Standard Introduction
I have been
writing about Dungeons and Dragons semi-regularly this year and in the course
of writing those I found a 30-day blog challenge. As I have done those a couple times before it
seemed remiss not to jump on this one.
If you want
here is a link to my 30-day
challenge on Disney Movies, here is a link to my 30-day
challenge on Video Games, and here is a comically out of date 30-day
challenge on Movies (it is old and the writing is rubbish).
Day 8- Favorite Group of Characters
This is one
of those times in which I will go beyond the original framework of this 30-day
challenge (spoilers: I already did that by reordering and retooling the
original prompts). Like I mentioned too
many times before I am often the DM and beyond that I like players who work
together and judge them on those criteria.
What is more, there is really no way to write this that won’t be
slighting one group over another.
But, here
is the thing, I am also a part of this.
I can’t really award one group I have played with all the cookies
because they got me at a different point in my life. I was more mature, more level headed, or just
had more time to write and think things out.
So, when I point to a group I had in 2014-2015 as the best experience,
it had a lot to do with my ability to give them what they were looking
for. It is the single longest campaign I
have ever run at 18 months which also had a mid-season finale and a series finale
that were both super satisfying. It was
a good experience.
The
characters were a Kenku Druid named “Talon Greyfeather” or as I would make
funny of him, “You basically named your character ‘Bird Bird’.” An Oread Monk named Adrian, because he wanted
him to be Adrian Monk (like from the USA show “Monk” which I guess is better
than Bird-Bird). And a Catfolk Ranger-Archer who had a normal goddamn name, which I have no complaints about.
Remember
when I mentioned “Go weird or don’t bother not being human” a couple days
ago? They decided to go weird. I had bought the Advanced Races Guide to go
along with my 3.5 edition books and it allowed for some uneven but interesting
elements to be brought in. Typical for a
3rd edition game, the rules were insanely detailed… To the point of
it being hard to smoothly mix things in, even when they were supposed to be
completely compatible.
They
managed to go thru numerous adventures that were totally my idea, let me know
what kind of adventures they would like to go on, met 3 dozen different named
NPC’s that they grew attached to on various levels, and made a name/place for
themselves in the world they ventured in.
There were some people we gamed with along the way and some afterward
that I think would have been great to have along on a more permanent basis, but
circumstances kept them from showing regularly.
It is a shame, but that’s life.
I am still
friends with the players from this group and took the lessons I learned from
their playing and have done my best to apply them to my modern attempts at the
game.
We should
all try and learn to be better at what we do.
Coming Tomorrow
Tomorrow I
am going to talk about a character I will not play again.
______________________________
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