Saturday, March 11, 2017

Short Story, "The Finer Points of Communication"

I originally wrote this back in March of 2009.  I had to go thru and fix the grammar, but otherwise this is the same story as before.  Hopefully you find it entertaining.

The Finer Points of Communication
There is a slow guy banging his helmeted head against the wall at the base of my stairwell.  Like the ticking of a metronome he keeps perfect time.  “This is making me really uncomfortable.”
“Imagine how he feels,” Terry says with his usual know-it-all-ness.
“I don’t imagine he feels much at all,” I have always been put off by people with disabilities.  “He keeps doing it.”
“You say that,” replied Terry.  “Try and put yourself in his place.”
“Let’s see,” I put my fist to my temple and begin to tap with my knuckles in steady rhythm.  “I don’t feel any thoughts, great or small coming on.”
“No, don’t just monkey-see-monkey-do and expect the reason to come from that,” said Terry.  I didn’t really get what he was trying to say and he continued.  “If you see a man standing in front of a microwave with an empty food box in his hands counting backwards, you don’t stand there counting backwards and expect the meaning of life.”
“So you’re saying that this guy is waiting for something, and we just can’t see what that is?” I really didn’t want a life lesson, but if I waited, maybe he would get tired of trying to explain it to me.  “Or the head thumping is… What, his imagination’s rotation plate?”
“See, you’re doing the monkey-see thing again,” he said.  “You just parrot and imitate and expect the answer to come from the action of duplication.”
“Well, Terry, you aren’t being very clear about this,” I said, now getting a little upset with him.
“Okay look at it like this,” he looked up, imagining some chart and bullet points in his head to help him explain.  “A ballet has dancers, right?”
“Yeah.”
“And dancers dance, right?”
“Okay, if you are going to be a jackass—”
“No listen,” Terry took a second to pick his words, and I guess let the arrogance build in his tone, because the next thing he said sounded like he was explaining something to a child.  “A ballet has dancers who dance, but the guy who created the show wants to tell a story, now, if you just imitate the dancers, jumping and flipping, doing it without context and without an idea to guide it, then you won’t know what the ballet is about, you’ll just be jumping around.”
“So, I’m just jumping around guessing what the head banging is by imitating it.”
“Yeah,” said Terry.  “What you don’t see is the director and dance instructor.”
“Yeah.”
“Now that head banging is this guy’s ballet,” Terry continued.  “A minimalist dance routine for sure, but what do you think the message to his movements is.”
“I don’t know.”
“Well, you know the setting, you know the movements, you know what the typical audience is, and you know that the guy down there doesn’t have an audience.”
“So an unpopular guy sits in a stairwell, banging his head on the wall, and in doing so he is trying to tell us something.”
“Yeah.”
“And, he could be trying to tell us all something, and be bad at it, or the show is over our heads.”
“Yeah.”
“Okay Terry, so what is he trying to tell us?  What does his show mean?”
“I don’t know,” replied Terry.  “How about we go ask?”
Terry and I walked down the stairs, and as we got closer, the guy in the helmet stopped and turned to us.  He said, “Can you help me, I think I’m lost.”
And I said, “Oh, god.  Yeah, of course.”

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Friday, March 10, 2017

President Trump's Golf Handicap

            Currently President Trump has taken 4 vacations at his golf resort Mar a Lago in 6 weeks of being President.  I saw one of my friends ask the question, “What is the big deal about Golf?  Why are people so hung up on him playing golf?”  Here is my attempt to answer that question.

Remember, this guy regularly calls women too unattractive to sexually harass.
             Golf has classiest connotations. Country Clubs are expensive to belong to and often exclusive, they are seen as part of the have’s/have-not’s conflict.  But there are other elements that are specifically about President Trump.

            I understand the expense of security for the first family is a priority and it makes sense that a traditionally wealthy person would live in and travel to expensive places.

            The issue comes when you look at how much money is being spent and how quickly. President Trump has spent in a month what Obama spent in a typical year. And one of President (then citizen) Trump's most frequent complaints leveled at citizen (then President) Obama was the numerous vacations and expenses that then President Obama was supposedly accumulating. It is a combination of wasteful spending and naked hypocrisy that has made it come to the surface now.

             Beyond that, President Trump is having many of these activities at his own resorts as a way of advertising them and a way to bill the US government for his own security. He is making money by spending tax payer money. Which is as unethical as any elected official could be expected to get away with.  Because for some reason, people are okay with President Trump using his office to make lots of money, by golfing.
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Thursday, March 9, 2017

5 Quick Movie Reviews

            This is about 5 movies I saw this past weekend and some brief reviews.
            Watch these movies.

Red Box Titles
            "Kubo and the Two Strings" is good, just like everything Studio Laika has produced.  Certainly, the prettiest of their movies as the technology they are using is hitting fascinating new levels of detail and movement.
            To me it is not as good as their last film, “The Box Trolls” but like all their other stuff it does have a core theme which gives it good bones.  The movie is sub-textually about degenerative mental conditions, as many people suffer from memory issues and it is tied into the story well.  Telling stories keeps memories alive.
             Strangely, the idea of a kid playing guitar to battle evil spirits reminded me of “The Pick of Destiny” and I keep picturing Jack Black saying many of Kubo’s more grandiose lines.



            "Hell or High Water" is good, it is a straight up crime movie, while it does have stuff to say about modern America and banks, it does so thru clever dialogue without any bullshit nihilistic philosophizing.  I kept comparing it to others in what I consider a modern genre, “Poor Rural Noir”.
            Along with films like “Green Room”, “No Country for Old Men”, “Winter’s Bone”, and TV shows like “Breaking Bad” and “Sons of Anarchy” this genre portrays poor and rural crime activity with depth and high production value to make very straight forward stories about people with little/nothing, who stand to lose even more or stand to gain too much to pass up, predicated on their committing criminal offenses or navigating a criminal underworld.



Theater Titles
            "Lego Batman" is good, I appreciate the love they showed the character of Robin who has been all but forgotten in the Bat-franchise for 2 decades.  Certain jokes and references to the Batman mythos resonated with me more than others and I appreciated the ever-ramping threat leading up to the climax in which enough resources have been marshalled to turn the tide completely on the villains.
            There is a strong central character arc for Batman.  That is right, the main character grows and changes as a result of the story, how novel.


            "Get Out" is good, when I talk about how I want more minority characters in movies because I want to see a fresh perspective on something this is exactly what I am talking about.  I am a white guy, but even I get tired of seeing white guys overcome adversity and get the girl.  I have empathy, I can learn via narrative about social difficulties facing other people.  Do more of that.
            I do have one complaint in that the trailer gives a lot away.  If I had to find another complaint, I think some things got left on the cutting room floor, a prop shows up at one point and I am unsure if it was supposed to have been set up earlier.



            "Logan" is good, SAD! SUPER SAD! That Johnny Cash rendition of "Hurt" they keep playing over the trailer might be the single most thematically appropriate song to a movie ever.
            I made a quasi-prediction about what the movie was going to be about when “Logan” was first announced and I was somewhat right.  But, the movie did so much more and did what I thought it was about so well that it crushed my expectations.
            Maybe it felt a little long, but that probably had something to do with the 3-year-old that was sitting behind me talking whenever there wasn’t a scene of Logan cutting peoples’ faces off and that kept taking me out of it.  Kid, if you are going to talk, talk during the action scenes and listen during the dialogue scenes, there isn’t going to be and exposition during the action, good time to ask your dad to clarify what is happening.  ALSO, parents, don’t take your kids to see this movie, it is violent and sweary as fuck.  Maybe a mature 10-year-old would be able to handle it, MAYBE.


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Tuesday, March 7, 2017

Youtube Bigotry?

            This is an editorial based on what I have gleaned from the internet and popular culture in general.  In an effort not to turn this into a research paper, I will use the phrase “People have said” too much.  This is a bad habit.  If you would like to make a serious and convincing argument to others you should not do this. 
            As this is an opinion piece and is entirely my opinion, I will be alluding to what I FEEL, not hard research.  If you disagree with me that is fine, but keep your comment short, because I am not in the mood for a real argument.
            This will read a little disjointedly.

            One of the bigger issues with Youtube seems to be the lack of self-awareness that comes with the platform for many of the more popular contributors.  They say what is on their mind and if they have enough technical proficiency they will garner an audience that not only agrees with them but will reinforce their egos and “fight” on their behalf.
            Ego trips for people who are the single creative voice for a project that is watched by millions are inevitable.  You can’t help it, human brains are wired for an emotional high when people agree with you, but this has an unfortunate side effect.  Too much self-acceptance is a bad thing, and self-aggrandizement is borderline evil.



            I have noticed that some people have said, in the context of modern internet, Saturday Night Live is obsolete, that you can’t do biting topical commentary when you are hamstrung by standards and practices.
            I disagree.
            While the FCC’s prohibition against profanity is far too conservative that is not what is holding back TV shows like SNL and the internet is not what is making them obsolete.  It isn’t obsolete because they will have something youtubers don’t, a little perspective.
            SNL is a team.  A large diverse cast that is trying to make people laugh, but at the same time they are not trying to hurt anyone.  By surrounding each other with different perspectives they can keep each other on message, “Be funny, not hurtful”.  One-person-show youtubers don’t have that and in an attempt to push themselves they go for the easy transgressions.  Racism, misogyny, trans-phobia, the Jews, and any other punching bag that will attract a fervent fan base.
            They are getting likes, so by their own self-fulfilling logic they are doing something right.  But are they making the right kind of jokes?  Are they being harmful?
            It varies.

            I know that everyone out there likes to think that they are so above the influence of the media they consume.  That watching a dozen well-made shows about sociopathic egomaniacs will not somehow warp them but after years of “Breaking Bad”, “Mad Men”, and “House of Cards” we have Donald Trump in the White House.
            You don’t think there might be some kind of mass cultural swaying caused by the allure of villain protagonists?  In the latest Superman movies, Superman kills bad guys he could easily stop as they pose no threat to him... and he is the “good guy” of his movie.  I think something might be broken.

            The reason I am talking about this is two instances that exist in the spheres of the internet I frequent.  JonTron, a goofy comedian on youtube with production values well above the typical youtuber started coupling himself to Breitbart news and other elements of the internet that I do not care for.  I stopped following him because, fuck’m.
            At the same time, the most watched youtuber PewDiePie made a video in which he paid poor people to hold up signs calling for the “deaths to all Jews”.  And then tried to play it off as some kind of social commentary.
            Hate to tell you all this, but when a white millionaire pays poor people to display hate speech he should not be looked at as delivering some kind of revelatory message, because it shouldn’t be news to anyone that there are a lot of people who would do that shit for free at the behest of a white millionaire.
            I never followed Pew before, his stuff is the lowest common denominator of humor and has zero value from my perspective.

            Fact is, these guys are goofy clowns who are on an ego trip.  They have more money and attention than they can healthily handle and it is allowing them to indulge in every stupid thought that they have.  They don’t have people around them saying, “Don’t go on Breitbart” or “Don’t pay to have anti-Jew signage displayed” (because apparently that needs to be explained for some reason).
            Ignore them, love them, do whatever you want.  But realize that this is the inevitable end of these kinds of focused projects that demand so much output.  This is your auteur theory, people keep pushing their own boundaries and the boundaries of others until they are paying poor people to hold up hate speech.

            Hooray.

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Wednesday, March 1, 2017

6 Years of Blogger and 400 Entries

            This blog is both my 6th year anniversary of writing on blogger, and my 400th entry overall.  It took me a hell of a lot less time to get to 400 than it took to get from 200-300.  Or not. 
It’s all relative.

            For instance, this is the first time I have acknowledged the anniversary of me starting this blog.  Every other instance of March 1st is empty.  But the 100’s I have acknowledged each time.  So, I judge myself more by output rather than the duration of time I have been at this.  Is this many entries a lot for a blog?  Is it for a blog that is 6 years old?  I don’t know.

            I don’t even know if this blog serves as anything other than a practice ground for my own attempts to improve my writing.  I know on some level that you have to open yourself to scrutiny if you have any hope of improving.  Graded by a teacher, asking a friend to read your stuff, or submitting it to an editor.  If you just write for no one’s sake but your own, then it is unlikely you will ever improve in anyway other than indulging yourself.  And indulging yourself is not a marketable skill.

            Has my writing improved?  Maybe.  I would hope so.  This entry is hardly a stellar example of it.  Just a meandering self-reflective (and aggrandizing) non-work.  I mean, 300 was my review of “The Force Awakens”, that at least had something to read during all the back patting.  Maybe I could try to review “Rouge One”, but I hated it, and I just don’t want to.

            No poems or anything.  And I don’t really want to talk too much about my other blog goals (“Entry for every day on the calendar” or the “Writing 1,000,000 Words”) because I plan to talk about those near the end of April when I do the update for the “Writing 1,000,000 Words” project.  Though it is worth mentioning that both of those things started years after I started on Blogger, and Blogger wasn’t even my first blog, I wrote 100 entries in the “notes” section of Facebook and on Myspace of all places.

            Maybe I could mention the 30-day challenges I did?  And how I can’t find anymore online that aren’t complete shit.  Honestly I had to heavily modify the ones I did to make them work.  Why is it so difficult to find good writing prompts?

            And the novelette I wrote.  And the “Write a chapter every once in a while” story I started and almost immediately failed to keep going.  I have an unedited chapter for that thing, maybe I should put it out there, a multi-year jump between chapters should be a big deal.  I outlined the story, I just need to do it (story of my fiction writing life).

            I don’t know.  Whatever.  This is just “What’s on my Mind”.

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Tuesday, February 28, 2017

The Value of "The Razzies" and Criticism of Bad Movies

            I went on Rotten Tomatoes (a website who people really misunderstand the use and value of) to look at the winners of the annual “Razzie” awards.  These awards are often given to high profile flops, vanity pieces, movies that made a ton of money but were garbage in the eyes of the reviewer community, or in this year’s case a propaganda film made by a convicted felon who somehow is still politically relevant.

            Whatever.

            The point is, this is a booby prize, you point to something everyone knows about and say that it sucked, people then talk about the hows and whys of sucking, segway into lesser known movies that were worse, and then hopefully everyone learns something about how you make a movie.
            Discussion and reflection of what you like, what other people like, and what technical proficiency that goes into making things is important.  Talking about this stuff makes you smarter and helps you to learn how to express yourself on other topics, it is why I have written so many movie reviews, not just to tell other people how I felt about some throw away junk entertainment, but to talk out what it is I liked about the throw away junk entertainment.  I am exploring my own values and tastes thru a medium of film criticism.

Here is a criticism from me to "Dawn of Justice".
I have seen every live action and animated portrayal of this character.
This is the worst one.
            These things are subjective.  As pretty much all art is.
            Then I read the comments and some common bugbears made themselves apparent.  I see a lot of comments with the words "bias" and “objective”.
            I don't think people know what those words mean.

            The Razzies are an opinion piece, awards given in a facetious spirit to mock movies whose quality didn't measure up in the film criticism community, but often times had a disproportionate amount of success.  That is bias toward their own opinion or toward certain film making conventions they felt fell short in the execution of the movie.
            If you, like the commenters, liked one of these movies (Dawn of Justice has a shocking number of idiots wanting to throw themselves on their own swords to defend it) go ahead and like what you like.
            If you hated a particular movie that was not chosen (or even nominated) instead of commenting about the award's biases, how about instead use these awards how they are supposed to be used, as conversation starters.  They are a joke meant to provoke good natured discussion about what we like and dislike about movies.



            The Razzies are not "official" or "influential" or part of some conspiracy.  If you don't agree that is fine, but don't just rant about "objectivity" like there is some kind of scientific process for measuring the quality of a film, just point to who won, explain why you think that movie was picked, and then explain why you would have picked a different movie.  This helps you and others understand your world view.
            It is supposed to be fun.

            Have fun.
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Sunday, February 26, 2017

Dungeons and Dragons: "Alignment" part 3

            I have played Dungeons and Dragons for more than 15 years.  Lately, I have not had access to any other players and so I have just been kicking around ideas that normally would be in a game and instead I am just going to post them on my blog.  This is going to be a reoccurring thing as I just keep hammering out things and not all of them can be turned into elements in my “random fantasy novel ideas” folder.

What Have I Got: A Web of Alliances
            Last week I talked about some other morality systems in geek culture, the not so black and white dichotomy of “Babylon 5” and the traditional virtues and vices of “World of Darkness”.  This week I am going to take a look at an iconic franchise in RPG’s, “Fallout”.
            Traditionally in RPG’s a computer or the Guy running the Game, let’s abbreviate that to Game Guy or GG for short, need a way to evaluate in shorthand how the world views the player character(s).  Are people afraid, hostile, friendly, guarded, or horny?  The spectrum of human emotion is a broad one dictated by the personal philosophy of the observer and the reputation of the observed.  How do you try to box in these things?
            Dungeons and Dragons tends to rely on alignment for the default.  If you are a good person and you meet an evil person they will at best see you as naïve at the start, maybe someone to exploit, maybe a direct threat to their interests.  There is variation based on how much depth the GG wants to give them, but that will usually be the rough starting point.  Chaotic people clash with Lawful, Good with Evil, and Neutral people presumably clash with other Neutrals about what not to feel all that strongly about.
            That is the thing about Neutrals.  You never know where they stand. It sickens me.
            Anyway, here are two examples of how the Fallout franchise has handled that question.  One is complete shit and the other is adequate.  I then give a bit of an insight into my own attempts to harness one of these systems in my own games and the pitfalls I found with it.  There is also a lot of "Skyrim" discussion in there too.
 
This is what "Web of Alliances" traditionally means.
This will make more sense later.

Fallout 4: “I didn’t bother”
            I chose not to give any thought to Fallout 4, because I played that game as an extreme loner and therefore missed out on most of what they decided was important, specifically how your NPC allies feel about you.
            Hey, Bethesda, if you want to make interpersonal interaction and team building a core component of the game’s story maybe don’t make “Lone Wanderer” a perk at all.  Maybe gear your game mechanics to couple with your other game mechanics…. and the story instead of having such obvious divisions between each of the parts.  And cut all the bloat, it is impossible that anyone in development thought “Ghoulish” was worth anything, whoever was pushing for it should be purged.
            One of these days I should go on a long rant about “Fallout 4” and its numerous bad decisions and how they kneecap the ever loving hell out of the good decisions which made the game fun.  One of these days.
            Whatever.
 
Endurance 9, are you high?
If you are going to have a shit perk you should at least make it the lowest ranking one.

Fallout 3: “Murdered by an entire village over a fucking fork”
            There is a youtuber I follow who made a 90-minute video delving into the depths of “Fallout 3 is Garbage (and Here’s Why)”.  You don’t have to watch it, but I feel it does present numerous things about not only “Fallout 3” but the rest of the Fallout franchise and its value as a game series and story setting.
            I never really connected with “Fallout 3” for many of the reasons he points to primarily because of the shallow binary choice aspect to it.  Blow up a town that has done you no wrong or don’t do that.  This is not a meaningful choice.  The idea that doing evil, especially in a covert fashion, would have any effect on how people look at you is questionable considering the amount of anonymity that the setting would afford people in it.  “Karma” is a terrible system.
            I mentioned my issues with the bad over simplification of the morality system in 4th Edition of Dungeons and Dragons, but “Fallout 3” takes it a step even further.  The game’s AI is too stupid to have a rational reaction to minor transgressions.
            Go ahead and steal something, doesn’t matter if someone sees you, you lose karma.  Go ahead and steal something while someone looks, and even if the object is literal garbage they will lynch your ass.  I have been stabbed by the town doctor because I grabbed the controller weird while shifting in my seat.
            This is the limitations of the technology, obviously you can’t make fully thinking individuals, especially in town that could be obliterated at an early stage in the game.  A massacre committed by you.  For no reason.  But, I point to this because this sort of draconian blunt simplicity is used by lazy players and GG’s without thought.
            It is not fun to punish characters who are not playing the way you think they should with wildly disproportionate punishment or knee jerk in game terror.  It is also not okay for players to get a kick out of brazenly derailing the game because, “My character is going to steal, and I am willing to burn this whole village down if they tell me not to take apples without paying.”  Hey, dipshit, while you are trying to shock humor everyone with your edgy character everyone else is waiting to get on with the story.
             (If it is not clear I am admonishing my younger self for having committed these sins, I am trying to help you learn from my mistakes so that you can be a better player).




Fallout New Vegas: “You can tell a lot about a guy by the company he keeps”
            This system… actually works really well.  If you don’t know much about “New Vegas” (understandable, because at the time of its release it was way too buggy and as a result failed to gain the traction I feel it was due) let me tell you a bit about it.
            In it the post-apocalyptic Mojave Desert.  You are a mailman that has survived being shot in the face and buried in the desert.  You are now out for revenge on the guy who did it and along the way you meet a variety of colorful characters and learn the intricacies of numerous factions.  There is a war on and thru chance you are drawn into the conflict as an agent for one of the 3 primary factions… or you are out for you.  You’ll need resources, allies, and an army to win the war for your chosen side and that means either killing or winning over the numerous groups of the wasteland.
            There is no good and evil (well, there is certainly an evil side, kind of hard to spin the faction with all the slavery, misogyny, cultural extermination, mass murder, and luddite sensibilities as anything other than “evil”) instead you are viewed as being on good or bad terms with each primary group.
            The three primary factions differ in notable ways.  The democratic New California Republic are nominally the good guys but they are stretched thin and plagued with numerous frailties, it seems inevitable that if this war isn’t what beats them then something down the line will.  There is Caesar’s Legion, dozens of tribes banded together into a grand autocratic military that is sweeping the nation, they are the aforementioned “evil” side.  And there is the leader of the powerful city state of New Vegas, the notorious Mister House, who wants to run New Vegas as a model of pre-war glory, utilizing his robot army to protect his glitzy city from all threats.
            Taken along with the option of, “None of the above” you can actually populate the traditional alignment system of Dungeons and Dragons with each faction, House is Lawful, NCR is Good, Caesar is Evil, and taking control and pushing out the others is Chatoic.



            If it were at all possible, I think this sort of system would be ideal for Dungeons and Dragons.  It is not possible.  A GG would have to first think up all of the factions, their priorities, and their primary members.  They would have to have a key central conflict, WAR IS A GOOD ONE, and the players would have to understand each one, which is difficult because inevitably one of them is going to look worse than the others from the start.
            For an instance of how difficult it is to create a real parity, think of the Imperial Legion at the start of Skyrim, it is really hard to justify why your character would work with them after they were about to have you executed when you were not even on the list to be executed, and it is really hard to justify joining the Stormcloaks if your character is anything other than a Nord or maybe an Orc.  By the Eight they yell, “Skyrim is for the Nords” when fighting, naked jingoism is not attractive.  Make Skyrim Great Again, I suppose.


            Beyond that, a video game can keep a score card in the background keeping track of favors and favor that the player has done and curried, a DM would be punishing themselves if they tried to keep track of all of that information in any consistent fashion, how do you measure the weight on an action or a trespass?  And good luck getting all the players to agree to help any particular faction, better luck trying to get them not to follow only one, better-better luck keeping them all from descending into backstabbing.
            How do I know?  Cause I tried it.  Woof!

The Red Crusade: “Unfortunately the experiment ground to a halt”
            I had a war campaign that I put a lot of creative energy into and while I still consider it a great idea (I will one day just make a multi-week blog about the details of it once I get past all of these more general topics) the campaign eventually slowed down and then stopped.  It was not entirely the fault of the premise, we all had lives and there is only so much mental energy two lawyers, one physicist, and a graduate student can put into Dungeons and Dragons.  That being said let me show some ideas and my big failing.

            There were two big sides, the Maunder Empire which resembled Rome or Byzantium in a state of confusion and in many ways collapse.  They were the Lawful to Lawful-Evil side of things, but they had their strong points (if you were Human or Halfling and really liked having a well regimented society with great architecture and functional utilities).  They are led by the nephew of the previous emperor and up till recently they were the most powerful military on the planet, it is only because a dozen things went wrong all at once that they did not handily win the war.
            Beyond the “We are really good at illustrating all of the best things about orderly state run society, but are kind of racist” there were parts that were far more open to reform and even saw the war as a time to push thru new ideas.  It had an evolving status quo.



            The other side was the Alliance, or “Barbarian Horde” as they were called by the Empire.  They were made up of a diverse group of beings from the neighboring continent that had pushed off the colonial yolk of the Maunder and were now on a counter invasion.  They were led by the Infamous Red, a half red dragon who married High Empress Jessica, daughter of the now dead previous Emperor.  The validity of the marriage was suspect (as Jessica was 13 when they got married), Red wanted to install himself as a Governor General with Jessica as a puppet ruler.  He is the Chaotic to Chaotic-Evil side of things.
            That being said, Red’s side was far more diverse, Jessica is legitimately in love with Red and is no longer a child (she is currently 23 and their marriage was non-sexual until she was an adult) and is looking forward to being the figurehead of an empire while most of the real work is done by her friends in the Alliance.  The Alliance was all about democracy, plurality, and choice.  But they were also brutal, and many members had a biological need to destroy many, Many, MANY functional structures and upend the Maunder civilization that would cost millions of lives.  And that is assuming they would all manage to keep moving in the same direction rather than stall out or implode.



            In addition, each side had sub parts, The Empire had 12 different regions, each under siege from some other threat (Yuan-ti, Demons, Undead).  The Alliance had different racial factions (Catfolk, Humans, Goblins), and there was a half dozen smaller satellite countries that had pro-Empire and pro-Alliance positions within each (and I based all of those countries off real life countries).  There were also monstrous powers, churches and cults, and criminal organizations, all of these were exploiting the chaos of the war to push their agendas.  My creativity went into bloated and complex overdrive.  My players couldn’t keep up and became less interested in seeing any nuance.
            The party never even thought that joining the Empire was an option.  Even though one of their first and greatest allies was a Colonel in the Empire and that most of their crew and allies were educated in the schools and colleges of the Empire.  And this really comes down to my fault I guess.  I did the same thing “Skyrim” did and had them start off in an island prison run by the Empire called The Salt Box along with a bunch of other political dissidents.  They escaped the facility, destroying it utterly in the process, and became a group of mercenary adventurers with a crew of political dissidents.  KIND OF HARD TO LOOK AT BOTH SIDES WHEN THE FIRST IMAGE IS OF THE WORST PART OF ONE SIDE.



            I tried to keep the idea of working with one side, then the other, but ultimately it proved a bit fruitless.  The party committed to one side completely, so much so that one player COMPLETELY ignored a major plot that I had designed specifically for his character.  He didn’t think it furthered the interests of Empress Jessica enough and he was playing things Lawful Stupid.
            That issue with his character kind of percolated into why I dislike the traditional alignment system so much.  Because his version of lawful as being so inflexible and single minded and my conception of lawful as being flexible enough to act without direct orders but be conflicted about it were so at odds with one another that it killed the story dead.

Next Time: My Favorite Solution
            I should have kept to a golden rule, “Keep it Simple”.  But “Simple” is the issue I have the problem with.  I like complex, my mind gets off on seeing the linking parts and contrasts between actors in a story, and while I did resent that my player did not take the quest hook I kind of resent that his behavior up to that point hadn’t keyed me off to what he would do when I offered it to him.
            There is no perfect solution here.  But I do think that there is a better system that Wizards of the Coast already has, and has already put a lot of thought into.  So next entry (and perhaps the last on alignment) will be the system that I wish they had just integrated into Dungeons and Dragons back in 4th Edition.
            WHAT COULD IT BE!?

JOOR ZAH FRUL!

The Beg for Attention:
            If you venomously disagree with me, please tell me why in the comments.  Feel free to leave links to your own blog on the topic or articles that you have found helpful.  Or write your own counterpoint to all this (or parts of it) and come back and post a link. 
            Maybe you had some kind of knee jerk visceral reaction to my bad mouthing of “Fallout 3/4” maybe you would like to air your grievances in the comments.  I actually do read the comments, maybe even respond.  Sometimes I think about them for a while, ruminate on them, and then perhaps integrate them into my thinking and grow as a person.  Not often of course the vast majority of internet comments and culture is toxic waste and really needs to have been spanked more as children.
            Alignment is the most debated thing in Dungeons and Dragons because, as I wrote, we all have personal values.  So share your feelings much as I have and experience the glorious indifference of the internet.
            Have Fun!

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