Standard Introduction
I have been
writing about Dungeons and Dragons semi-regularly this year and in the course
of writing those I found a 30-day blog challenge. As I have done those a couple times before it
seemed remiss not to jump on this one.
If you want
here is a link to my 30-day
challenge on Disney Movies, here is a link to my 30-day
challenge on Video Games, and here is a comically out of date 30-day
challenge on Movies (it is old and the writing is rubbish).
Day 5- Favorite Playable Race
I have
mentioned this before but I am much more about being the guy running the game
as such I just don’t have a lot of time spent as a player. When I am GG’ing my games tend to have lots
of diversity in regards to the creatures and races my players encounter.
Regardless
of my ability to provide a big range of stuff when I have access to the whole
world, typically when I play I go the boring route and play a human. The small amount of customization allows me
to do what I want with nearly any character type, and since Humans are by the
conceit of the game diverse and able to have numerous cultures and world
perspectives that means I have plenty of freedom when designing my guy.
This boring
streak goes a little deeper too. I would
be okay with humans being the only option in a campaign. “Game of Thrones” style baby! And I don’t just mean the sex!
Think of
all the chaotic things that have happened in our world in regards to culture
clash, oppression, fetishizing, and exploitation and everyone in this world is a
human. The idea that someone could live
to be 300 years old, or be able to talk to animals, or have body types and
chemistry that were wholly different from humans, those alien perspectives are
hard for me to comfortably envision. I
think very few players are comfortable envisioning them.
Any attempt
to illustrate those vast differences via lore or the player trying to explain
them, they’re often underwhelming, “Elves value personal freedom” they say,
“How exactly do they do that?” I ask, “A bunch of them play the harp and they
tend to live in treehouses.” Can you see
how I might not consider that to be too big a deal?
Humans can play the harp and value personal freedom. |
I don’t
need that sort of halfhearted “we’re different” for a game to be
interesting. +90% of the time I doubt
most players can really appreciate the magnitude of such alien perspectives and
just play the characters for a rules benefit.
So why bother with them being non-human?
The obvious
answer to my flippant question is, “It’s Fun”.
I am not stupid, I am just trying to illustrate my world view, “if you
and your players are not going to do anything with an idea why bother with it?”
seems like a logical question to ask when it comes time to edit something.
Fun Playable Races
I have
already mentioned my love of the Warforged in the context of talking about Eberron
and exotic races of monsters in general.
Maybe the way to make these player races more meaningful is to push the
envelope and MAKE THEM REALLY STRANGE. So,
I will mention some other possibilities that I think would help.
I like
Gnomes because of their penchant for their gadgetry and being uncomplicated
good guys 90% of the time. I like
Kobolds as (sort of) bad guys, as I spelled out in another blog which was all about Kobolds. I like what they did with
Tieflings and Dragonkin, devils and dragons are cool fantasy elements and (to
me) make more sense as fantasy races than Elves, Dwarves, and Halflings in most
cases. I also have a soft spot for
Dhampir, the quasi-vampire player race, I wish they had been in the core book,
much like I wish more mentions of Ravenloft were in there, they are in the
Races Guide for Pathfinder, they should be present in DnD. That Pathfinder Race guide also has Grippli
and Vanara who look awesome.
And really Awesome looking Tengu as well. |
So rather
than having the typical races which all look similar, having the core races be
Humans, Gnomes, Warforged, Tieflings, Dragonkin, Dhampir, and Kobolds sounds
like a much more interesting world than the standard assortment of “White
people of various heights and ear pointiness”.
This this is such a well colored and illustrated image that I keep using it. |
The core
races as they exist are bland. They did
some work to address it with all of the subraces and having as many exotic
races in the Player's handbook as they do, but that doesn’t change the fact that
Elves are just done to death at this point and more interesting options should
be looked at, Elves are not inhuman enough to peak my interest. Call me crazy but the idea that someone definitely
NOT BEING HUMAN is interesting enough to notice. Speaking from the experience of running a
game with the Pathfinder Race Guide, NO ONE PLAYED A HUMAN OR TYPICAL CORE RACE.
I am going
to again complain that there hasn’t been a new campaign setting since Eberron 13 years ago, and that lack of innovation is going to stagnate the
property. Why not put Lizardmen,
Shifters, Goliaths, and Shardminds right up front and show people new and old
how crazy this stuff can get?
Maybe I am
just too outside the typical consumer for my opinions to be considered as good
advice on the topic?
Yeah, maybe we don't need the Shardminds. But, I am sure putting them in the Player's Handbook 3 didn't do them any favors. |
Coming Tomorrow
Tomorrow I
am going to talk about my favorite class.
______________________________
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