn him the trust of Superman are always there to see. |
Jimmy trusts Superman implicitly
and was entrusted with the signal watch because Superman likes and trusts
Jimmy. They didn’t sign a deal, they
didn’t make an arrangement, it was a gift from a powerful force for good to a
normal person to better ensure the safety of that person against the
indomitable forces of evil (at
minute 19:00).
I do not like this sort of thing in
the context of Dungeons and Dragons.
Why is it a
betrayal of the Warlock class?
The core of
the Warlock, the very essence of the character, that thing that describes them
completely can be summed up with two phrases, “I’m playing with fire,” and, “I have no
idea what I am doing.”
The
character is built around having power they cannot completely control do not
entirely understand. This power is given
to them by an entity of dubious motives in exchange for what might be only a trifling
task. That entity has an ultimate goal,
and the Warlock either directly serves the patron’s goal (which would be bad)
or they are trying to thwart that goal via being a clever hero pushing back
against destiny.
A Warlock
is given power by something powerful that is a CORRUPTING force. This entity might be evil, mercurial,
unknowable, or just strange. What it is
not: a clear and present force for good and right.
Now maybe
this is just a predisposition of my Western Culture upbringing, but when you make deals to get
power on the cheap to accomplish a goal, thwart catastrophe, or circumvent
destiny, that shit always turns out badly for the mortal making the deal.
The drama of the situation is the
hubris common people have that keeps them making such deals. No matter how many times a person is told, “there
are no short cuts” or, “there are no free lunches” the drive of humans to cut
corners or somehow see themselves as the guy who beats the system wins out. The Warlock type characters in fiction are
all a metaphor for the human condition, trying to harness or break with natural
laws for cheap power and ultimately being consumed by forces that will not be controlled.
This is true whether you are making
a deal with the forces of the underworld (Orpheus), a
powerful creature of the night (“Dracula Untold”), SATAN
(“Faust”), malicious fey (Rumpelstiltskin, a
good instance of the hero in the story managing to get out of the deal once
getting all they need), a dragon (“Dragonheart”, which is
actually one of the only inversions of the trope I could find where the Lawful
Neutral/Good dragon gives his life force to a dying evil prince… and here is a
good question, “Why the hell is Dragon Pact not a thing in Dungeons and
Dragons?”), or an Old One (“Dormammu! I’ve come to Bargain.”)
“The warnings come AFTER the spells.” |
Why is it a
misunderstanding of “Goodness”?
As I
mentioned earlier with my little blurb about Superman giving Jimmy Olsen the
signal watch, they didn’t sign a deal, they didn’t make an arrangement, it was
a gift from a powerful force for good to a normal person to better ensure the
safety of that person against the indomitable forces of evil.
To me,
Goodness doesn’t haggle.
Goodness
does its best to trust that others are good and GIVES them aid.
Good begets good.
When I think of the act of being a
good person in real life (even in conjunction with supernatural beings like a
religion) you are not supposed to be good for a reward. You are not supposed to be doing good deeds
and minding your manners because you expect other people to give you stuff in
return. Maybe the phrase “Nice Guy”
will give you an indication of what I am talking about.
TO ME, a person who would make a
deal with an angel to be a good person in exchange for magical powers would be
looked at by the angel as unworthy of such power. The angel wouldn’t grant power to that guy,
the one bargaining. The angel would go
look for someone who is doing right for its own sake and give that person
power.
Good
is Good because it is for its own sake.
Here is the retort I think I am
hearing thru the internet, “What about Paladins? They have a code they have to follow in order
to keep their powers, isn’t that a deal?”
Let’s look at that then. A Paladin’s code is the hard and fast
guidelines that a person with great power must follow to make sure they keep a
hold on the internal goodness that got them the power.
A paladin keeps a code because they
know that the power they have been granted/amassed would tempt a person to do
wrong. It would tempt them to push at
the boundaries to see what they could get away with… You know, like all the dickheads of the world who
play Paladins, just so they can get into an argument with the DM that starts
with the words, “Well, ACTUALLY, it wouldn’t be evil because…” and then proceed
to rules
lawyer a baseline code of ethics.
I am sure the Powers that Be,
would have no issue with giving someone who is trying to skate the user
agreement over the magical powers. You
know, because Gods have never smote anyone who seeks to use their boons toward
malicious ends.
“Or! I could just do and take whatever the fuck I can justify.” -Bad Guy |
Paladins are good and thus receive
power, they hold to a code (not only in word, but in spirit) so
that they do not become corrupted by having so much power. They hold themselves to a standard to avoid
losing the thing that got them their success.
Well if
you’re so smart, why don’t you fix it?
I will
continue talking about this topic in Part 2 of this (I did not intend this to
take so long) as much like the Undead Patrons I put together I wanted to make a
list of potential things from pop culture and adapt them to fit with the Feel
of Dungeons and Dragons.
This might
end up being 3 entries. We’ll see.
(Writing this in the future, it
ended up at three.)
If you want to read more of my stuff
talking about Dungeons and Dragons, click here.
If you would like to see more of my
Political side, click here.
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Hey love your posts and the detail you go into stuff keep it up, saying that I kinda disagree with what you say, I think that you are bottle necking the warlock class a little, Im sure that most warlocks looked studied sacrificed themselves for the power that they bound themselves to but i think with the Celestial pact its a given thing a responsabilty that is not looked for, they say that those that do not look for power can wield it, well thats what im going to do with a dnd story im setting up
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