I have not been posting nearly enough this year and I want to steer
back from that. To that end
I have found a 30-day blog challenge and will be writing out entries, hopefully
I can get all thirty days without any breaks, and if I manage to do that (since
August has 31 days) I will think of an additional entry to write about. I have done a 30-day
challenge before, it for movies, but that was a
while back, feel free to read those too if you like.
Today is
day 21 and the topic is “Game I have Played 5+ Times”.
I am going
to focus on games with narrative elements, because I play games like
“Civilization V” and “Age of Empires III” constantly and have played each
hundreds of times, but 1-5 hours in each instance and each time was a different
set up. They are meant to be played over
and over. So let me point to one that I
think has a negative place in people’s personal history of gaming that I liked
a lot.
“Chicken
Chaser?” came the jeers of the villagers.
“Does he chase chickens?”
The “Fable”
franchise lives in a shadow of infamy.
Prior to “No Man’s Sky” it was the most over hyped game ever made with
the backing of genius/lunatic Peter Molyneux. The original game was supposed to realize the
dream of a truly “real” world in which you could plant a tree and watch it grow
as time passed in the game. I guess I
must be the only person on earth who then and now knows how to spot impossible
things and then ignore the hype and instead anticipate it for what it was, a
pretty good action brawler with RPG elements.
I consider myself a fan of Peter Molyneux. I feel that ambition and strange experimentation is important and he is one of the auteur game designers whose name people cite in both categories. |
I remember
being in undergrad and having to ask to borrow the Video Game club’s Xbox so
that I could play thru the game over a long weekend, and having been the
treasurer and a member who had shown up to every meeting for 3 years they gave
me the nod. I played thru the story all
good, all evil, and then just sort of shrugging and deciding things at
random. I maxed out each spell, all the
strength and skill “trees” (there are no branching elements it is just a static
numerical upgrade to your abilities) and still failed to collect all of the
little hidden elements.
What sold
the game to me was mostly the art style and the sense of humor, this will be a
common refrain from me (see my opinion on “Borderlands” for example). I like things to be more animated and quirky
rather than “realistic”, I like things to emphasize humor, rather than trying
to make me feel bitter/sad.
I both love and hate the covers of this. There are better ways to convey what a person COULD become in the game. BUT, it is also warmly colored and conveys a sense of both wonder and dread for the future to come. |
The setting
was a fairly derivative fantasy setting (though with the welcome change of not
having non-human races, one of the only times I have seen having fewer features
as a positive quality). The story was
also derivative, with a young boy saved from his burning village to be raised
by an academy of heroes to become the champion of the land. There were some other elements present, like
the ability to be an obnoxious bastard, thin to the point of transparency
roleplaying elements like the ability to marry and have children with an NPC
(though all of them were gormless and had less personality than a Sim).
Years later
I got the expanded version for the PC and played thru it a couple times to see
all the little story elements and endings.
It did not add much but I still enjoyed it. Fable 2 unfortunately was not as funny, but
upgraded all the gameplay and the art style, its biggest drawback was making
the concepts of Strength, Skill, and Will into metaphysical ideals in the world
like the freaking Force, which is stupid to the point of making me feel dumber
for having thought about it. Instead of
doing that they could have just emphasized having to get a group of heroes
together to save the world, a chosen one narrative is fine for the first game
in a series, but when it happens again, especially with such a stupid way of
justifying it thru an un-ironic canonizing of game mechanics as philosophical
concepts… that is just lame.
Seriously, the movement, boss battles, character customization, environments, and effects were all SO MUCH BETTER. For some reason the article I took this from comes from that delusional time in which every god damn thing was being looked at as a potential MMO, and I would just like to underline how stupid that is. |
“Fable 3”
became even less funny and started a kind of elitist story idea that only royal
bloodlines could do magic and that you are the child of the protagonist of 2
who is in a succession struggle with their rat bastard brother. While there are fun things in it, the
gameplay was broken, and the story had lost the shine. The idea of becoming king and having to make
decisions to help save the world from an administrative standpoint rather than
just a boots on the ground hero is interesting, and I hear it was done a
hundred times better in the “Assassin’s Creed” series and “Dragon Age
Inquisition”, but in “Fable III” it is mostly just dumb binary choices that
ignore complexity… and rational thought.
I do not want to be too down on this game. I still liked it, and the story outline is better in many ways than two, but ultimately I think that it just lost the spark. |
I think
most people would say 2 was the best overall, and I have to agree, but I had
the most fun playing the original, so much so that I had hoped they would use
the gameplay of “Fable II” and some opportunities for adding expansions to the gameplay
to really up the title when it was re-released for its anniversary edition
(they did not, and I don’t give a shit about graphical updates to bother
replaying the game with slightly more bloom lighting on everything).
Much like the previously mention “Borderlands”
this series has a style all its own, and if they could just find a way to inject
some of that missing humor back into it I think it is due for some kind of
comeback in the current console generation.
They were
going to release a new “Fable Legends” title sometime this year. And I was highly anticipating this because of
the distinctiveness of the play style, it was going to be an asymmetrical multi-player game in which a group of players with distinct characters have to
run a gamut of monsters arranged by another player Dungeons and Dragons
style, and its accessibility. The game was canned and I am
super disappointed. While I am sure it
would not have lived up to expectations (as that is a tradition of the series),
I do feel it would have been a distinct enough gameplay style to set itself
apart in the current field and maybe encourage more exploration of the concept.
I was supposed to talk about a game, and instead I end up talking about an entire franchise. I can't decide if I am good or bad at this blogging thing. |
What game
have you replayed? I am betting “Chrono Trigger” might be someone’s choice. And
I am sure somebody has explored every nook of the Final Fantasy series’ various
worlds. Anyone want to share in the
comments?
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