I have not been posting nearly enough this year and I want to steer
back from that. To that end
I have found a 30-day blog challenge and will be writing out entries, hopefully
I can get all thirty days without any breaks, and if I manage to do that (since
August has 31 days) I will think of an additional entry to write about. I have done a 30-day
challenge before, it for movies, but that was a
while back, feel free to read those too if you like.
Today is
day 25 and the topic is “Favorite Classic Game”.
This is
probably not going to surprise anyone.
This game is still considered the underlying superstructure for story
and gameplay in its series (and to a lesser extent the world of 3-Dimensional
gaming) because it did everything it needed to do so well (FOR THE TIME).
Pretty... Though not representative of the game's angular art style (THAT WAS AWESOME AT THE TIME). |
I
should point out the one thing that is unquestionably timeless and of great artistic
merit: The Score. The music in “Ocarina”
is fantastic (and linked to in the first image). If I had not so quickly decided on “Halo 2” earlier this month (and had already decided to do “Zelda” for this entry) I
would have put the score to this game as my favorite video game music.
The “Zelda” franchise is perhaps the most well-known fantasy series in gaming, and one of the few game series that people who do not play games can point to as recognizable. I just watched a play thru of the whole game less than 2 months ago by the Game Grumps (mostly it is EgoRaptor sucking at playing and then blaming the game, it is a little strange) and I liked watching it again and seeing how much of it is etched into my mind from having played and replayed the game while combing thru an issue of Nintendo Power for help on the first half of the game and buying a strategy guide so that I wouldn’t miss out or get stuck on any part when the Nintendo Power’s guide ran out.
The “Zelda” franchise is perhaps the most well-known fantasy series in gaming, and one of the few game series that people who do not play games can point to as recognizable. I just watched a play thru of the whole game less than 2 months ago by the Game Grumps (mostly it is EgoRaptor sucking at playing and then blaming the game, it is a little strange) and I liked watching it again and seeing how much of it is etched into my mind from having played and replayed the game while combing thru an issue of Nintendo Power for help on the first half of the game and buying a strategy guide so that I wouldn’t miss out or get stuck on any part when the Nintendo Power’s guide ran out.
(I
know it sounds strange to say this, but I was taking some advanced math classes
for my age and did not have time to learn the hard way how to power thru “Ocarina”
without a guide to go to when I got stuck, pay to win has always existed in
some form or another; now I would just use the internet).
The Sequel is when things really cut loose. |
I
wish that “Twilight Princess” had found a way to continue the story further in
the way “Mask” did. “Twilight” instead
chose to make a redo and I found that to be weak. Lame even.
I had already seen the story in which Link is a fresh faced adventurer
saving the world from Ganon for the first time, and I had seen it again with
“Windwaker” (which also should have just been a sequel, but I like to cut it
some slack because I like its art style… and no one else at the time cut that
game any slack for not being a sequel).
Seriously, look at this thing. It is god damn gorgeous. |
Zelda
is a fun series and “Ocarina of Time” is arguably the last time it did anything
exceptionally new with how the game was designed on a fundamental level. “Majora’s Mask” was the last time they did
anything original with the story (though I do not know a lot about the Gameboy
games so maybe that is flatly untrue).
Since then my passion for the series really only expresses itself thru
nostalgia via “Super Smash Bros”.
And nostalgia is what this thing does best. |
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