Showing posts with label Fable. Show all posts
Showing posts with label Fable. Show all posts

Wednesday, August 31, 2016

My Top 10 Video Games

            I have not been posting nearly enough this year and I want to steer back from that.  To that end I have found a 30-day blog challenge and will be writing out entries, hopefully I can get all thirty days without any breaks, and if I manage to do that (since August has 31 days) I will think of an additional entry to write about.  I have done a 30-day challenge before, it for movies, but that was a while back, feel free to read those too if you like.

            Today is day 31 and the topic is “Top 10 Video Games”.
            This and yesterday’s entry (which were my favorite games "20-11") were not a part of the original 30-day challenge, I added them to replace categories that I decided to excise for being lame.  Some of these games I have talked about before in this series, and some I have talked about before that, so I will link to those when apropos.  Cause I have written more than 25,000 words on freaking video games this month and I am pretty tired so I am not going to bust my ass on a rehashing of what I have already done.
SO LET US BEGIN!

I sincerely doubt this game is in many top 10's.
10) Fable
I have already talked about this one.  But to give a quick rundown of that: a game that emphasizes humor and a whimsical tone with basic gameplay and basic fantasy story.

           
This is probably on more lists.
9) Resident Evil 4
            Haven’t talked about this one yet.  This is the only good “Resident Evil” game.  It drops most of the BS science fiction to instead focus on a Lovecraft type horror, with giant monsters, twisted monstrosities, cults, zombies caused by parasites rather than a virus, and a plot to insert mind control parasites into the white house.  It is often playing things with a tongue firmly in its cheek, goofy elements, and random puzzles.  While most RE games take themselves too seriously RE4 lets you throw eggs at people.
As for mechanics it has the best quick time events I have seen in a game, though it is also probably responsible for that mechanic being added to every other action title that came out around that time.  The controls do not allow you to move while aiming, instead requiring you to be still while lining up shots in an over the shoulder camera model that works shockingly well.  There are also siege-defense, which allows you to push furniture in from of doors, or shove ladders away from windows, a small but really cool way to interact with the environment that adds to the survival horror element.
Lastly, the game is all about escort quests, as you attempt to save a damsel (the president’s daughter, Ashley) from the monsters, and it is the gold standard in this type of gameplay; Ashley anticipates your movements and gets out of the way, she takes cover behind you, she ducks when she doesn’t have time to get behind you, she can be sent thru some windows to unlock doors or throw switches while you keep the cultists off her, and in one of the cutest aspects of the story she gives a “yeah” mini fist pump when you kill a bad guy.
Resident Evil 4 is a fun and adventurous game that has a good sense of humor and solid gameplay.  I love it. 
           
This is definitely on top 10 lists.  Everybody loves this thing.  I kind of feel mainstream by picking it.
8) Portal
            I have talked about this one too.  And mentioned it positively a couple times.  To some up, it is a tightly designed puzzle game with one of the best mechanics, best bad guy, and best senses of humor in all of gaming.

           
I imagine people's negative reception to the ending of 3 might make this game unfairly neglected during award season.
7) Mass Effect 2
            I have talked about the characters of the Mass Effect series, but this is my favorite entry in the series specifically because of how good those characters are.  While I do find the action gameplay fun what I am really here for is the space politics and the space drama.  I like seeing the bigger issues of the galaxy explored thru the microcosm of diverse crew members you interact with.  It is funny, sad, and awesome in numerous measures.  One of the truly great games of its time and one of my personal favorites.

           
I am so out of juice these captions are giving me trouble.
6) Super Smash Bros Brawl
            I talked about how Nintendo is my favorite developer and this is a good example of why.  The only fighting game I like because it is so easy to play, and much like the rest of Nintendo, it is about having fun not really about giving everyone a competitive system to waste one’s life mastering.  (Note: I think E-Sports are stupid, they are as inane as any game and give you none of the exercise of sports and none of the creative or educational benefits of non-competitive games like Dungeons and Dragons).
            “Smash Bros” just takes bright characters and goofy environments and tells you to have fun with them.  The meta-narrative is that of all the characters all being toys and acting out the play battles of the “Master Hand”.  This even ties back to my discussion of “Alan Wake” yesterday, that I like the idea of characters taking on a life of their own and fighting to break free of their creators as the characters in this game square off against the Master Hand at the game’s ultimate conflict.
            I am sure if I had a WiiU that would be the iteration of the series that I like the most, but I don’t, so it’s not.

I've got to find a way out of here...

5) Spec Ops: The Line

Already talked about this one.  It is a dark exploration of the impulses that make people want to be a hero and the destruction such a self-serving drive has on the world.

Said the Joker to the Theif.
4) Age of Empires III
            Already talked about this one.  It is a Real Time Strategy game set in the colonial era of history.  It has lots of different units and a fun system for gathering and managing resources.

           
Breath that glorious desert air.
3) Fallout: New Vegas
            I beat this thing into the ground with my praise and the amount of time I have spent discussing it.  A mailman is left for dead, and now he is back and out for revenge in the post-apocalyptic desert of Vegas.

           
My brain is tired.  Maybe I wouldn't be cut out for it.
2) Psychonauts
            I already talked about this thing with a glowing review of how I wish I could live in this world.

This is from the opening cinematic of the game, but I have my doubts as to whether this would be the best place to settle down.  The river has advantages, but the mountains might make it too difficult to get enough workable tiles.
1) Civilization V
            This is my favorite game.  At time of writing I have 4100+ hours logged on this game via Steam.  This game introduced me to Steam and I have spent many a long night up playing it.  I love it, and I still to this day suck at it because I have no interest in ever playing it against anyone else.  “Civ” is what I do so as to busy my hands and mind while watching Netflix, Channel Awesome, or whatever else might be on the internet.
I have innumerable complaints and compliments for this thing (I still have no idea how the religion mechanic works), but I don’t want to list them all.  It would be pointless to as that 4100+ hours count would just underline how I have not let anything stop me from playing.  I have learned a lot about historical figures and great wonders of the world because of this game, and I look forward to “Civilization VI” later this year.

            What are your top 10?  What do you think of “get gud”?  How much time have you spent on your favorite game?

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Sunday, August 21, 2016

Game I have Played 5+ Times

            I have not been posting nearly enough this year and I want to steer back from that.  To that end I have found a 30-day blog challenge and will be writing out entries, hopefully I can get all thirty days without any breaks, and if I manage to do that (since August has 31 days) I will think of an additional entry to write about.  I have done a 30-day challenge before, it for movies, but that was a while back, feel free to read those too if you like.

            Today is day 21 and the topic is “Game I have Played 5+ Times”.
            I am going to focus on games with narrative elements, because I play games like “Civilization V” and “Age of Empires III” constantly and have played each hundreds of times, but 1-5 hours in each instance and each time was a different set up.  They are meant to be played over and over.  So let me point to one that I think has a negative place in people’s personal history of gaming that I liked a lot.

            “Chicken Chaser?” came the jeers of the villagers.  “Does he chase chickens?”
            The “Fable” franchise lives in a shadow of infamy.  Prior to “No Man’s Sky” it was the most over hyped game ever made with the backing of genius/lunatic Peter Molyneux.  The original game was supposed to realize the dream of a truly “real” world in which you could plant a tree and watch it grow as time passed in the game.  I guess I must be the only person on earth who then and now knows how to spot impossible things and then ignore the hype and instead anticipate it for what it was, a pretty good action brawler with RPG elements.
I consider myself a fan of Peter Molyneux.  I feel that ambition and strange experimentation is important and he is one of the auteur game designers whose name people cite in both categories.
            I remember being in undergrad and having to ask to borrow the Video Game club’s Xbox so that I could play thru the game over a long weekend, and having been the treasurer and a member who had shown up to every meeting for 3 years they gave me the nod.  I played thru the story all good, all evil, and then just sort of shrugging and deciding things at random.  I maxed out each spell, all the strength and skill “trees” (there are no branching elements it is just a static numerical upgrade to your abilities) and still failed to collect all of the little hidden elements.
            What sold the game to me was mostly the art style and the sense of humor, this will be a common refrain from me (see my opinion on “Borderlands” for example).  I like things to be more animated and quirky rather than “realistic”, I like things to emphasize humor, rather than trying to make me feel bitter/sad.
I both love and hate the covers of this.  There are better ways to convey what a person COULD become in the game.
BUT, it is also warmly colored and conveys a sense of both wonder and dread for the future to come.
            The setting was a fairly derivative fantasy setting (though with the welcome change of not having non-human races, one of the only times I have seen having fewer features as a positive quality).  The story was also derivative, with a young boy saved from his burning village to be raised by an academy of heroes to become the champion of the land.  There were some other elements present, like the ability to be an obnoxious bastard, thin to the point of transparency roleplaying elements like the ability to marry and have children with an NPC (though all of them were gormless and had less personality than a Sim).
            Years later I got the expanded version for the PC and played thru it a couple times to see all the little story elements and endings.  It did not add much but I still enjoyed it.  Fable 2 unfortunately was not as funny, but upgraded all the gameplay and the art style, its biggest drawback was making the concepts of Strength, Skill, and Will into metaphysical ideals in the world like the freaking Force, which is stupid to the point of making me feel dumber for having thought about it.  Instead of doing that they could have just emphasized having to get a group of heroes together to save the world, a chosen one narrative is fine for the first game in a series, but when it happens again, especially with such a stupid way of justifying it thru an un-ironic canonizing of game mechanics as philosophical concepts… that is just lame.
Seriously, the movement, boss battles, character customization, environments, and effects were all SO MUCH BETTER.
For some reason the article I took this from comes from that delusional time in which every god damn thing was being looked at as a potential MMO, and I would just like to underline how stupid that is.
            “Fable 3” became even less funny and started a kind of elitist story idea that only royal bloodlines could do magic and that you are the child of the protagonist of 2 who is in a succession struggle with their rat bastard brother.  While there are fun things in it, the gameplay was broken, and the story had lost the shine.  The idea of becoming king and having to make decisions to help save the world from an administrative standpoint rather than just a boots on the ground hero is interesting, and I hear it was done a hundred times better in the “Assassin’s Creed” series and “Dragon Age Inquisition”, but in “Fable III” it is mostly just dumb binary choices that ignore complexity… and rational thought.
I do not want to be too down on this game.  I still liked it, and the story outline is better in many ways than two, but ultimately I think that it just lost the spark.
            I think most people would say 2 was the best overall, and I have to agree, but I had the most fun playing the original, so much so that I had hoped they would use the gameplay of “Fable II” and some opportunities for adding expansions to the gameplay to really up the title when it was re-released for its anniversary edition (they did not, and I don’t give a shit about graphical updates to bother replaying the game with slightly more bloom lighting on everything).
Much like the previously mention “Borderlands” this series has a style all its own, and if they could just find a way to inject some of that missing humor back into it I think it is due for some kind of comeback in the current console generation.
            They were going to release a new “Fable Legends” title sometime this year.  And I was highly anticipating this because of the distinctiveness of the play style, it was going to be an asymmetrical multi-player game in which a group of players with distinct characters have to run a gamut of monsters arranged by another player Dungeons and Dragons style, and its accessibility.  The game was canned and I am super disappointed.  While I am sure it would not have lived up to expectations (as that is a tradition of the series), I do feel it would have been a distinct enough gameplay style to set itself apart in the current field and maybe encourage more exploration of the concept.
I was supposed to talk about a game, and instead I end up talking about an entire franchise.
I can't decide if I am good or bad at this blogging thing.

            What game have you replayed?  I am betting “Chrono Trigger” might be someone’s choice.  And I am sure somebody has explored every nook of the Final Fantasy series’ various worlds.  Anyone want to share in the comments?

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