I have not been posting nearly enough this year and I want to steer
back from that. To that end
I have found a 30-day blog challenge and will be writing out entries, hopefully
I can get all thirty days without any breaks, and if I manage to do that (since
August has 31 days) I will think of an additional entry to write about. I have done a 30-day
challenge before, it for movies, but that was a
while back, feel free to read those too if you like.
Today is
day 11 and the topic is “Saddest Video Game Moment”.
This review
contains spoilers for the Tell Tale video game “The Walking Dead”. As it is one of the most critically lauded
games in… probably of all time. And it
is both accessible to non-game players and fans of the show, if you have not
played the game YOU REALLY SHOULD. I
know it is zombies and that topic could not be more done to death if they
tried. And I know the TV show is crap,
but the game is good. Please play the
game.
Seriously, the TV show is crap. |
Hell,
people who have played the game already know what scene I am talking about and
agreeing with me (unless they are one of those people who claim that the “Final
Fantasy” series isn’t full of crap in which case you are wondering why I did
not pick the scene in which an overly cheerful woman gets killed by what looks
like the front man to an emo punk band).
Let’s start
with an overall review that I threw up on Steam just the other day.
This game represents a lot of things,
all of them good.
- The use of original characters in the same universe helps avoid comparisons to the critically acclaimed comic, feeling like growth of the work rather than a retread (the TV show is a retread and I would describe it as inexplicable popular).
- This is the game license that allowed Telltale to break out, previously producing fun adventure games they are now producing the best ones to wide acclaim with more content set in comic and fantasy universe known to the general public.
- This is one of the most accessible games out there. Where the game play is less reliant on skill and more reliant on making decisions that impact the story. There are still stakes, but since all of them are about the characters' feelings and relationships it ultimately has a deep impact. Your input makes you feel responsible for ending and makes it hit harder. And it is sad.
If I were
to log a complain it is this: it is a modern adventure game based more around
story than gameplay, it is one step removed from a “Chose Your Own Adventure”
novel and thus you will not get a lot of traditional gameplay elements based on
reflexes and accuracy (when those elements do show up the controls are not
built for them so you may lose those sections frustratingly).
I will also say that the chapters
are not uniformly good, with chapter 3 being the weakest, reason being that in
an episodic game, it is an episodic chapter, there is no unifying story that
tie all its parts together. Chapter 3 is
like they took all the standalone episodes in which “things happen” and put
them in one place, whereas all of the other chapters have one big thing happen
in several smaller parts. It is fine, I
like it, but compared to 2 and 5 (my picks for the best episodes) it stands out
as weak, you could almost skip it entirely because so much of what happens in
it could just be shrugged off as, “I guess that happened off screen” like all
of the things a person assumes happens off screen in a TV series between
seasons. Again, it is still good, just
not as good.
Now to talk
about the ending and this is the last part at which you can avoid SPOILERS.
You are Lee
Everett, formally a teacher and a murderer, when the dead started to walk you
did your best to secure the safety of yourself and in doing so discovered a
child, Clementine. Over the course of 5
chapters, or 10-12 hours of playing what is a very well written story of
survivors in a zombie wasteland you arrive at the destination you have sought
the whole game. The young girl you have
been protecting learns the ultimate fate of her parents and you succumb to the
zombie virus. There is a choice to be
made 1) you can choose to have her put you out of your misery or 2) you can
spare her the grim task of dispatching your ass before you are too far gone by
having her leave you to become a walker.
Either way, the little girl is all alone and you are dead.
"Yeah, that sounds pretty sad." |
Clementine has been the sad little
innocent in the story that Lee has done his best to protect, but in the end she has to lose all the innocence you tried to let her keep. And after your death she wanders into a world
full of monsters, cannibals, and the bleak uncertainty of a civilization that
has completely collapsed. It is
incredible.
Share your
own thoughts on this in the comments. I
know I am not the only person out there who cares about video games, and I am
sure many people disagree with me.
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