Showing posts with label Pathfinder. Show all posts
Showing posts with label Pathfinder. Show all posts

Thursday, July 27, 2017

Dungeons and Dragons, "The Best 3e Adventure"

Standard Introduction
            I have been writing about Dungeons and Dragons semi-regularly this year and in the course of writing those I found a 30-day blog challenge.  As I have done those a couple times before it seemed remiss not to jump on this one.
            If you want here is a link to my 30-day challenge on Disney Movies, here is a link to my 30-day challenge on Video Games, and here is a comically out of date 30-day challenge on Movies (it is old and the writing is rubbish).

Day 27- Favorite Adventure
            This is going to be a short entry.
            I had a subscription to Dungeon magazine and enjoyed reading it and breaking up the individual encounters and maps, but I rarely if ever ran an entire mission as presented.  The adventures tended to be meat grinders.
            Published adventures always seem to be much harder than advertised, I guess when you write rules for a living you worry about not providing a meaty enough challenge, and then you decide to get super clever.  The problem with that, is that guys like me who only run a game once a week are less able to deal with “clever”.  Hence why I need to pull these things apart into more digestible chunks.
 
I wonder if this thing qualifies as iconic?
Do you recognize it without reading the next paragraph that tells you what it is?
            My favorite adventure in theory is “The Shackled City”.  This full 20 level campaign gives you a really interesting giant city around which all the action turns and a whole cadre of supervillains working toward an interesting goal.
            “The Shackled City” did so well that (I get the impression) it is regarded as the best thing Dungeon magazine produced for 3rd edition, and it gave so many credibility points to the magazines publishers (Paizo) that they had the clout to release “The Age of Worms,” the other best adventure ever for 3rd edition (though far less lauded).
            Those adventures doing so well (and Wizards of the Coast leaving Paizo holding the bag in regards to 3rd edition ending and Dragon and Dungeon magazine being canceled) left Paizo in a position to create Pathfinder.  The Pathfinder books were a continuation of the 3rd edition rules that were so well produced art and supplement wise, that they threw 4th edition on the ash heap of history.  Pathfinder is still going, while 4e was replaced by 5e two years ago.



            That is right, “The Shackled City” was so good, it could be given some credit for 4th edition being a failure.

Coming Tomorrow
            Tomorrow I am going to talk about The Craziest thing to happen outside of the Game.

______________________________

            If you like or hate this please take the time to comment, +1, share on Twitter (click that link to follow me), Tumblr, or Facebook, and otherwise distribute my opinion to the world.  I would appreciate it.

Sunday, July 16, 2017

Dungeons and Dragons, "Best Evil Fantasy Races"

Standard Introduction
            I have been writing about Dungeons and Dragons semi-regularly this year and in the course of writing those I found a 30-day blog challenge.  As I have done those a couple times before it seemed remiss not to jump on this one.
            If you want here is a link to my 30-day challenge on Disney Movies, here is a link to my 30-day challenge on Video Games, and here is a comically out of date 30-day challenge on Movies (it is old and the writing is rubbish).

Day 16- My Favorite Humanoids and Giants
            There are 10,000 monsters in this gods damned game.  Expect several top 5 lists this week as there are not too many specific “favorites” more like “preferred”.  Today is Humanoids and Giants.
            I have already talked about giants a bit back in my extra-long discussion about “Exotic Monsters” and how I prefer to see them as elemental beings.  Pointing to the oft maligned 4th edition as having the best giants compared to the 3rd and 5th editions might rob me of some credibility in the eyes of readers.  Truth be told that edition had plenty of good ideas that are getting overlooked because people have a hard time parsing good ideas from bad ones.

Eat your vegetables and one day you'll be a TITAN!
            Humanoids have been mentioned in the context of “My Favorite Fantasy Races”.  Since we don’t really need me talking about how cool Warforged are again I will try and keep things fresh.  What is a good way to spin this?  How about “Best Evil Fantasy Races”
            Let’s go.

#6: Orcs
            I mentioned how you might change Orcs to make them more objectively monstrous back in my “Exotic Monsters” blog.  I pointed to the Orks of “Warhammer 40k” as an example of how it might work.  The typical Orc in Dungeons and Dragons I feel has become really old hat.

Am I supposed to be viewing this image as if it were at some kind of Dutch-Angle?
Cause it looks like the two on the left are about to fall over.
            Orcs have just been done to greater effect in other games, and as far as having a barbaric race that are in a state of constant war with everyone else, these guys are too much the dumb brute to be interesting.  Without a lot of reworking or making them the servants/minions of a more complex and interesting other party (see: Sauron and Saruman) they are too much the “Crush-Kill-Destroy” type opponent and they need to be better than that to be as prominent in the game as they are.
            As is, Orcs are not inhuman enough, nor complex enough, to work for me as bad guys unless they are in the very narrow role of goon.

I think the black-white-silver color scheme is also a strong factor in their success.
Color theory in regards to character design is a topic worthy of more discussion.
#5: Drow
            Another group (I think) that has been done to death.  At the very least they do it better than Orcs.  They have all the smarts, arrogance, and elegance of an elven race, while being coupled with monstrous elements like an insane god (Lloth), creepy sidekick monster (spiders), and an exotic location (Underdark).
            I can’t deny the popularity of the race and I would be stupid to deny the appeal of Drizzt Do’Urden which has become the quintessential example of heroic outsider (he is beaten out in name recognition only by characters like Ben Grimm or the Incredible Hulk for heroes who have sad music playing for them about the tragedy of their situation).
            Really my distaste for them comes more from seeing them so much.  Kind of like how I used to really like certain songs… Till they were the song I heard everywhere and eventually they lost all appeal.  It is just a matter of overplay.  The fantasy equivalent of the Chainsmokers.

“So, baby, pull me closer
“In the backseat of your Rover
“That I know you can't afford
“Bite that tattoo on your shoulder
“Pull the sheets right off the corner
“Of the mattress that you stole
“From your roommate back in Boulder
“We ain't ever getting older”

Maybe I just think of these guys as assholes because "The Lion King" was big when I was growing up.

#4: Gnolls and Animal People
            I think I might be the only person who is open to more animal-people being put into Dungeons and Dragons.  Aside from Gnolls and the occasional Jackal Headed humanoid in an Egyptian style area there aren’t any I can readily think of.  Rakshasa maybe, but they are so powerful they don’t get played by players.  Lizardmen, Dragonborn, and Minotaur I guess too.  Though I think Minotaur were only playable in 4e, the Bermuda Triangle of good ideas.
            Maybe there is some kind of stigma against it.  Maybe there aren’t enough of that type of fantasy race in conventionally Western folklore/mythology for it to be seen as a necessary aspect of the game.  Pathfinder was better at this I think.  Grippli and Vanara had great art in their Advanced Races Guide.  This section is turning into “My Favorite Fantasy Races” blog entry.  Let’s just move on.

I want to emphasize the version on the left.  Which I have dubbed, "the good version".
#3: Goblins
            Much like Orcs I talked about Goblins in my “Exotic Monsters” blog entry with an emphasis on making them more like a manufactured race of creatures.  I also made fun of how unremarkable the yellow versions of the race were in 5th edition (I stand by that).  No, the Goblins I really like are the Pathfinder Goblins, which are as Ugly-Cute as a pug dog and pretty much the mascot of their whole game.
            This is the sort of fun emphasis I really like and sometimes feel goes underappreciated.  They are vile and dangerous, but they are so goofy looking and acting, that aspect of them livens the game up, and creates more of an impact when things do take a turn for the serious.  Right now, with the possible exception of the Flumph (who are good guys), there doesn’t seem to be too many silly monsters running around in Dungeons and Dragons.  Pathfinder does not have that problem.

We have complex tactics by the standard of 4th edition, and compared to 5e we are intensely interesting.

#2: Kobolds
            I talked about these guys and how I see them at length in another Blog entry.  My feelings toward them haven’t changed, so I will reference that and say only this, “Another thing that 4th edition did right were the Kobolds.”

This was a magazine cover.  It is pretty rad.

#1: Githyanki
            These guys, aside from a brief collaboration between Dungeon Magazine and Dragon Magazine back when magazines were still a thing, are under used.  They have a cool back story as the first race of humanoids enslaved by the Mindflayers.  They have cool surrounding lore, in that they live in the Astral Plane on the corpse of a dead god; have a pact with Red Dragons for mutual cooperation; they are part of a splintered society with their cousins the Githzerai living in the plane of Limbo as peace seeking monks; and they are ruled by a Lich Queen who eats the souls of any member of their society who grows too powerful.
Look at this fucking thing.  It is amazing.
            Generally speaking, the Githyanki have all the best cultural and game play markers of the Drow (replace Lloth with the Lich Queen, replace spiders with Red Dragons, instead of good elves there are the Githzerai, replace the grab bag of magic powers with a grab bag of psionic stuff, and the Astral Plane is the Underdark of the Multiverse) but they are 100 times more exotic and lack all the baggage that comes with the fan favorite Drow.
            I feel that if you enjoy using Drow in your games that you may want to give more time toward these guys should you ever want to expand your games to the multiverse rather than staying on the material plane.  It will take more work, because their lack of use means you will find fewer premade dungeons and stat blocks, but you might not feel weighed down by expectations and still able to throw some curveballs in regards to behavior and locations.
           

Coming Tomorrow
            Tomorrow I am going to talk about Dragons.
            You knew they would eventually make an appearance.

______________________________

            If you like or hate this please take the time to comment, +1, share on Twitter (click that link to follow me), Tumblr, or Facebook, and otherwise distribute my opinion to the world.  I would appreciate it.

Friday, July 14, 2017

Dungeons and Dragons, "My Favorite Fiends"

Standard Introduction
            I have been writing about Dungeons and Dragons semi-regularly this year and in the course of writing those I found a 30-day blog challenge.  As I have done those a couple times before it seemed remiss not to jump on this one.
            If you want here is a link to my 30-day challenge on Disney Movies, here is a link to my 30-day challenge on Video Games, and here is a comically out of date 30-day challenge on Movies (it is old and the writing is rubbish).

Day 14- My Favorite Fiends
            There are 10,000 monsters in this gods damned game.  Expect several top 5 lists this week as there are not too many specific “favorites” more like “preferred”.  Today is Evil Outsiders.  That will primarily mean Demons, Devils, and Yugoloths.
            Really, any one of those species of evil could have its own top 5 and there are evil monsters in the multiverse that aren’t of those groups.  This is a massive category.  I considered just talking about the biggest of the big evil outsiders, with Demonic Princes and the Dukes of Hell, but in my perspective, those tend to have too much coverage and emphasis.  Better to, again, look at those monsters that lend themselves to interesting encounters, interesting long term villainy, or just have the coolest looks to them.
            DOUBLE TWIST, while writing this I decided to only do a Top 3 and then do a heavy discussion about 2 “Dishonorable Mentions” because I think there is something that needs to be talked about.
            Let’s go.
 
This is a Vrock.  A Vulture Demon.
#3: Vrock
            They fly, they have spores, they look like the Skeksis from “Dark Crystal”, and they scream so loud it physically stuns people.  In 3rd edition a group of them working together could create a lighting explosion.  What more could you want from a giant demonic vulture thing?  Cause they kind of cornered the market on weirdness.

Anyone else recall the "Dark Crystal"?
It was alright.  Little too much enamored with the novelty of an all puppet movie.
            Like most demons, Vrocks are dumb and guided entirely by self-interest to the point of self-destructive behavior.  I have used them in the past but never to great effect.  I think that getting rid of the lightning explosion for 4th and 5th edition was a wise move, it was a distracting ability pulling them away from the more interesting shrieking and spore blasting.

This is a Kyton.  They look awesome.

#2: Kyton (Chain Devil)
            This one owes a lot of its success to the cool art.  Chains have numerous connotations related to domination both of one’s self and others.  At the same time chains are analogous to sins, heavy and forged link by link (am I the only person who remembers Jacob Marley’s speech to Ebenezer Scrooge about why his ghost was covered in chains?).  There is also just the general kinkiness factor, I was surprised not to see all that much fan artwork of the Chain Devil while pondering this blog entry.
            The Kyton in 5th edition is all about making lots of attacks from numerous points around the room by animating chains.  Like a cenobite from “Hellraiser” the chains become barbed and reach out to touch people.  They can also make scary faces to frighten the PC’s, either by appearing as a loved one or hated enemy, I kind of like that idea, the idea that your loved one ended up in a kink dungeon in Hell and is now trying to kill you is kind of awesome.

I would like to make a suggestion that this sort of head cage should be used in future Kyton images.
This seems like an obvious way for the whole "face of a loved one" could appear.

            4th edition kind of stands apart in that he was more about moving around with lots of attacks but I want to say that all iterations are missing something I always assumed they had: A Climb speed.  I guess when I pictured these guys I see them as swinging from chain to chain, the chains hanging from a place so high up that you can’t see it, and going down so low that the bottom is cloaked in darkness, their victims twisted up in chains like flies in spider silk.  Oh well, my mistake.
 
This is a "Horned Devil".
Because if there is one trait that would be unique enough to comment on with DEVILS, it is the horns thing.
No other Devil would have those.
#1: Horned/War Devil (Cornugon/Malebranche)
            This guy has an interesting journey that consists primarily of being a big dude with a trident.  His art ALWAYS looks awesome and that is really all I care about in regards to him.  He is a big, solid boss monster that looks cool.
            I have no idea why the names of this thing are so all over the place.  In 3e it is a Horned Devil (Cornugon), in 4e it is a War Devil (Malebranche), and in 5e it is a Horned Devil (Malebranche).  I guess when 6e rolls/roles around (I am guessing around 2022) it will be the War Devil (Cornugon).

This is a Sex Demon.
This will be uncomfortable to talk about.
Feel free to tell me I do not know what I am on about.

Dishonorable Mentions (Cause Demons): Succubus and Incubus
            Yes, I need to talk about the personification of sexual “seduction” that was a Demon in 3rd edition, a devil in 4th edition, and in 5th… they “play for both teams”.  The Succubus is now not just a sexy lady, but can also be a sexy fella in the form of an Incubus.  I think this might illicit some criticism in the form of, “Depraved Bisexual”.  I don’t think it does, but only because there are so many pansexual and bi-sexual characters like Queen Morwel and arguably the rather gender ambiguous nature of the Elf gods.  Instead I want to talk about a different issue that I feel is not clearly appreciated.
            In 3rd edition the Incubus was a separate demon from the Succubus.  Making them one creature which has a term for their female and male manifestations is a change for 5th edition… Holy shit is it a change.  And that is the thing I want to talk about.  Cause it is something that kind of bothers me!  Like more than I realized when I started writing this blog about demons.
            Let’s all take a look at Dragon magazine #353 from March 2007, it was a month that featured a cover illustration and focused article on the Demon Ruler of the Succubi and on page 33 they had the 3e version of the Incubi.  I will take an image DIRECTLY from there along with the relevant roleplaying information.  (Click for Full Size).



            YEESH!
            “The Incubus is a physical manifestation of male sexuality given human form… Whereas Succubi seduce their victims… Incubi see what they want and take it by force.”  They are RAPE DEMONS.  OH MY!  Hash tag “Not all Demons” I suppose.
            Take a look at the combat description too.  “They gang up on single targets… Most incubi fight with a single longsword, often using the weapon with both hands to strike their foes.”  I can't be the only one thinking about that classroom scene from "The Wicker Man"?


Phallic Symbol! Phallic symbol!

            Woof!  Am I the one reading into this too much?  I think the writer might not have thought it out enough.  2007, a shockingly different era now that I think about it.  Here is the thing though: The Succubus kissing someone into a mind controlled stupor and then having sex with them, that is also a rape demon!  It is just more of a date rape demon.
            This is one of those things that I sometimes feel people do not appreciate when talking about these things in modern myth.  It is not good to be held down and fucked to death.  I find it strange that I have to be so blunt, but these things keep cropping up in pop fiction.  Morrigan from “Darkstalkers” being the best example, but there are others, especially in anime.  These things that portray the succubus as unironically seductive.  That is messed up.
            They are evil.  They manipulate, use, and destroy things.  And, you know, rape, lots and lots of rape.  It’s an icky villain.  I would recommend not using them.  Because, they’re role is INTENSELY misunderstood and weird.
 
Although... If that is what you are going for and you go for it hard enough.

Coming Tomorrow
            Tomorrow I am going to talk about Celestials.

______________________________
            If you like or hate this please take the time to comment, +1, share on Twitter (click that link to follow me), Tumblr, or Facebook, and otherwise distribute my opinion to the world.  I would appreciate it.


Saturday, July 8, 2017

Dungeons and Dragons, "My Favorite Group of Characters"

Standard Introduction
            I have been writing about Dungeons and Dragons semi-regularly this year and in the course of writing those I found a 30-day blog challenge.  As I have done those a couple times before it seemed remiss not to jump on this one.
            If you want here is a link to my 30-day challenge on Disney Movies, here is a link to my 30-day challenge on Video Games, and here is a comically out of date 30-day challenge on Movies (it is old and the writing is rubbish).

Day 8- Favorite Group of Characters
            This is one of those times in which I will go beyond the original framework of this 30-day challenge (spoilers: I already did that by reordering and retooling the original prompts).  Like I mentioned too many times before I am often the DM and beyond that I like players who work together and judge them on those criteria.  What is more, there is really no way to write this that won’t be slighting one group over another.
            But, here is the thing, I am also a part of this.  I can’t really award one group I have played with all the cookies because they got me at a different point in my life.  I was more mature, more level headed, or just had more time to write and think things out.  So, when I point to a group I had in 2014-2015 as the best experience, it had a lot to do with my ability to give them what they were looking for.  It is the single longest campaign I have ever run at 18 months which also had a mid-season finale and a series finale that were both super satisfying.  It was a good experience.


            The characters were a Kenku Druid named “Talon Greyfeather” or as I would make funny of him, “You basically named your character ‘Bird Bird’.”  An Oread Monk named Adrian, because he wanted him to be Adrian Monk (like from the USA show “Monk” which I guess is better than Bird-Bird).  And a Catfolk Ranger-Archer who had a normal goddamn name, which I have no complaints about.   
            Remember when I mentioned “Go weird or don’t bother not being human” a couple days ago?  They decided to go weird.  I had bought the Advanced Races Guide to go along with my 3.5 edition books and it allowed for some uneven but interesting elements to be brought in.  Typical for a 3rd edition game, the rules were insanely detailed… To the point of it being hard to smoothly mix things in, even when they were supposed to be completely compatible.


            They managed to go thru numerous adventures that were totally my idea, let me know what kind of adventures they would like to go on, met 3 dozen different named NPC’s that they grew attached to on various levels, and made a name/place for themselves in the world they ventured in.  There were some people we gamed with along the way and some afterward that I think would have been great to have along on a more permanent basis, but circumstances kept them from showing regularly.  It is a shame, but that’s life.
            I am still friends with the players from this group and took the lessons I learned from their playing and have done my best to apply them to my modern attempts at the game.
            We should all try and learn to be better at what we do.



Coming Tomorrow
            Tomorrow I am going to talk about a character I will not play again.

______________________________
            If you like or hate this please take the time to comment, +1, share on Twitter (click that link to follow me), Tumblr, or Facebook, and otherwise distribute my opinion to the world.  I would appreciate it.



Wednesday, July 5, 2017

Dungeons and Dragons, "My Favorite Fantasy Races"

Standard Introduction
            I have been writing about Dungeons and Dragons semi-regularly this year and in the course of writing those I found a 30-day blog challenge.  As I have done those a couple times before it seemed remiss not to jump on this one.
            If you want here is a link to my 30-day challenge on Disney Movies, here is a link to my 30-day challenge on Video Games, and here is a comically out of date 30-day challenge on Movies (it is old and the writing is rubbish).

Day 5- Favorite Playable Race
            I have mentioned this before but I am much more about being the guy running the game as such I just don’t have a lot of time spent as a player.  When I am GG’ing my games tend to have lots of diversity in regards to the creatures and races my players encounter.
            Regardless of my ability to provide a big range of stuff when I have access to the whole world, typically when I play I go the boring route and play a human.  The small amount of customization allows me to do what I want with nearly any character type, and since Humans are by the conceit of the game diverse and able to have numerous cultures and world perspectives that means I have plenty of freedom when designing my guy.



            This boring streak goes a little deeper too.  I would be okay with humans being the only option in a campaign.  “Game of Thrones” style baby!  And I don’t just mean the sex!
            Think of all the chaotic things that have happened in our world in regards to culture clash, oppression, fetishizing, and exploitation and everyone in this world is a human.  The idea that someone could live to be 300 years old, or be able to talk to animals, or have body types and chemistry that were wholly different from humans, those alien perspectives are hard for me to comfortably envision.  I think very few players are comfortable envisioning them.
            Any attempt to illustrate those vast differences via lore or the player trying to explain them, they’re often underwhelming, “Elves value personal freedom” they say, “How exactly do they do that?” I ask, “A bunch of them play the harp and they tend to live in treehouses.”  Can you see how I might not consider that to be too big a deal?

Humans can play the harp and value personal freedom.

            I don’t need that sort of halfhearted “we’re different” for a game to be interesting.  +90% of the time I doubt most players can really appreciate the magnitude of such alien perspectives and just play the characters for a rules benefit.  So why bother with them being non-human?
            The obvious answer to my flippant question is, “It’s Fun”.  I am not stupid, I am just trying to illustrate my world view, “if you and your players are not going to do anything with an idea why bother with it?” seems like a logical question to ask when it comes time to edit something.


Fun Playable Races
            I have already mentioned my love of the Warforged in the context of talking about Eberron and exotic races of monsters in general.  Maybe the way to make these player races more meaningful is to push the envelope and MAKE THEM REALLY STRANGE.  So, I will mention some other possibilities that I think would help.
            I like Gnomes because of their penchant for their gadgetry and being uncomplicated good guys 90% of the time.  I like Kobolds as (sort of) bad guys, as I spelled out in another blog which was all about Kobolds.  I like what they did with Tieflings and Dragonkin, devils and dragons are cool fantasy elements and (to me) make more sense as fantasy races than Elves, Dwarves, and Halflings in most cases.  I also have a soft spot for Dhampir, the quasi-vampire player race, I wish they had been in the core book, much like I wish more mentions of Ravenloft were in there, they are in the Races Guide for Pathfinder, they should be present in DnD.  That Pathfinder Race guide also has Grippli and Vanara who look awesome.


And really Awesome looking Tengu as well.
           This kind of goes back to my discussion of the various published settings and my “Imaginatives” designation.  I personally put a much greater emphasis and have more affection for the exotic worlds, and while I think that an all human interpretation of those worlds would be fine and even if I don’t often play them or see them as flawed (Dark Sun) I still prefer them because they are so different.
            So rather than having the typical races which all look similar, having the core races be Humans, Gnomes, Warforged, Tieflings, Dragonkin, Dhampir, and Kobolds sounds like a much more interesting world than the standard assortment of “White people of various heights and ear pointiness”.

This this is such a well colored and illustrated image that I keep using it.
            The core races as they exist are bland.  They did some work to address it with all of the subraces and having as many exotic races in the Player's handbook as they do, but that doesn’t change the fact that Elves are just done to death at this point and more interesting options should be looked at, Elves are not inhuman enough to peak my interest.  Call me crazy but the idea that someone definitely NOT BEING HUMAN is interesting enough to notice.  Speaking from the experience of running a game with the Pathfinder Race Guide, NO ONE PLAYED A HUMAN OR TYPICAL CORE RACE.
            I am going to again complain that there hasn’t been a new campaign setting since Eberron 13 years ago, and that lack of innovation is going to stagnate the property.  Why not put Lizardmen, Shifters, Goliaths, and Shardminds right up front and show people new and old how crazy this stuff can get?
            Maybe I am just too outside the typical consumer for my opinions to be considered as good advice on the topic?
 
Yeah, maybe we don't need the Shardminds.
But, I am sure putting them in the Player's Handbook 3 didn't do them any favors.

Coming years after I initially wrote this, there was a fun little song released for this concept.  Enjoy.



Coming Tomorrow
            Tomorrow I am going to talk about my favorite class.

______________________________
            If you like or hate this please take the time to comment, +1, share on Twitter (click that link to follow me), Tumblr, or Facebook, and otherwise distribute my opinion to the world.  I would appreciate it.