I have not been posting nearly enough this year and I want to steer
back from that. To that end
I have found a 30-day blog challenge and will be writing out entries, hopefully
I can get all thirty days without any breaks, and if I manage to do that (since
August has 31 days) I will think of an additional entry to write about. I have done a 30-day
challenge before, it for movies, but that was a
while back, feel free to read those too if you like.
Today is
day 2, “My Favorite Genre”.
Genre to me
has a lot of different connotations. It
can evoke a style (Found Footage), a place of origin (Foreign Language),
subject matter (Historical), setting (Western), or mood (Horror) that the work
in question is. This varies with Books
and Movies but one thing neither of those mediums have is the element of
Gameplay.
Video Games
can have Strategy, both Turn Based and Real Time; they can have Platforming,
which can include a means to move from platform to platform in space via
jumping, swinging, or teleporting; they can be Action games, with action based
around a third person perspective, first person perspective, or even a far
distant camera hooked up to some unseen ceiling. Games can have guns, magic, or tools to
build.
When I was
thinking about this I realized that there are two genres that battle for my
affection here, the first is Turn Based Strategy, TBS and the other is Role
Playing Game, RPG. Each have their own
strengths and weakness, but often start from a similar point, you are dropped
into the world with very little skill and few abilities and gradually grow in
power to win the game thru the acquiring of new abilities… I realize that is
try of lots of games power ups are kind of important in lots of games that
would not be described as RPG or TBS… Batman and Samus both get various flavors
of mobility and offensive powers as they go along. So what are the things about each that I
really like apart from that slow gaining of power? Choice.
Let’s look
at TBS with “X-Com: Enemy Within” a game I played about 130 hours of (and have talked about before). In that game I am given a small team for each
mission, I choose the members. Each of
those team members gains new abilities as they gain levels, I chose the
abilities. Everybody gets new gear, new
weapons, and carries new equipment, all of which I chose to research and
prioritize at some point in the game.
When I get the laser weapons is not pre-set by the game, what abilities
my snipers’ choices are not preset by the game (though there are certain
abilities that are so much better than others that there isn’t a “real” choice
in some cases, I mean come on, who doesn’t pick squad sight?) These things all happen because I chose those
things to happen. And sometimes those
choices kneecap me like a mob enforcer.
I chose to have a soldier cut their limbs off so as to better fight aliens as a cyborg mecha. |
Let’s look
at RPG with “Fallout 3”. What does my
character look like? I get to
choose. Am I smart? My choice.
Am I strong? My choice. Am I lucky, charismatic, or perceptive? My choice.
What weapons do I like to use, be they bombs, knives, guns or lasers
that can turn a gunman to dust. Where do
I go? Wherever I want. There is a story but it can simmer on the back
burner till I get around to it. (What is
funny, is that while I am using it as an example of what I like here, I do not
like Fallout 3 nearly as much as many people do, and precisely because it lacks
a lot of the more nuanced choices I want in a story of this setting. Many of the choices are too binary and often
done with too little motivation.) What I
make of the world is shaped by my decisions and who I chose to work with.
I chose to let a lot of narrative problems go in order to enjoy the setting. |
I will talk
about one last game while I am here that kind of strides the two of these
categories that is fine but never really grabbed me deeply (so I won’t mention
it too often for the rest of these blogs), “Pokemon”. Pokemon has both an RPG element, in that you
can choose what monsters you catch and train, what items you use on them, what
moves you choose to teach them (which I find painfully thin on the ground), and
contains a multitude of color and variety and drips with personality and
consistent tone (even when it steps outside of those elements it doesn’t do so
in a way that is not immediately reversible, so yeah there is a graveyard and a
group of terrorists, but they are silly ghosts and goofy terrorists, just don’t
think too hard about any of it).
Pokemon has
turn based combat, and this is where it differs from my tastes in a small but
important way. Where as in “X-Com” you
would deploy a team of soldiers to the field, explore the area and engage the
enemies, making placement and group tactics a much needed element to deepen and
enrich the experience, Pokemon doesn’t.
Pokemon is a turn based combat game, which has very little strategy
beyond picking the monster whose type trumps the enemy’s type, and they stand
at the opposite end of an empty screen and shoot energy blasts at one another. I am not a fan of that.
I think we can all agree that they have some of the best theme tunes of all time right? |
Here is
where this blog will take a strange digression to talk about some broader
things. There are lots of fandoms that I
have never got into, “Harry Potter” is perhaps the biggest pop culture thing
that left me by, and Pokemon is close to that.
While I did enjoy two and a half of the games released over the last 20+
years it is not something that cuts deep (never played the card game, only saw
one of the movies, never collected any toys, posters, or clothes) even though
it has things I do like.
It is
important to know, that not all things are for all people. That many things exist outside of one’s own
tastes and experiences and that is okay.
In fact, it is great. Having lots
of different ideas contributes greatly to the strange mutations in fiction and
games that allow them to grow and change to serve the needs of new people. I see a lot of vile things online about
certain movies, shows, and books, and while I do not like many of them, and see
others as containing questionable messages, they are not harmful, and they
serve a point.
If you find yourself looking at a
game that doesn’t fit in with your world view, maybe instead of saying that you
hate it, you just shrug and move on. And
the same goes for movies and TV you do not like. Because you spewing hate at something might
ruin the fun of someone who did like it and would like more of it. Instead, maybe pay attention to things that
are a lot more real and hurtful that you can do something about, and focus your
energy there.
So yeah, after that long sidetrack
because I have felt kind of sickened by the nerd culture’s treatment of certain
things lately (and for a while). I will
just go ahead and repeat that I like RPG’s and TBS games the most as far as
mechanics are concerned. I would say
that my tastes vary wildly in other areas though, and I will talk about those
this month too.
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