I have not
been posting nearly enough this year and I want to steer back from that. To that end I have found a 30-day blog
challenge and will be writing out entries, hopefully I can get all thirty days
without any breaks, and if I manage to do that (since August has 31 days) I
will think of an additional entry to write about. I have done a 30-day challenge before, it for
movies, but that was a while back, feel free to read those too if you like.
Today is
day 1, and the topic is fittingly, “My very first Video Game”.
When I was
four years old my family moved from Ohio to Florida, my father got a job and he
and my mom got the money together to build the house I grew up in. Why that house was being built we were lucky
enough to stay in my grandparents’ mobile home which was in a neighboring
county (they were not living there at that time, it was more like a spring and
fall vacation spot with the mobile home part being long ago built into a larger
house).
In that
mobile home, in the winter of 1989 my family pulled out the 16-inch crank-this-switch-with-pliers-to-set-the-channel
TV and attached to it was my uncle’s old Atari 2600 and some assorted games,
something I was not at all familiar with but my uncle showed me how to use it
when he and my grandparents came to visit for Christmas.
The only
game I remember from it was “Mouse Trap”.
I managed to find game footage of it for the Arcade, and some for the home version I remember…. OH Boy, does that suck the shine
of my nostalgia googles. The colors are
simple, the sprites are rough drawings, and the music sounds like the caterwauling
of digital watches who were damned to electronic hell.
At least something like this is more conducive to a cartoon, which might have led to it being a little more successful had it gotten off the ground initially. |
The game
was a Pac-Man clone. You are a mouse
gathering cheese in a maze, hunted by cats instead of ghosts, and when you get
a power up (a bone) you turn into a dog and are able to eat the
cats. There was one twist on the classic
that did set it apart, the maze had a series of trap doors that you could
activate with the press of a button, allowing you to duck away from the cats
closing in on you. Another difference
was the presence of a hawk that would swoop into the maze and attack you, but I
forgot that existed as an element of play till I started researching for this
blog because they took it out of the home version for
being pointless.
And I had
to research this. The game is not iconic
and because it was “just another maze game” it did not do well in arcades at
the time. What I do find funny is how
this sort of generic knock off thing has always been a part of video games.
While creativity was of the charts
in the early days of console gaming (plumber takes magic mushrooms to fight king murder turtle) the limitations of the hardware led to certain game types
(platformers and mazes for instance) being super prevalent. And I could almost understand this games
existence as a competitor to Pac Man, because the trap door mechanic dynamic and
the animal motif is relatable, not so much for Pac Man whose motif is often
debated.
One of many possible interpretations of what was going on. |
What this game needed to
survive was a rival system to be released on to compete with Pac Man. Seriously, if there is anything that makes a
mediocre game standout it is being the underdog rival to a much more iconic game. That is the only reason “Sonic the Hedgehog”
is so remembered now, having not made a good game in 20 years.
"Mouse Trap" was my first video game long
before I got a NES or Genesis or N64.
I am getting old.
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