Sunday, July 30, 2017

Dungeons and Dragons, "Best Game Running Experience"

Standard Introduction
            I have been writing about Dungeons and Dragons semi-regularly this year and in the course of writing those I found a 30-day blog challenge.  As I have done those a couple times before it seemed remiss not to jump on this one.
            If you want here is a link to my 30-day challenge on Disney Movies, here is a link to my 30-day challenge on Video Games, and here is a comically out of date 30-day challenge on Movies (it is old and the writing is rubbish).

Day 30- Best Game Running Instance
            I talked about a group of players that managed to go the distance on an especially long campaign with me and there was ultimately a long and cohesive story that got weaved thru the game.  This allowed me to build up to 2 “Season Finale” episodes and 1 “Series Finale”.
            The season finales revolved around a cloaked figure that had gathered together forces of giant spiders, jackal men, yugoloths, gnolls, and mummies into a semi-workable (though multi-level challenging, and that is the important part) battle force.
            The first season finale involved the players rushing in with a cadre of mercenaries and managing to take down a gaggle of monsters.  The hooded figure managed to escape and killed the party’s monk on the way out (the monk got better).  The cloaked figure getting away with a mysterious item which it had just unearthed from a broken fountain.  This all took place in an abandoned castle in the middle of a haunted wood.  Because spooky.

I evoked some Hastur the Unspeakable imagery.
            The second season finale was the final defeat of the cloaked figure, the revelation of the item he had taken (along with several identical items the players had found), and it all took place in a gladiatorial arena and involved the players teaming up with a small Justice League of other heroes from around the continent who had shown up to compete in a massive fighting tournament “Street Fighter” style.  The monk by this point had gained the ability to channel positive energy and the cloaked figure was pulverized into undead mash rather quickly.

The Series Finale
            The Series Finale is the one I especially liked.  Because that dealt with what the cloaked figure had been scared of and was gathering power to try and oppose.  An alien invasion.  This had been set up, with strange lights in the sky being reported (scouts), damage to various fields and forests (crop circles), and visions by PC allied spellcasters.  It was a big looming threat that the PC’s had time to prepare for, and they drew upon the considerable resources they had tapped during their adventures.
            During the length of the campaign the PC’s had found several things that they thought might be able to help solve an alien invasion.  Giant Pilotable Monsters.

BWAAAAAAH!
            First thing for battling aliens was a dead god of undersea monsters (C’Thulhu in all but name) whose brain they pulled out and replaced with a control room (they were friends with a mad scientist).  Finding the giant monster concluded a different quest chain that involved an archeological Easter egg hunt (I actually talked about it briefly in a different blog).  Acquiring this monster was a mid-season finale.
            Second, was the giant Clock Tower built by the campaign’s warforged to be a super computer, one able to figure out the meaning of life (a reference to Deep Thought from “The Hitchhiker’s Guide to the Galaxy”) and was then modified with a stolen alien power core (called “Star Hearts”) to transform into a giant robot to serve as the new god of Warforged and gifting them all with souls.  This too had been set up, as the warforged leadership had asked the players to retrieve or protect some key components and texts they needed to write the robot’s “software”.
            Third, and lastly, a group of wizards led by the party’s Druid managed to fall into a pocket dimension that was the extradimensional prison turned tomb of Oberon, lord of all fey.  After centuries cut off from the natural world Oberon was now nothing more than a nature spirit, but he was still a conduit for the natural mana that flowed thru the world.  The group rescued his soul from the extradimensional prison.  So freed, Oberon became an Awesome Sized Elemental switching between Fire/Water/Earth/Air (I would have had giant Animal/Plant forms too but ran out of time before the game).  This was actually a call back to the PC’s first adventure, being trapped in a game left over from Oberon’s abandoned summer palace (this was also the Player’s first ever adventure which I used to introduce them to the game).

I can't draw, so enjoy this art from a variety of sources that kind of work for what I am talking about.
Source 1, Source 2, Source 3
            I wanted to tie in as many previous adventures together as I could so that the adventure could serve as a culmination rather than just a stopping point. Ultimately the event came, a dozen tripods landed with energy beams and the players each piloted one of the monsters.  The Ranger took the Dead God (Chaotic Neutral), the Druid merged with the Giant Elemental God (True Neutral), and the Monk channeled and controlled positive energy to pilot the Giant Robot God (Lawful Neutral).  It was a Kaiju versus Tripods Final battle for the fate of the planet.
            What was more, once the players won, it was revealed that all over the world the gods and higher being of the world had been pulling out weapons and kaiju to fight the invasion.  A two-headed star dragon helped the Monk’s giant Robot fly into orbit and take out the fleet of ground troops that was poised to begin landing.  The fact that the gods played out so many of their resources became a plot point in the sequel campaign.
            Also in the sequel campaign, the players new characters found an area in which the tripod landing was successful and had to help a resistance movement wake up the defeated kaiju that had previously failed to stop the invasion doing their best to hit the unshielded and resting aliens.



            My Games get pretty fucking weird sometimes.  But I feel that the weirdness is earned and enjoyed.

Coming Tomorrow
            Tomorrow I am going to talk about this 30-day blog challenge of which this is the last actual entry. I will show you the original prompts and list all of the entries so that if you want to do your own, you’ll be able to.
            I am definitely gonna need some time off writing DnD after this.

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