I have not been posting nearly enough this year and I want to steer
back from that. To that end
I have found a 30-day blog challenge and will be writing out entries, hopefully
I can get all thirty days without any breaks, and if I manage to do that (since
August has 31 days) I will think of an additional entry to write about. I have done a 30-day
challenge before, it for movies, but that was a
while back, feel free to read those too if you like.
Today is
day 16 and the topic is “Best Video Game Art Style”.
This is going to be a more rambling
entry in this series for one simple fact: I do not have any formal education in
animation and art styles, so I lack the vocabulary to succinctly say my piece
and be done. Instead I am going to be
doing the blog equivalent of pointing at things I like and things I think are
overused and making grunting noises to signal my emotions. Even if I had pursued a Fine Arts degree
instead of the Social Sciences, it would have been in writing (maybe Foley
work), not animation.
If you know about art and would
like to link to your own blog that talks about video game art, please do so in
the comments.
"What if we tried not looking like everything else in the genre?" |
I am perhaps the only “gamer” (an
asinine term) who laments the amount of focus being put on graphic “realism”
and the downplaying of more exaggerated art styles as a means to convey the
tone of the story. While some games do
NEED realistic graphics to get their point across from a narrative perspective,
“Call of Duty” wants to be a “serious” (HA!) war game, and part of that is
putting people in realistic body armor and uniforms and making things look and
feel as dusty and miserable as a real life war zone. That is fine.
But why in heaven’s name does something like “Fallout” need to look
realistic?
Maybe I am alone but cell shaded
graphics like “Borderlands” better fit the anarchic dystopian vibe of tongue in
cheek humor in the face of oblivion than the drab appearance of the
Commonwealth does. Ever since I put the
idea of “Nintendo’s Fallout” in my brain back on day 3 I knew I would have to
talk about it here. But beyond asking, “can
we have some more cartoony graphics to offset the more-and-more often
too-dark-and-miserable tone of the Fallout series to pull it back toward the
comedy side of things?” And getting the
reply, “probably not.” I am unsure as to
what else to say on the subject.
Though the success of "Fallout Shelter" might indicate a growing desire for goofy aesthetics. |
I would like to point to another advantage:
shorter load times. Aiming for a broad
brush and angular graphics style is a lot easier on the processor and faster
for the console or PC to assemble than charting every pebbly surface that
higher end graphics demands. It also
allows for more bad guys on screen at a time, with an emphasis on color helping
to signal everything from status effects to special abilities, to facilitate
gameplay.
Really, if not for the art/tonal
style, I wouldn’t give a flying fig about the Borderlands series, and I don’t
think anyone else would either, you know why?
Because “Rage” and “Red Faction” are both dystopias set in desert
environments with a variety of weapons and neither of those things has been
given a mention anywhere online except to ask, “Does anyone remember this?”
You can try to retort with, “What
about the wide variety of guns? The
multiplayer?” The guns wouldn’t work
without the art style, because the various elemental attacks rely on visual
indications from the enemy you are targeting to know what weapon type to
use. AND, the multiplayer gameplay is
small potatoes compared to the time spent in multiplayer shooter arenas on
something like Call of Duty. If you were
to use the graphics and tone from “Fallout 4” on Borderlands no one would play
the multiplayer at all, because it would offer almost nothing visually engaging
to look at. The gameplay of Borderlands
is not great; the series is all style.
Style matters, and the fact that
colorful and unreal art is wanted but not catered to is evidenced by the recent
MADDENINGLY hyped pre-release of “No Man’s Sky” which as far as I can tell has
no gameplay of substance and yet everyone wanted it because it was big and
colorful. More games need to take this
as a guiding star: COLORFUL. And from
the subsequent pissy reviews they should also take: FUN.
It LOOKS good. Looks. |
What is
your favorite video game art style? Do
you totally disagree with me and want more realistic everything? Or do you think I have not gone far enough
and want to only play with geometric figures and abstractions “Thomas was
Alone” style?
This game looks like a trip. |
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